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Character size problem


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Posted

Hi! This time I need a little help about fixing a char size, here's the problem:

image.png

So the Orochi at the right corner seems too little compared to Kyo, I already tried to change the 

xscale = 1 to 1.3

yscale = 1 to 1.3
In the .CNS file, and this is the result:
image.png
As u can see now Orochi has a correct size but some of his sprites are not big enough to cover all the screen...
Well I don't know if my thoughts are right (cuz im still a novice at character editing), but do I have to open the char's .sff file with 
FighterFactory3 and change one by one the size of all his special effects(sprites)? If this is true, then it's really a pain in the ass...:P
 
So im wondering if theres another way(the easiest) to fix it?  :awesome
Thanks!
 
Haniki

4 answers to this question

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Posted

Open  character's def file and u will see this

=======================
[info]
name = "Yagami-AD"
displayname = "Yagami-AD"
versiondate = 9,6,2011
mugenversion = 1.0
author = "ShiniGamiAD"
pal.defaults = 1,2,3,4,5,6
localcoord = 427,240
=========================
Remove line "localcoord = xxx,xxx"
plus set default in cns of char, which should be
xscale = 1
yscale = 1
. Try this

JrPdbI.gif

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Posted

Yes, always resort to localcoord scaling first.  Don't use CNS scaling except when you really have to.  Usually bad stuff happens.  With Mugen 1.x, it's only useful for things like Capcom sprites which aren't meant to be displayed at 1:1.

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