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She-Hulk custom released *video added


thepaniqd

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SHE-HULK
tqCTTMe.gif

 

 

preview video:

https://www.youtube.com/watch?v=Uzw8Yv4GrWE&feature=youtu.be

 

 

 

fePw3VY.pnghttp://imgur.com/bRaoKKzAp2L6s4.png
jm2nBwL.pngwwSYutk.pngsh8MHhH.png
CroV9Q3.pngLcYvUL4.pngpMkkbEu.png
gOr56zf.pnghttp://imgur.com/0iYVJaWKvLmK9s.png

She-Hulk features:
-a 6 button scheme
-Run
-Back Dash
-Super Jump
-Air Recovery
-Ground Recovery
-Ground Recovery Attacks
-2 sp.normals
-2 Throws
-1 Air Throw
-2 throws
-4 Specials
-1 Air Special
-4 Hypers
-1 lvl.3 Hyper
-1 Desperation Hyper  


MoveList:
Parry:Guard + FP
Knockdown P - B+P
Knockdown K - B+K

Specials:
GammaStrike - D,F + P
GammaStomp - D,B + P
GammaSting - D,F + K
GammaKick - D,B + k
GShoryuken - F,D,F + P

Hypers:
GammaCharge - D,F + 2P
HyperGStomp - D,B + 2P
Shulkcrusher - D,F + 2K
ShulkcrusherII - D,B + 2k

Lvl.3 Hyper:
GammaMauler - D,F + FP+FK (Must have 25% or above HP)

Lvl.3 Desperation Move:
TrueGshoryuken - F,D,F + 2P (Must have 25% or below HP)


She-Hulk contains a prototype fighting system for a full game currently refereed to as MSH-ex.
the system itself can be thought of as a more technical version of the VS. series
(a mix of SFIII, SFIV, and MVC)

The base system contains chaining, canceling, launching, parry, specials, hypers, a lvl3 hyper, and a desperation hyper.

About chaining and cancelling:
The chain system works much like the vs series (L->M->F) (L->M->Launcher->jump->L->M->F)
but with the ability to chain specials and hypers.
in addition to chaining; normal attacks can cancel to special and hypers, and special attacks can cancel to certain specials (varies depending upon initial move hit) and hypers.

About Lvl.3 Hyper:
The Mauler is nearly unstoppable, very powerful, and can hit in nearly every situation. However... in order to activate the mauler She-Hulk must have a full power bar and her life must be at least 25% full.

About the desperation move:
Once She-Hulk's life is depleted more than 75% she no longer has the strength to use The Mauler. In this situation the Incredibly powerful True Gshoryuken is available to use. She-Hulk must have a full power bar in order to use the true Gshoryuken and it will deplete any remaining health.
The desperation move is an extreme gamble, She-Hulk puts everything she has left in this last ditch effort to KO the opponent. You must be very close in order to hit and a miss will result in the excess gamma radiation damaging she hulk and knocking her out.
On the other hand a hit is a guaranteed KO on the opponent with very few exceptions.

Have fun testing and experimenting with her combo system.

She-Hulk download link:
http://www.mediafire.com/download/y181l0jbk19o17g/She-hulkmsh.zip

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Thanks i didn't notice the sounds. qcb was intentional. for her lack of a real distance game she needed some special attributes for projectile discouragement and counter attacking. she has a blue clsn but it's inside the hit clsn. i believe a quick attack can hit her before she stomps. Thank you!

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