RicePigeon Posted November 25, 2014 Posted November 25, 2014 This thread's purpose is to introduce people to the various roles that Pokemon can do on a team, in the hopes that this will create better team builders. This list is not comprehensive, but only serves to provide examples of the roles. Do note that some Pokemon species can fulfill multiple roles depending on its moveset, but the roles that a Pokemon can do effectively are largely determined by its base stats. Sweeper This role you are probably most familar with. These are Pokemon that are, once setting up with a boosting move, can sweep through an opponent's team and take out a large number of Pokemon without having to switch out. Effective Sweepers are Pokemon that have both high physical attack stat and high speed, or are capable of boosting both such as through Dragon Dance, so that they can outspeed the opponent's team while hitting hard. Because these Pokemon are primarily offensive, they prefer holding a Life Orb to maximize their damage output, while using a +speed nature such as Jolly to guarantee that they will be as fast as possible, though exceptions do exist. Since many effective sweepers are physical, they absolutely hate being burned, and paralysis can also cut their sweep short. These Pokemon are most effective late in the game when their checks and counters have been successfully removed. Note that some Sweepers who rely on Swords Dance or Nasty Plot can also double as Wallbreakers, which will be detailed below. Example Sweepers: Ability: Blaze (Tough Claws) / Item: @Charizardite XNature: Adamant w/ EVs: 96 HP / 252 Attack / 160 SpeedMoves: Dragon Dance / Flare Blitz / Dragon Claw / Roost Ability: Steadfast or Justified (Inner Focus) / Item: @GalladiteNature: Jolly w/ EVs: 252 Attack / 4 Defense / 252 SpeedMoves: Swords Dance / Close Combat / Psycho Cut / Ice Punch, Knock Off, or Shadow Sneak Ability: Rough Skin / Item: @Lum Berry or Life OrbNature: Jolly w/ EVs: 4 HP / 252 Attack / 252 SpeedMoves: Swords Dance / Earthquake / Dragon Claw or Outrage / Fire Fang, Substitute, or Stone Edge Cleaner A Cleaner is a variation of a sweeper. It fulfills a similar purpose as a Sweeper, but these Pokemon generally do not have a way to boost their offense stat, yet are very fast. Similar to sweepers, these Pokemon are best saved until late game to "clean up" weakened Pokemon that are left behind. It should be noted that Cleaners may lack the same offensive power as Sweepers. Pokemon that utilize a Choice Scarf may also double as a cleaner due to the nature of their boosted speed, but unlike Sweepers, these Pokemon usually require the opponent's team to be weakened first before they can effectively clean up. Example Cleaners: Ability: Protean / Item: @Life OrbNature: Naive w/ EVs: 44 Attack / 212 Attack / 252 SpeedMoves: Gunk Shot / Ice Beam / Dark Pulse / Low Kick or Hydro Pump Ability: Intimidate / Item: @LeftoversNature: Adamant w/ EVs: 56 HP / 220 Attack / 232 SpeedMoves: Earthquake / Stone Edge / Rock Polish / Swords Dance Ability: Pressure (Tough Claws) / Item: @AerodactyliteNature: Adamant w/ EVs: 252 Attack / 4 Defense / 252 SpeedMoves: Stone Edge / Ice Fang / Aerial Ace / Earthquake or Fire Fang Wall Walls are, as the name implies, Pokemon that are very great defensively, but can't do much offensively. Good walls typically have some kind of recovery move such as Recover or Softboiled. Walls are typically found on Stall teams, where they aim to switch in repeatedly and absorb hits reliably. Since they Pokemon dont hit very hard, they are often relegated to support roles such as setting up Stealth Rock, inflicting status, or phazing out opponents. Example Walls: Ability: Natural Cure / Item: @Eviolite Nature: Bold w/ EVs: 4 HP / 252 Defense / 252 Sp.Defense Moves: Softboiled / Heal Bell or Stealth Rock / Seismic Toss / Toxic, Thunder Wave, or Stealth Rock Ability: Levitate / Item: @Leftovers Nature: Calm w/ EVs: 252 HP / 4 Defense / 252 Sp.Defense Moves: Psychic or Moonblast / Moonlight / Reflect / Ice Beam or Thunder Wave Ability: Sturdy / Item: @Shed Shell Nature: Bold or Impish w/ EVs: 252 HP / 252 Defense / 4 Sp.Defense Moves: Defog / Roost / Counter or Brave Bird / Whirlwind or Taunt Wallbreaker As its name implies, a Wallbreaker is a Pokemon that sports tremendous offensive stats in order to "break walls", yet are usually too slow to effectively perform a sweep. These are Pokemon that instead focus on dishing out as much damage as possible right off the bat in order to poke holes in an opponent's defensive cores, enabling another Pokemon to sweep or clean. Some wallbreakers may require the use of a Choice Band or Choice Specs in order to maximize their wallbreaking potential, while some sweepers that utilize Swords Dance can also double as a wallbreaker if their Attack stat is high enough. Example Wallbreakers: Ability: Trace (Pixilate) / Item: @GardevoiriteNature: Modest or Timid w/ EVs: 24 Defense / 232 Sp.Attack / 252 SpeedMoves: Hyper Voice / Psyshock / Focus Blast or Hidden Power Ground / Taunt, Substitute, or Will-o-Wisp Ability: Justified / Item: @Life OrbNature: Jolly w/ EVs: 252 Attack / 4 Defense / 252 SpeedMoves: Swords Dance / Close Combat / Stone Edge / Substitute or Quick Attack Ability: Justified / Item: @Choice SpecsNature: Timid w/ EVs: 4 Defense / 252 Sp.Attack / 252 SpeedMoves: Hydro Pump / Scald / Secret Sword / Icy Wind or Hidden Power Flying Stallbreaker Although they perform a similar role as a Wallbreaker, Stallbreakers differ in that rather than smashing through defensive Pokemon with brute force, they aim to shut down defensive teams by denying them access to their non-damaging moves such as Toxic and Recover through to use of Taunt. These Pokemon also provide some kind of offensive presence or otherwise put pressure on defensive Pokemon by whittling them down or outstalling them. While they can be used on Offensive teams, Stallbreakers can also be used on Defensive teams in order to break opposing Stall. Example Stallbreakers: Ability: Poison Heal / Item: @Toxic OrbNature: Careful w/ EVs: 244 HP / 192 Sp.Defense / 72 SpeedMoves: Taunt / Toxic / Roost / Earthquake or Knock Off Ability: Gale Wings / Item: @LeftoversNature: Careful w/ EVs: 248 HP / 252 Sp.Defense / 8 SpeedMoves: Brave Bird / Taunt / Roost / Will-o-Wisp Ability: Prankster (Magic Bounce) / Item: @SableiteNature: Bold w/ EVs: 252 HP / 252 Defense / 4 Sp.DefenseMoves: Will-o-Wisp / Recover / Knock Off / Taunt or Foul Play Revenge Killer As the name suggests, Revenge Killers are Pokemon that can come in after an opponent scores a KO and KO them back. This is usually done through the use of Priority moves or Choice Scarf, to ensure that these Pokemon strike first and strike hard, and can outspeed even Dragon Dance users. Alternatively, Revenge Killers can also be brought in on predicted switches or through slow users of Volt Switch or U-turn, in order to ensure that they get in safely. Example Revenge Killers: Ability: Intimidate / Item: @Choice ScarfNature: Jolly w/ EVs: 252 Attack / 24 Defense / 232 SpeedMoves: Earthquake / Stone Edge / U-turn / Superpower, Knock Off, or Explosion Ability: Gale Wings / Item: @Choice BandNature: Adamant w/ EVs: 252 Attack / 4 Defense / 252 SpeedMoves: Brave Bird / Flare Blitz / U-turn / Tailwind or Roost Ability: Teravolt / Item: @Choice Scarf Nature (1): Naughty or Naive w/ EVs: 252 Attack / 32 Sp.Atk / 224 Speed Nature (2): Adamant or Jolly w/ EVs: 32 HP / 252 Attack / 224 Speed Moves: Outrage / Dragon Claw / Fusion Bolt / Ice Beam or Iron Head Tank Tanks are sort of a hybrid between an attacker and a wall, in that they sport nice defensive bulk while also maintaining an offensive presence. Commonly found on Bulky Offense teams, these Pokemon are not only able to sponge hits, but are also able to dish out damage in return. These Pokemon either have a naturally high Defense or Sp.Defense stat, or are capable of utilizing Assault Vest without any drawbacks that would hinder their effectiveness. Example Tanks: Ability: Huge Power / Item: @Assault VestNature: Adamant w/ EVs: 16 HP / 252 Attack / 240 Sp.DefenseMoves: Play Rough / Waterfall / Aqua Jet / Knock Off Pivots Pivots are Pokemon that are used mainly for switching. More defensive pivots switch in to take an attack and then generally switch back out as the opponent is forced to switch out, thus disrupting an opponent's momentum. More offensively inclined pivots gain momentum for the player by threatening the opponent with a KO and thus force a switch. Momentum can be gained with pivots either by hard switching or using indirect switching through the use of Volt Switch, U-turn, or Baton Pass. Example Pivots: Ability: Blaze (Tough Claws) / Item: @Charizardite XNature: Careful w/ EVs: 248 HP / 180 Sp.Defense / 80 SpeedMoves: Will-o-Wisp / Dragon Claw or Earthquake / Earthquake or Flare Blitz / Roost Ability: Lightning Rod (Intimidate) / Item: @ManectiteNature: Timid w/ EVs: 4 Defense / 252 Sp.Attack / 252 SpeedMoves: Thunderbolt / Overheat / Hidden Power Ice / Volt Switch Ability: Regenerator / Item: @Life OrbNature: Naive w/ EVs: 76 Attack / 216 Sp.Attack / 216 SpeedMoves: Hurricane / Superpower / U-turn / Taunt Ability: Regenerator / Item: @Assault VestNature: Timid w/ EVs: 132 HP / 160 Sp.Attack / 216 SpeedMoves: Hurricane / Focus Blast / U-turn / Knock Off Trappers Trappers are Pokemon designed to put an opponent or a specific Pokemon into a lose-lose situation, putting them in a situation where it is too dangerous for them to stay in and attack, and also too dangerous to switch out. This is most commonly done through the use of Pursuit, Magnet Pull, and Shadow Tag, where the former is used to eliminate annoying Psychic and Ghost types, while the latter two prevent the opponent from switching entirely and can reliably eliminate a check or counter to your team's win condition. Common examples in OU include Pursuit for Latios, Magnet Pull for Skarmory and Ferrothorn, and Shadow Tag for Chansey. Example Trappers: Ability: Sand Stream / Item: @Choice ScarfNature: Jolly w/ EVs: 252 Attack / 4 Sp.Defense / 252 SpeedMoves: Stone Edge / Pursuit / Ice Punch / Super Power Ability: Defiant / Item: @Assault VestNature: Adamant w/ EVs: 64 HP / 252 Attack / 192 Sp.DefenseMoves: Sucker Punch / Pursuit / Iron Head / Knock Off Ability: Magnet Pull / Item: @Choice ScarfNature: Timid w/ EVs: 4 Def / 252 Sp.Attack / 252 SpeedMoves: Thunderbolt / Flash Cannon / Hidden Power Fire / Volt Switch Status Absorbers Status Absorbers are Pokemon that are either immune to, can easily remove, or can take advantage of common status conditions such as Burn, Poison, and Paralysis. Pokemon that know both Rest and Sleep Talk can also fall under this category. Example Status Absorbers: Ability: Natural Cure / Item: @Eviolite Nature: Bold w/ EVs: 4 HP / 252 Defense / 252 Sp.Defense Moves: Softboiled / Heal Bell or Stealth Rock / Seismic Toss / Toxic, Thunder Wave, or Stealth Rock Ability: Poison Heal / Item: @Toxic OrbNature: Careful w/ EVs: 244 HP / 192 Sp.Defense / 72 SpeedMoves: Taunt / Toxic / Roost / Earthquake or Knock Off Ability: Prankster (Magic Bounce) / Item: @SableiteNature: Bold w/ EVs: 252 HP / 252 Defense / 4 Sp.DefenseMoves: Will-o-Wisp / Recover / Knock Off / Taunt or Foul Play Phazers Short for "Pseudo Hazer" or "False Hazer", the term originates from Gen 2 where Haze used to be the most common way to deal with dangerous stat boost users such as Snorlax until people began to realize that forcing them out with Roar and Whirlwind was a much more reliable method of dealing with them. Phazers force an opponent to switch out not by putting them into a disadvantageous situation where the best possible move is to switch out, but forcefully causes them to switch out to a random teammate. This can be done through the use of Roar, Whirlwind, or Dragon Tail, but Perish Song and Yawn can also fall into this category. Phazing an opponent has more applications than just dealing with setup sweepers, as it can also be used to rack up entry hazard damage. Example Phazers: Ability: Sturdy / Item: @Shed Shell Nature: Bold or Impish w/ EVs: 252 HP / 252 Defense / 4 Sp.Defense Moves: Defog / Roost / Counter or Brave Bird / Whirlwind Ability: Sandstream / Item: @Leftovers Nature: Impish w/ EVs: 252 HP / 144 Defense / 112 Sp.Defense Moves: Earthquake / Stealth Rock / Slack Off / Whirlwind Clerics & Wishpassers A Cleric is a Pokemon that supports its teammates by keeping them healthy. This is usually accomplished through the use of Wish for HP healing, and Heal Bell or Aromatherapy to keep them free of debilitating status conditions. These Pokemon are most commonly found on Stall and Balance teams due to their defensive capabilities. Example Clerics & Wishpassers: Ability: Natural Cure / Item: @Eviolite Nature: Bold w/ EVs: 4 HP / 252 Defense / 252 Sp.Defense Moves: Softboiled / Heal Bell / Seismic Toss / Toxic, Thunder Wave, or Stealth Rock Ability: Regenerator / Item: @Leftovers Nature: Calm w/ EVs: 36 HP / 220 Defense / 252 Sp.Defense Moves: Scald / Wish / Protect / Toxic or Knock Off Ability: Unaware / Item: @Leftovers Nature: Bold w/ EVs: 252 HP / 252 Defense / 4 Sp.Defense Moves: Moonblast / Heal Bell / Wish / Protect TheAnswer 1
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