Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ Posted December 30, 2015 Share Posted December 30, 2015 Jan 21st Update = http://www.mediafire.com/download/d7l475g00h74mrv/SupermanNEW52.rar Download: http://www.mediafire.com/download/8upyco0auajg0c4/SupermanNEW52%282%29.rar Added: - AI tweaked - 2 Super armors (light armor, heavy armor activates when life gets low to give that "not holding back" feel) - Kryptonite weakness (chars like batman, lex etc that uses it makes life drop critically low) - Magic Vulnerability (all DC and Marvel chars that use magic make life drop but not as low as Kryptonite) - Injustice Sound Patch - No block damage - Slow constant powerbar increase (I call it constantly absorbing solar energy) Link to comment Share on other sites More sharing options...
Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ Posted January 28, 2016 Author Share Posted January 28, 2016 Updated Jan 21 = Minor Update - Slowed down power bar regeneration - He can now take damage with final armor activated - Even stronger AI Superman is little more balanced so his weaknesses can be exploited. Also I added a little palette roster each with different characteristics. This is what it looks like: pal1 = 52 # 1.act ; New 52 palette \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ pal2 = JusticeLord.act ; Justice Lord Superman pal3 = obama.act ; Val-Zod (Black Superman) ;PALETTES 1-6 all have their weaknesses pal4 = supermanearth23.act ; President Superman to KRYPTONITE and MAGIC (DC and Marvel Chars only) pal5 = sinestro.act ; Sinestro Corps Injustice Superman pal6 = redsonurss.act ; Red Son Superman ////////////////////////////////////////////// pal7 = bizarro.act ; Bizarro palette \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ pal8 = divine.act ; God of Strength Superman (Darkseid Wars) PALETTES 7, 8, 9 Gameplay is unpredictable, more violent and weak to magic. Palette 8 is immune to krytonite pal9 = DarkSide.act ; Brutaal (Evil Superman) ////////////////////////////////////////////////////////////////////////////////////// pal10 = kingdomcome.act ; Kingdom Come (Older Superman) ; This is "OLD" Superman which makes him naturally stronger (only weak to magic, choose opponet carefully) pal11 = Prime.act ; Superman Prime (Black suit) ; This is Superboy Prime all grown up. Very powerful and semi-cheap (Almost unstoppable; no weaknesses) pal12 = new Superman prime pal.act ; Superman Prime One Million (Golden Superman) ; SUPER CHEAP, anti-cheap, no weaknesses can fight any cheap char you wish to battle Coldskin1 = "sorry but ur superman prime one million no match for my edited beerus" @Coldskin, I think thats on purpose. This is supposed to be source accurate Supes, and Bills is divine and magical. Link to comment Share on other sites More sharing options...
Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ Posted February 6, 2016 Author Share Posted February 6, 2016 Updated Feb 6 Small Update: - Sinestro Corps Superman now has lantern power aura around him just like Hal Jordan, Kyle Rayner, etc - Added a green lantern Superman so there's more than one lantern Superman to choose from - Lantern palettes power bar DO NOT regenerate (thought I'd stick to the lantern charging logic like the other chars) - Sinestro Corps feed on fear and since he has to charge his own power he taunts alot to build up his power. I think his taunt is pretty intimidating and should draw fear - Hercules has been added to the magic weakness list - Superman Prime One Million palette actually glows now which is pretty cool when hes beating down cheapies. Also much thanks for the palettes from yunnin , yolomate Whats left: - light construct special All help and ideas are welcomed! http://www.mediafire.com/download/d7l475g00h74mrv/SupermanNEW52.rar yolomate 1 Link to comment Share on other sites More sharing options...
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