TheMeilingFan Posted August 6, 2015 Posted August 6, 2015 Example: Unzoomed Zoomed out In this case, the spiralling super BG is attached to a helper. I want super BG to stay in the middle and scaled full screen even while the camera zooming out. Codes Helper call [State 3300, Background Helper] Type = Helper Trigger1 = anim=3301 && animelem=1 StateNo = 3305 ID = 3305 PosType = Left Pos = 0,0 Ownpal = 1 IgnoreHitPause = 1 Persistent = 0 size.xscale = 1.7 size.yscale = 1.7 SuperMoveTime = 9999 PauseMoveTime = 9999 Helper 3305 state code ;========================<BACKGROUND OF DIZZYING HISUI WORLD>============================= [Statedef 3305] Type = A Physics = N Anim = 3305 SprPriority = -6 [State 3305] Type = PosSet Trigger1 = 1 X = 213-Ceil(ScreenPos X-Pos X) ;original is 160-Ceil(ScreenPos X-Pos X) Y = 140-Ceil(ScreenPos Y-Pos Y) Persistent = 1 [State 3305] Type = NotHitBy Trigger1 = 1 Value = SAC, NT, ST, HT ,NA, SA, HA ,NP, SP, HP Time = 1 [State 3305] Type = Trans Trigger1 = 1 Trans = AddAlpha Alpha = 256+Var(4),256 [State 3305] Type = VarAdd Trigger1 = Time >= 437 V = 4 Value = -4 [State 3305] Type = BGPalFX Trigger1 = Time <= 437 Add = -256-Var(4),-256-Var(4),-256-Var(4) Time = 1 [State 3305, Assert] type=assertspecial trigger1= 1 flag=noshadow [State 3305, Assert] type=assertspecial trigger1= time<=437 flag=noFG flag2=noBG [State 3305] Type = AngleDraw Trigger1 = 1 Scale = 1.00 * (1.3333333 * GameHeight / GameWidth),1.00 * (1.3333333 * GameHeight / GameWidth) [State 3305] Type = AngleAdd Trigger1 = 1 Value = -2 [State 3305] Type = VarRandom Trigger1 = Time = 0 V = 5 Range = 0,5 [State 3305] Type = VarRandom Trigger1 = Time = 0 V = 6 Range = 0,5 [State 3305] Type = VarRandom Trigger1 = Time = 0 V = 7 Range = 0,5 [State 3305] Type = VarAdd Trigger1 = Var(5) = Var(6) Trigger1 = Time = 0 V = 6 Value = 1 [State 3305] Type = VarAdd Trigger1 = Var(6) = Var(7) Trigger1 = Time = 0 V = 7 Value = 1 [State 3305] Type = Helper Trigger1 = Var(5) <= 5 Trigger1 = Time = 0 StateNo = 3306 ID = 3306+Var(5) PosType = P1 Pos = 0,0 Ownpal = 1 IgnoreHitPause = 1 Persistent = 0 [State 3305] Type = Helper Trigger1 = Var(6) <= 5 Trigger1 = Time = 0 StateNo = 3306 ID = 3306+Var(6) PosType = P1 Pos = 0,0 Ownpal = 1 IgnoreHitPause = 1 Persistent = 0 [State 3305] Type = Helper Trigger1 = Var(7) <= 5 Trigger1 = Time = 0 StateNo = 3306 ID = 3306+Var(7) PosType = P1 Pos = 0,0 Ownpal = 1 IgnoreHitPause = 1 Persistent = 0 [State 3305] Type = VarRandom Trigger1 = Time = 0 V = 8 Range = 0,4 [State 3305] Type = VarRandom Trigger1 = Time = 0 V = 9 Range = 0,4 [State 3305] Type = VarAdd Trigger1 = Var(8) = Var(9) Trigger1 = Time = 0 V = 9 Value = 1 [State 3305] Type = Explod Trigger1 = Var(8) <= 4 Trigger1 = Time = 0 Anim = 3312+Var(8) ID = 3312+Var(8) PosType = P1 Pos = 0,-60 Random = 160,120 Vel = 0.25*IfElse(Random%2=0,1,-1),0.1*IfElse(Random%2=0,1,-1) Ownpal = 1 SprPriority = -5 IgnoreHitPause = 1 Persistent = 0 RemoveTime = -2 RemoveOnGetHit = 1 [State 3305] Type = Explod Trigger1 = Var(9) <= 4 Trigger1 = Time = 0 Anim = 3312+Var(9) ID = 3312+Var(9) PosType = P1 Pos = 0,60 Random = 160,120 Vel = 0.25*IfElse(Random%2=0,1,-1),0.1*IfElse(Random%2=0,1,-1) Ownpal = 1 SprPriority = -5 IgnoreHitPause = 1 Persistent = 0 RemoveTime = -2 RemoveOnGetHit = 1 [State 3305] Type = VarAdd Trigger1 = Time > 0 FV = 1 Value = 0.003 [State 3305] Type = ModifyExplod Trigger1 = Time > 0 Scale = 1.5-FVar(1) * (1.3333333 * GameHeight / GameWidth) ,1.5-FVar(1) * (1.3333333 * GameHeight / GameWidth) [State 3305] Type = DestroySelf Trigger1 = Time = 500 Trigger2 = NumHelper(8600)>0 IgnoreHitPause = 1
0 yaminogun Posted August 6, 2015 Posted August 6, 2015 websta newest character has helper that compatible with any screen and zoom Signature removed for violation of rules.
0 yaminogun Posted August 23, 2015 Posted August 23, 2015 http://elecbyte.com/wiki/index.php/ScreenBound well i think it has the same effect like delta in stage Signature removed for violation of rules.
Question
TheMeilingFan
Example:
Unzoomed
Zoomed out
In this case, the spiralling super BG is attached to a helper. I want super BG to stay in the middle and scaled full screen even while the camera zooming out.
Codes
2 answers to this question
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