I can't seem to Code Infinite-Crisis' Deadpool's move correctly. It's not a simple copy and paste job. I'm trying to code them separately as you can see below.
Weak means behind
Medium means in front
Hard means away
EX means behind with state 220 on the end.
;-------------------------------------------------------------
;Afterimage (weak)
[Statedef 1200]
type = S
movetype = I
physics = N
anim = 1200
ctrl = 0
velset = 0,0
poweradd = 72 * !var(20)
sprpriority = 1
facep2 = 1
[State 1200, Voice]
type = PlaySnd
trigger1 = animelem=1
value = 1300,0
channel =0
[State 1200, Teleport Snd]
type = PlaySnd
trigger1 = animelem=3
value = 1300,1
channel=3
[State 1200, Turn]
type = Turn
trigger1 = time = 14
[State 1300, PosSet]
type = Posset
trigger1 =animelem=4
x = Ifelse(!var(10),-200,Ifelse(var(10)=1,0,200))
[State 1200, Helper]
type = Helper
trigger1 =animelem=4
helpertype = normal ;player
name = "Teleport-FX"
ID = 1200
stateno = 1240
pos = 0,0
postype = p1
facing = 1
ownpal = 1
size.xscale =.5
size.yscale =.5
persistent=0
[State 1200, End]
type = ChangeState
trigger1 =!AnimTime
value = 0
ctrl = 1
;-------------------------------------------------------------
;Afterimage (medium)
[Statedef 1210]
type = S
movetype = I
physics = N
anim = 1210
ctrl = 0
velset = 0,0
poweradd = 72 * !var(20)
sprpriority = 1
facep2 = 1
[State 1210, Voice]
type = PlaySnd
trigger1 = animelem=1
value = 1300,0
channel =0
[State 1210, Teleport Snd]
type = PlaySnd
trigger1 = animelem=3
value = 1300,1
channel=3
[State 1210, Turn]
type = Turn
trigger1 = time = 14
[State 1210, PosSet]
type = Posset
trigger1 =animelem=4
x = Ifelse(!var(10),-200,Ifelse(var(10)=1,0,200))
[State 1210, Helper]
type = Helper
trigger1 =animelem=4
helpertype = normal ;player
name = "Teleport-FX"
ID = 1200
stateno = 1240
pos = 0,0
postype = p1
facing = 1
ownpal = 1
size.xscale =.5
size.yscale =.5
persistent=0
[State 1210, End]
type = ChangeState
trigger1 =!AnimTime
value = 0
ctrl = 1
;-------------------------------------------------------------
;Afterimage (strong)
[Statedef 1220]
type = S
movetype = I
physics = N
anim = 1220
ctrl = 0
velset = 0,0
poweradd = 72 * !var(20)
sprpriority = 1
facep2 = 1
[State 1220, Voice]
type = PlaySnd
trigger1 = animelem=1
value = 1300,0
channel =0
[State 1220, Teleport Snd]
type = PlaySnd
trigger1 = animelem=3
value = 1300,1
channel=3
[State 1220, Turn]
type = Turn
trigger1 = time = 14
[State 1220, PosSet]
type = Posset
trigger1 =animelem=4
x = Ifelse(!var(10),-200,Ifelse(var(10)=1,0,200))
[State 1220, Helper]
type = Helper
trigger1 =animelem=4
helpertype = normal ;player
name = "Teleport-FX"
ID = 1200
stateno = 1240
pos = 0,0
postype = p1
facing = 1
ownpal = 1
size.xscale =.5
size.yscale =.5
persistent=0
[State 1220, End]
type = ChangeState
trigger1 =!AnimTime
value = 0
ctrl = 1
Question
ApolloAvalon
I can't seem to Code Infinite-Crisis' Deadpool's move correctly. It's not a simple copy and paste job. I'm trying to code them separately as you can see below.
Weak means behind
Medium means in front
Hard means away
EX means behind with state 220 on the end.
2 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now