tehdevil Posted July 18, 2014 Posted July 18, 2014 Hi, I would like to share one tip about Kyo by Sander 71113: http://sander71113.mgbr.net/. If anyone have used this character before, every color palette have each different skill. For example, his palette 1 would have kof98 style, palette 2 would have kof95 style, palette 3 would have his kof99 style and so on. There is one way to make all the palette to have all in one skill. This is how it is done: 1) Open up Kyo.cns (For classic outfit) or neokyo.cns (For nests outfit) 2) Scroll to this part: ;--------------------------------- ;PAL1 [State 5900, Kyo-1] type = Varset triggerall = var(9)= 1 trigger1 = !RoundsExisted var(21) = 3 [State 5900, kyo-1] type = Varset triggerall = var(9)= 1 trigger1 = !RoundsExisted var(41) = 3 ;----------------------------------- ;PAL2 [State 5900, Kyo-2] type = Varset triggerall = palno = 2 trigger1 = !RoundsExisted var(21) = 3 [State 5900, Kyo-2] type = Varset triggerall = palno = 2 trigger1 = !RoundsExisted var(41) = 4 ;--------------------------------- ;PAL3 [State 5900, 99] type = Varset triggerall = palno = 3 trigger1 = !RoundsExisted var(21) = 3 [State 5900, 99] type = Varset triggerall = palno = 3 trigger1 = !RoundsExisted var(41) = 5 ;----------------------------------- ;PAL4 [State 5900, 98] type = Varset triggerall = palno = 4 trigger1 = !RoundsExisted var(21) = 0 [State 5900, 98] type = Varset triggerall = palno = 4 trigger1 = !RoundsExisted var(41) = 0 ;----------------------------------- ;PAL5 [State 5900, 95] type = Varset triggerall = palno = 5 trigger1 = !RoundsExisted var(21) = 1 [State 5900, 95] type = Varset triggerall = palno = 5 trigger1 = !RoundsExisted var(41) = 1 ;----------------------------------- ;PAL6 [State 5900, Kyo-2000] type = Varset triggerall = palno = 6 trigger1 = !RoundsExisted var(21) = 4 [State 5900, Kyo-2000] type = Varset triggerall = palno = 6 trigger1 = !RoundsExisted var(41) = 7 ;----------------------------------- ;PAL7 [State 5900, Mix] type = Varset triggerall = palno = 7 trigger1 = !RoundsExisted var(21) = 2 [State 5900, Mix] type = Varset triggerall = palno = 7 trigger1 = !RoundsExisted var(41) = 2 ;----------------------------------- ;PAL8 [State 5900, KYO-2002] type = Varset triggerall = palno = 8 trigger1 = !RoundsExisted var(21) = 6 [State 5900, KYO-2001] type = Varset triggerall = palno = 8 trigger1 = !RoundsExisted var(41) = 6 ;----------------------------------- ;PAL9 [State 5900, KUSANAGI] type = Varset triggerall = palno = 9 trigger1 = !RoundsExisted var(21) = 6 [State 5900, KUSANAGI] type = Varset triggerall = palno = 9 trigger1 = !RoundsExisted var(41) = 8 ;----------------------------------------- ;PAL10 [State 5900, Random] type = Varrandom triggerall = palno > 9 trigger1 = !RoundsExisted v = 21 range = 5 [State 5900, Random] type = Varrandom triggerall = palno > 9 trigger1 = !RoundsExisted v = 41 range = 8 Notice this: triggerall = palno = 7 Now quote everything as shown above except this: ;PAL7 [State 5900, Mix] type = Varset triggerall = palno = 7 trigger1 = !RoundsExisted var(21) = 2 [State 5900, Mix] type = Varset triggerall = palno = 7 trigger1 = !RoundsExisted var(41) = 2 Change it to this: triggerall = palno = [1,12] and now this is the final result: ;--------------------------------- ;PAL1 ;[State 5900, Kyo-1] ;type = Varset ;triggerall = var(9)= 1 ;trigger1 = !RoundsExisted ;var(21) = 3 ;[State 5900, kyo-1] ;type = Varset ;triggerall = var(9)= 1 ;trigger1 = !RoundsExisted ;var(41) = 3 ;----------------------------------- ;PAL2 ;[State 5900, Kyo-2] ;type = Varset ;triggerall = palno = 2 ;trigger1 = !RoundsExisted ;var(21) = 3 ;[State 5900, Kyo-2] ;type = Varset ;triggerall = palno = 2 ;trigger1 = !RoundsExisted ;var(41) = 4 ;--------------------------------- ;PAL3 ;[State 5900, 99] ;type = Varset ;triggerall = palno = 3 ;trigger1 = !RoundsExisted ;var(21) = 3 ;[State 5900, 99] ;type = Varset ;triggerall = palno = 3 ;trigger1 = !RoundsExisted ;var(41) = 5 ;----------------------------------- ;PAL4 ;[State 5900, 98] ;type = Varset ;triggerall = palno = 4 ;trigger1 = !RoundsExisted ;var(21) = 0 ;[State 5900, 98] ;type = Varset ;triggerall = palno = 4 ;trigger1 = !RoundsExisted ;var(41) = 0 ;----------------------------------- ;PAL5 ;[State 5900, 95] ;type = Varset ;triggerall = palno = 5 ;trigger1 = !RoundsExisted ;var(21) = 1 ;[State 5900, 95] ;type = Varset ;triggerall = palno = 5 ;trigger1 = !RoundsExisted ;var(41) = 1 ;----------------------------------- ;PAL6 ;[State 5900, Kyo-2000] ;type = Varset ;triggerall = palno = 6 ;trigger1 = !RoundsExisted ;var(21) = 4 ;[State 5900, Kyo-2000] ;type = Varset ;triggerall = palno = 6 ;trigger1 = !RoundsExisted ;var(41) = 7 ;----------------------------------- ;PAL7 [State 5900, Mix] type = Varset triggerall = palno = [1,12] trigger1 = !RoundsExisted var(21) = 2 [State 5900, Mix] type = Varset triggerall = palno = [1,12] trigger1 = !RoundsExisted var(41) = 2 ;----------------------------------- ;PAL8 ;[State 5900, KYO-2002] ;type = Varset ;triggerall = palno = 8 ;trigger1 = !RoundsExisted ;var(21) = 6 ;[State 5900, KYO-2001] ;type = Varset ;triggerall = palno = 8 ;trigger1 = !RoundsExisted ;var(41) = 6 ;----------------------------------- ;PAL9 ;[State 5900, KUSANAGI] ;type = Varset ;triggerall = palno = 9 ;trigger1 = !RoundsExisted ;var(21) = 6 ;[State 5900, KUSANAGI] ;type = Varset ;triggerall = palno = 9 ;trigger1 = !RoundsExisted ;var(41) = 8 ;----------------------------------------- ;PAL10 ;[State 5900, Random] ;type = Varrandom ;triggerall = palno > 9 ;trigger1 = !RoundsExisted ;v = 21 ;range = 5 ;[State 5900, Random] ;type = Varrandom ;triggerall = palno > 9 ;trigger1 = !RoundsExisted ;v = 41 ;range = 8 Save the file and you are done You can select your style that you want when you choose this Kyo in the select screen, for my preference, I would like to use his Mix mode and his KOF2000's power gauge system so this is how I change it: ;PAL1 ;[State 5900, Kyo-1] ;type = Varset ;triggerall = var(9)= 1 ;trigger1 = !RoundsExisted ;var(21) = 3 ;[State 5900, kyo-1] ;type = Varset ;triggerall = var(9)= 1 ;trigger1 = !RoundsExisted ;var(41) = 3 ;----------------------------------- ;PAL2 ;[State 5900, Kyo-2] ;type = Varset ;triggerall = palno = 2 ;trigger1 = !RoundsExisted ;var(21) = 3 ;[State 5900, Kyo-2] ;type = Varset ;triggerall = palno = 2 ;trigger1 = !RoundsExisted ;var(41) = 4 ;--------------------------------- ;PAL3 ;[State 5900, 99] ;type = Varset ;triggerall = palno = 3 ;trigger1 = !RoundsExisted ;var(21) = 3 ;[State 5900, 99] ;type = Varset ;triggerall = palno = 3 ;trigger1 = !RoundsExisted ;var(41) = 5 ;----------------------------------- ;PAL4 ;[State 5900, 98] ;type = Varset ;triggerall = palno = 4 ;trigger1 = !RoundsExisted ;var(21) = 0 ;[State 5900, 98] ;type = Varset ;triggerall = palno = 4 ;trigger1 = !RoundsExisted ;var(41) = 0 ;----------------------------------- ;PAL5 ;[State 5900, 95] ;type = Varset ;triggerall = palno = 5 ;trigger1 = !RoundsExisted ;var(21) = 1 ;[State 5900, 95] ;type = Varset ;triggerall = palno = 5 ;trigger1 = !RoundsExisted ;var(41) = 1 ;----------------------------------- ;PAL6 [State 5900, Kyo-2000] type = Varset triggerall = palno = [1,12] trigger1 = !RoundsExisted var(21) = 4 ;[State 5900, Kyo-2000] ;type = Varset ;triggerall = palno = 6 ;trigger1 = !RoundsExisted ;var(41) = 7 ;----------------------------------- ;PAL7 ;[State 5900, Mix] ;type = Varset ;triggerall = palno = [1,12] ;trigger1 = !RoundsExisted ;var(21) = 2 [State 5900, Mix] type = Varset triggerall = palno = [1,12] trigger1 = !RoundsExisted var(41) = 2 ;----------------------------------- ;PAL8 ;[State 5900, KYO-2002] ;type = Varset ;triggerall = palno = 8 ;trigger1 = !RoundsExisted ;var(21) = 6 ;[State 5900, KYO-2001] ;type = Varset ;triggerall = palno = 8 ;trigger1 = !RoundsExisted ;var(41) = 6 ;----------------------------------- ;PAL9 ;[State 5900, KUSANAGI] ;type = Varset ;triggerall = palno = 9 ;trigger1 = !RoundsExisted ;var(21) = 6 ;[State 5900, KUSANAGI] ;type = Varset ;triggerall = palno = 9 ;trigger1 = !RoundsExisted ;var(41) = 8 ;----------------------------------------- ;PAL10 ;[State 5900, Random] ;type = Varrandom ;triggerall = palno > 9 ;trigger1 = !RoundsExisted ;v = 21 ;range = 5 ;[State 5900, Random] ;type = Varrandom ;triggerall = palno > 9 ;trigger1 = !RoundsExisted ;v = 41 ;range = 8 Var(41) is the skill and Var(21) is the power gauge Here are some more examples: Kyo -1 Skill with KOF95's Power Gauge: ;PAL1 ;[State 5900, Kyo-1] ;type = Varset ;triggerall = var(9)= 1 ;trigger1 = !RoundsExisted ;var(21) = 3 [State 5900, kyo-1] type = Varset triggerall = palno = [1,12] ;var(9)= 1 trigger1 = !RoundsExisted var(41) = 3 ;----------------------------------- ;PAL2 ;[State 5900, Kyo-2] ;type = Varset ;triggerall = palno = 2 ;trigger1 = !RoundsExisted ;var(21) = 3 ;[State 5900, Kyo-2] ;type = Varset ;triggerall = palno = 2 ;trigger1 = !RoundsExisted ;var(41) = 4 ;--------------------------------- ;PAL3 ;[State 5900, 99] ;type = Varset ;triggerall = palno = 3 ;trigger1 = !RoundsExisted ;var(21) = 3 ;[State 5900, 99] ;type = Varset ;triggerall = palno = 3 ;trigger1 = !RoundsExisted ;var(41) = 5 ;----------------------------------- ;PAL4 ;[State 5900, 98] ;type = Varset ;triggerall = palno = 4 ;trigger1 = !RoundsExisted ;var(21) = 0 ;[State 5900, 98] ;type = Varset ;triggerall = palno = 4 ;trigger1 = !RoundsExisted ;var(41) = 0 ;----------------------------------- ;PAL5 [State 5900, 95] type = Varset triggerall = palno = [1,12] trigger1 = !RoundsExisted var(21) = 1 ;[State 5900, 95] ;type = Varset ;triggerall = palno = 5 ;trigger1 = !RoundsExisted ;var(41) = 1 ;----------------------------------- ;PAL6 ;[State 5900, Kyo-2000] ;type = Varset ;triggerall = palno = [1,12] ;trigger1 = !RoundsExisted ;var(21) = 4 ;[State 5900, Kyo-2000] ;type = Varset ;triggerall = palno = 6 ;trigger1 = !RoundsExisted ;var(41) = 7 ;----------------------------------- ;PAL7 ;[State 5900, Mix] ;type = Varset ;triggerall = palno = [1,12] ;trigger1 = !RoundsExisted ;var(21) = 2 ;[State 5900, Mix] ;type = Varset ;triggerall = palno = [1,12] ;trigger1 = !RoundsExisted ;var(41) = 2 ;----------------------------------- ;PAL8 ;[State 5900, KYO-2002] ;type = Varset ;triggerall = palno = 8 ;trigger1 = !RoundsExisted ;var(21) = 6 ;[State 5900, KYO-2001] ;type = Varset ;triggerall = palno = 8 ;trigger1 = !RoundsExisted ;var(41) = 6 ;----------------------------------- ;PAL9 ;[State 5900, KUSANAGI] ;type = Varset ;triggerall = palno = 9 ;trigger1 = !RoundsExisted ;var(21) = 6 ;[State 5900, KUSANAGI] ;type = Varset ;triggerall = palno = 9 ;trigger1 = !RoundsExisted ;var(41) = 8 ;----------------------------------------- ;PAL10 ;[State 5900, Random] ;type = Varrandom ;triggerall = palno > 9 ;trigger1 = !RoundsExisted ;v = 21 ;range = 5 ;[State 5900, Random] ;type = Varrandom ;triggerall = palno > 9 ;trigger1 = !RoundsExisted ;v = 41 ;range = 8 Kyo 98's Skill with KOF 99's Power Gauge: ;PAL1 ;[State 5900, Kyo-1] ;type = Varset ;triggerall = var(9)= 1 ;trigger1 = !RoundsExisted ;var(21) = 3 ;[State 5900, kyo-1] ;type = Varset ;triggerall = palno = [1,12] ;var(9)= 1 ;trigger1 = !RoundsExisted ;var(41) = 3 ;----------------------------------- ;PAL2 ;[State 5900, Kyo-2] ;type = Varset ;triggerall = palno = 2 ;trigger1 = !RoundsExisted ;var(21) = 3 ;[State 5900, Kyo-2] ;type = Varset ;triggerall = palno = 2 ;trigger1 = !RoundsExisted ;var(41) = 4 ;--------------------------------- ;PAL3 [State 5900, 99] type = Varset triggerall = palno = [1,12] trigger1 = !RoundsExisted var(21) = 3 ;[State 5900, 99] ;type = Varset ;triggerall = palno = 3 ;trigger1 = !RoundsExisted ;var(41) = 5 ;----------------------------------- ;PAL4 ;[State 5900, 98] ;type = Varset ;triggerall = palno = 4 ;trigger1 = !RoundsExisted ;var(21) = 0 [State 5900, 98] type = Varset triggerall = palno = [1,12] trigger1 = !RoundsExisted var(41) = 0 ;----------------------------------- ;PAL5 ;[State 5900, 95] ;type = Varset ;triggerall = palno = [1,12] ;trigger1 = !RoundsExisted ;var(21) = 1 ;[State 5900, 95] ;type = Varset ;triggerall = palno = 5 ;trigger1 = !RoundsExisted ;var(41) = 1 ;----------------------------------- ;PAL6 ;[State 5900, Kyo-2000] ;type = Varset ;triggerall = palno = [1,12] ;trigger1 = !RoundsExisted ;var(21) = 4 ;[State 5900, Kyo-2000] ;type = Varset ;triggerall = palno = 6 ;trigger1 = !RoundsExisted ;var(41) = 7 ;----------------------------------- ;PAL7 ;[State 5900, Mix] ;type = Varset ;triggerall = palno = [1,12] ;trigger1 = !RoundsExisted ;var(21) = 2 ;[State 5900, Mix] ;type = Varset ;triggerall = palno = [1,12] ;trigger1 = !RoundsExisted ;var(41) = 2 ;----------------------------------- ;PAL8 ;[State 5900, KYO-2002] ;type = Varset ;triggerall = palno = 8 ;trigger1 = !RoundsExisted ;var(21) = 6 ;[State 5900, KYO-2001] ;type = Varset ;triggerall = palno = 8 ;trigger1 = !RoundsExisted ;var(41) = 6 ;----------------------------------- ;PAL9 ;[State 5900, KUSANAGI] ;type = Varset ;triggerall = palno = 9 ;trigger1 = !RoundsExisted ;var(21) = 6 ;[State 5900, KUSANAGI] ;type = Varset ;triggerall = palno = 9 ;trigger1 = !RoundsExisted ;var(41) = 8 ;----------------------------------------- ;PAL10 ;[State 5900, Random] ;type = Varrandom ;triggerall = palno > 9 ;trigger1 = !RoundsExisted ;v = 21 ;range = 5 ;[State 5900, Random] ;type = Varrandom ;triggerall = palno > 9 ;trigger1 = !RoundsExisted ;v = 41 ;range = 8
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