1.1, OpenGL, 32-bit color depth (RGBA), recorded using Bandicam @ 30fps, H.264 codec, chroma sampling YUV 4:2:0, already converted to smaller format and flipped vertically. It seems there must be something changed in mugen.cfg. Or maybe something's wrong with my video converter.
Update: it seems the culprit is my Bandicam because when I do another video, that blue big line occasionally appears suddenly in unconverted video. Time to upgrade my Bandicam.
Update: Or not. Even with latest Bandicam (2.2.5.815), those blue bar still appeared. It seems original Mugen gameplay was in RGBA and Bandicam were downsampling it to YUV 4:2:0. Then, a miscalculation/rounding error happened in pixel convertion. Maybe I should try other recording software and/or codec.
Question
TheMeilingFan
Is this image tearing? That blue big line.
1.1, OpenGL, 32-bit color depth (RGBA), recorded using Bandicam @ 30fps, H.264 codec, chroma sampling YUV 4:2:0, already converted to smaller format and flipped vertically. It seems there must be something changed in mugen.cfg. Or maybe something's wrong with my video converter.
Update: it seems the culprit is my Bandicam because when I do another video, that blue big line occasionally appears suddenly in unconverted video. Time to upgrade my Bandicam.
Update: Or not. Even with latest Bandicam (2.2.5.815), those blue bar still appeared. It seems original Mugen gameplay was in RGBA and Bandicam were downsampling it to YUV 4:2:0. Then, a miscalculation/rounding error happened in pixel convertion. Maybe I should try other recording software and/or codec.
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