qwerty Posted October 11, 2014 Posted October 11, 2014 as a newbe, i beg (of course i am requesting) anyone , give me a tutorial or video tutorial to make me understand, "how to add a pre-intro to a char"(pre-intro = intro that come before "round one" . eg. - kfm breaking log) i want to add 4 pre-intros to my char (using triggers i will differentiate their order to appear) Again.....as...a...newbe....plz.....mercy
0 Ryon Posted October 11, 2014 Posted October 11, 2014 put this into your character ;--------------------------------------------------------------------------- ; Pre-intro [Statedef 190] type = S ctrl = 0 velset = 0,0 [State 190, 1] type = ChangeAnim trigger1 = SelfAnimExist(190) value = 190 [State 190, 2] ;Go straight to intro. type = ChangeState trigger1 = Time = 0 value = 191 This is from the common1.cns located in the data folder. This is where you set up your 4 special triggers for the intros. In most cases no character has 190 for whatever reason and it goes to 191, which is KFM kicking wood. So THIS is my example of your 4 triggers. ;--------------------------------------------------------------------------- ; Pre-intro [Statedef 190] type = S ctrl = 0 anim = 190 velset = 0,0 [State 190, 2] ;Go straight to Intro 1 type = ChangeState trigger1 = enemy,name = "Ryu" value = 191 [State 190, 2] ;Go straight to Intro 1 type = ChangeState trigger1 = enemy,name = "Terry" value = 192 [State 190, 2] ;Go straight to Intro 2 type = ChangeState trigger1 = Random <= 249 value = 193 [State 190, 2] ;Go straight to Intro 3 type = ChangeState trigger1 = Random >= 250 && random <=499 value = 194 not the best of examples. but if you put this in your pre-intro it SHOULD work. - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
0 qwerty Posted October 12, 2014 Author Posted October 12, 2014 well, now how to sync animation to it
0 Ryon Posted October 12, 2014 Posted October 12, 2014 is this a intro when 2 characters fight each other? - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
0 qwerty Posted October 12, 2014 Author Posted October 12, 2014 um...yes the intro that come before "round one" eg. - kfm breaking log
0 Ryon Posted October 12, 2014 Posted October 12, 2014 the pre-intro is not a intro, it sets up the intro, it happens when the screen fades from black. the intro is kfm breaking the log. - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
0 qwerty Posted October 19, 2014 Author Posted October 19, 2014 okay... let change the question now.. plz tell m how to add 4 different intros with thiere pre-intro and sync of animation
Question
qwerty
as a newbe, i beg (of course i am requesting) anyone , give me a tutorial or video tutorial to make me
understand,
"how to add a pre-intro to a char"
(pre-intro = intro that come before "round one" . eg. - kfm breaking log)
i want to add 4 pre-intros to my char (using triggers i will differentiate their order to appear)
Again.....as...a...newbe....plz.....mercy
6 answers to this question
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