I can't seem to Code Infinite-Crisis' Deadpool's move correctly. It's not a simple copy and paste job. I'm trying to code them separately as you can see below.
Weak means behind
Medium means in front
Hard means away
EX means behind with state 220 on the end.
;-------------------------------------------------------------;Afterimage(weak)[Statedef1200]
type = S
movetype = I
physics = N
anim =1200
ctrl =0
velset =0,0
poweradd =72*!var(20)
sprpriority =1
facep2 =1[State1200,Voice]
type =PlaySnd
trigger1 = animelem=1value=1300,0
channel =0[State1200,TeleportSnd]
type =PlaySnd
trigger1 = animelem=3value=1300,1
channel=3[State1200,Turn]
type =Turn
trigger1 = time =14[State1300,PosSet]
type =Posset
trigger1 =animelem=4
x =Ifelse(!var(10),-200,Ifelse(var(10)=1,0,200))[State1200,Helper]
type =Helper
trigger1 =animelem=4
helpertype = normal ;player
name ="Teleport-FX"
ID =1200
stateno =1240
pos =0,0
postype = p1
facing =1
ownpal =1
size.xscale =.5
size.yscale =.5
persistent=0[State1200,End]
type =ChangeState
trigger1 =!AnimTimevalue=0
ctrl =1;-------------------------------------------------------------;Afterimage(medium)[Statedef1210]
type = S
movetype = I
physics = N
anim =1210
ctrl =0
velset =0,0
poweradd =72*!var(20)
sprpriority =1
facep2 =1[State1210,Voice]
type =PlaySnd
trigger1 = animelem=1value=1300,0
channel =0[State1210,TeleportSnd]
type =PlaySnd
trigger1 = animelem=3value=1300,1
channel=3[State1210,Turn]
type =Turn
trigger1 = time =14[State1210,PosSet]
type =Posset
trigger1 =animelem=4
x =Ifelse(!var(10),-200,Ifelse(var(10)=1,0,200))[State1210,Helper]
type =Helper
trigger1 =animelem=4
helpertype = normal ;player
name ="Teleport-FX"
ID =1200
stateno =1240
pos =0,0
postype = p1
facing =1
ownpal =1
size.xscale =.5
size.yscale =.5
persistent=0[State1210,End]
type =ChangeState
trigger1 =!AnimTimevalue=0
ctrl =1;-------------------------------------------------------------;Afterimage(strong)[Statedef1220]
type = S
movetype = I
physics = N
anim =1220
ctrl =0
velset =0,0
poweradd =72*!var(20)
sprpriority =1
facep2 =1[State1220,Voice]
type =PlaySnd
trigger1 = animelem=1value=1300,0
channel =0[State1220,TeleportSnd]
type =PlaySnd
trigger1 = animelem=3value=1300,1
channel=3[State1220,Turn]
type =Turn
trigger1 = time =14[State1220,PosSet]
type =Posset
trigger1 =animelem=4
x =Ifelse(!var(10),-200,Ifelse(var(10)=1,0,200))[State1220,Helper]
type =Helper
trigger1 =animelem=4
helpertype = normal ;player
name ="Teleport-FX"
ID =1200
stateno =1240
pos =0,0
postype = p1
facing =1
ownpal =1
size.xscale =.5
size.yscale =.5
persistent=0[State1220,End]
type =ChangeState
trigger1 =!AnimTimevalue=0
ctrl =1
Question
ApolloAvalon
I can't seem to Code Infinite-Crisis' Deadpool's move correctly. It's not a simple copy and paste job. I'm trying to code them separately as you can see below.
Weak means behind
Medium means in front
Hard means away
EX means behind with state 220 on the end.
2 answers to this question
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