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Character stuck in frame


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Posted

Hey guys, I have a character (Neodio by Baddarkness) whom after finishing up his intro is stuck in his frame, and doesnt get into his fighting stance animation until after the round officially starts. Does anyone know how to take this off so he immediately gets into his fighting stance.

6 answers to this question

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  • 0
Posted

The main problem here is that your State 191 doesn't actually have a ChangeState in it. Nothing is sending it to State 0 (standing state) from what I can see and all the rest of that code (the other states) have no relevance because there's nothing going to those states either.

I'd add a simple ChangeState to State 191 and see where that takes you. This should suffice:

[State ]
type = ChangeState
trigger1 = !animtime ; When you animation has reached the end
value = 0 ; Go to state 0, ie. Stand
ctrl = 1 ; Give control of the character

 

 

51fd7dd1e8049.png

-[Все слова это только слова.]-

  • 0
Posted

Well it could be a couple of things. Post the code for his intro and make sure his animation doesn't have any frames with time -1 on them.

 

51fd7dd1e8049.png

-[Все слова это только слова.]-

  • 0
Posted

[Statedef 191]
type = S
ctrl = 0
anim = 190
velset = 0,0

[State 191, 1] 
type = AssertSpecial
trigger1 = time = [0,100]
flag = Intro

;---------------------------------------------------------------------------
; ’§”­‚Ì“®ì
[Statedef 195]
type = S
movetype = I
physics = S
ctrl = 0
anim = 195
velset = 0,0
sprpriority = 2

[State 195, 1]
type = PlaySnd
trigger1 = animelem = 2
value = s0,4
channel = 1

[State 195, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

Not sure if the state 195 is apart is a part of the intro code. 

  • 0
Posted

[Statedef 191]
type = S
ctrl = 0
anim = 190
velset = 0,0

[State 191, 1] 
type = AssertSpecial
trigger1 = time = [0,100]
flag = Intro

;---------------------------------------------------------------------------
; ’§”­‚Ì“®ì
[Statedef 195]
type = S
movetype = I
physics = S
ctrl = 0
anim = 195
velset = 0,0
sprpriority = 2

[State 195, 1]
type = PlaySnd
trigger1 = animelem = 2
value = s0,4
channel = 1

[State 195, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

Not sure if the state 195 is apart is a part of the intro code. 

Thats not the full thing.

image.png

I don't understand why you guys use this guy like a punching bag. I mean seriously, does that  sht make ya'll feel good? I understand hazing and constructive feedback, but you guys have hit this dude with -17 rep for not fixing an issue you don't like. Y not just avoid using the character or make it a boss character? I mean Ax is whatever he is, but at least he tries to contribute to the continued existence of mugen even if his chars aren't an Class-A effort. Dis you guys consider he just might not be as talented as Ry, or Pots, or whatever the fuck Werewood is calling himself now? Some of you muthafuckers are getting old or bogged down with real life sht like work or parenthood, but if you bash the sht out people for trying and failing according to your extensive knowledge, there may not be a new generation of creators and mugen will fade. If you don't like the fucking char DL it, open up fighter factory, fix it, upload it, and show the man how its done you dicks. Gotdammit I hate fucking bullies man.

  • 0
Posted

; 開始前の動作
[Statedef 191]
type = S
ctrl = 0
anim = 190
velset = 0,0

[State 191, 1] 
type = AssertSpecial
trigger1 = time = [0,100]
flag = Intro

;---------------------------------------------------------------------------
; 挑発の動作
[Statedef 195]
type = S
movetype = I
physics = S
ctrl = 0
anim = 195
velset = 0,0
sprpriority = 2

[State 195, 1]
type = PlaySnd
trigger1 = animelem = 2
value = s0,4
channel = 1

[State 195, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
; 挑発2の動作
[Statedef 196]
type = S
movetype = I
physics = S
ctrl = 0
anim = 196
velset = 0,0
sprpriority = 2

[State 196, 1]
type = PlaySnd
trigger1 = animelem = 2
value = s0,3
channel = 1

[State 196, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
; 挑発3の動作
[Statedef 197]
type = S
movetype = I
physics = S
ctrl = 0
anim = 197
velset = 0,0
sprpriority = 2

[State 197, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
; 挑発4(ピヨリ)の動作
[Statedef 198]
type = S
movetype = I
physics = S
ctrl = 0
velset = 0,0
sprpriority = 2

[State 198, 1]
type = Changeanim
trigger1 = Time = 0
value = 5300

[State 198, 2]
type = ChangeState
trigger1 = Time > 120
trigger1 = P2life <= 0
value = 0
ctrl = 1

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