Drakenstorms Posted July 9, 2014 Posted July 9, 2014 can someone explain this to me please because I couldn't get the stage to work
0 Алексей Posted July 10, 2014 Posted July 10, 2014 Post the code of logo.def. It seems like the error is in that and bubbling (I'm not being cute... it's a programming term) to the stage. -[Все слова это только слова.]-
0 Drakenstorms Posted July 11, 2014 Author Posted July 11, 2014 this is the logo.def ; This storyboard uses several scenes [info] localcoord = 850,480 [sceneDef] spr = logo.sff ;------------------------------------ ;About Hatsune Miku: Project MUGEN extend ;This scene informs the player about the motif [scene 0] fadein.time = 15 fadein.col = 0,0,0 fadeout.time = 15 fadeout.col = 0,0,0 ; BG bg.name = BG0 ;Name of BG to show (no spaces allowed) ; Total time end.time = 500 bgm = bgm.loop = 0 ;------------------------------------ ;About Hatsune Miku: Project MUGEN extend ;Note: the name for this BG must correspond to the value of bg.name in ; Scene 0. For example, if you used "Scene0bg" instead of "BG0" for ; bg.name, then the background definition group name should be ; [scene0bgDef]. [bG0Def] [bG0 Text] type = normal spriteno = 0,1 mask = 0 ;------------------------------------ ;Logos [scene 1] ; Fade fadein.time = 10 fadein.col = 0,0,0 fadeout.time = 15 fadeout.col = 255,255,255 ; Screen color clearcolor = 255,255,255 ; Overlay Anims (from 0 to 9) layerall.pos = 425,0 ;Default position for all layers layer0.offset = 0,0 layer0.anim = 0 ;Anim action number ; Total time end.time = 350 ;------------------------------------ [begin Action 0] 0,0,0,0,15 1,0,0,0,1,,AS50D256 1,0,0,0,1,,AS60D250 1,0,0,0,1,,AS70D240 1,0,0,0,1,,AS80D230 1,0,0,0,1,,AS90D220 1,0,0,0,1,,AS100D210 1,0,0,0,1,,AS110D200 1,0,0,0,1,,AS120D190 1,0,0,0,1,,AS130D180 1,0,0,0,1,,AS140D170 1,0,0,0,1,,AS150D160 1,0,0,0,1,,AS160D150 1,0,0,0,170 1,0,0,0,1,,AS160D150 1,0,0,0,1,,AS150D160 1,0,0,0,1,,AS140D170 1,0,0,0,1,,AS130D180 1,0,0,0,1,,AS120D190 1,0,0,0,1,,AS110D200 1,0,0,0,1,,AS100D210 1,0,0,0,1,,AS90D220 1,0,0,0,1,,AS80D230 1,0,0,0,1,,AS70D240 1,0,0,0,1,,AS60D250 1,0,0,0,1,,AS50D256 0,0,0,0,10 1,1,0,0,1,,AS50D256 1,1,0,0,1,,AS60D250 1,1,0,0,1,,AS70D240 1,1,0,0,1,,AS80D230 1,1,0,0,1,,AS90D220 1,1,0,0,1,,AS100D210 1,1,0,0,1,,AS110D200 1,1,0,0,1,,AS120D190 1,1,0,0,1,,AS130D180 1,1,0,0,1,,AS140D170 1,1,0,0,1,,AS150D160 1,1,0,0,1,,AS160D150 1,1,0,0,170 1,1,0,0,1,,AS160D150 1,1,0,0,1,,AS150D160 1,1,0,0,1,,AS140D170 1,1,0,0,1,,AS130D180 1,1,0,0,1,,AS120D190 1,1,0,0,1,,AS110D200 1,1,0,0,1,,AS100D210 1,1,0,0,1,,AS90D220 1,1,0,0,1,,AS80D230 1,1,0,0,1,,AS70D240 1,1,0,0,1,,AS60D250 1,1,0,0,400,,AS50D256
0 Алексей Posted July 11, 2014 Posted July 11, 2014 Oh, I thought you made the logo.def file. Okay, then post the code of your stage's .def file. -[Все слова это только слова.]-
0 Drakenstorms Posted July 11, 2014 Author Posted July 11, 2014 Stage.def ;-------------------------------------------------------- [info] Name = "Marvel vs Capcom2 Training Room" Author = Shwa & ExShadow [Camera] startx = 0 starty = 0 boundleft = -1650 boundright = 1650 boundhigh = -306 boundlow = 0 verticalfollow = .95 floortension = 60 tension = 100 ;-------------------------------------------------------- [PlayerInfo] ;--- Player 1 --- p1startx = -140 ;Starting x coordinates p1starty = 0 ;Starting y coordinates p1facing = 1 ;Direction player faces: 1=right, -1=left ;--- Player 2 --- p2startx = 140 p2starty = 0 p2facing = -1 ;--- Common --- ;Don't change these values. leftbound = -2000 ;Left bound (x-movement) rightbound = 2000 ;Right bound topbound = 0 ;Top bound (z-movement) botbound = 0 ;Bottom bound ;-------------------------------------------------------- [scaling] topz = 0 ;Top z-coordinate for scaling botz = 50 ;Bottom z-coordinate for scaling topscale = 1 ;Scale to use at top botscale = 1.2 ;Scale to use at bottom ;-------------------------------------------------------- [bound] screenleft = 25 ;Dist from left of screen that player can move to screenright = 25 ;Right edge ;-------------------------------------------------------- [stageInfo] zoffset = 434 autoturn = 1 resetBG = 0 localcoord = 640,480 ;-------------------------------------------------------- [shadow] color = 0,0,0 yscale = .3 ;Set to 1 to draw "reflection" shadows. Defaults to 0. reflect = 0 ;-------------------------------------------------------- [Music] bgmusic = ;sound/MVC3training.mp3 bgmvolume = ;180 ;-------------------------------------------------------- ;Main background definition [bGdef] spr = stages/XX'SHWA'MVC2'TRAINING'SHWA'XX.sff debugbg = 0 [bG Black] type = normal spriteno = 0,0 start = 0, 0 delta = 0,0 layerno = 0 [bG Floor] type = parallax spriteno = 1,10 start = 162.5,360 delta = .28, .60 tile = 1, 0 width = 65, 330 yscalestart = 100 yscaledelta = .4000 layerno = 0 [bG Dome] type = parallax spriteno = 2, 0 start = 0,-330 delta = .62,1.08 zoomdelta = 0,0 xscale = 5,2 yscalestart = 100 yscaledelta = -.0850 mask = 1 layerno = 0
0 Алексей Posted July 11, 2014 Posted July 11, 2014 This stage is made for mugen 1.1. Are you using that? -[Все слова это только слова.]-
0 Drakenstorms Posted July 11, 2014 Author Posted July 11, 2014 it's made for Winmugen , Mugen 1.0 and Mugen 1.1 it's compatible with all version but it gives me error for some reason
0 lyr Posted July 11, 2014 Posted July 11, 2014 Author = Shwa & ExShadow Try adding quotation marks? These little things make you travel across the entire code and then make you facepalm. Though I'm not sure it's going to work. :x
0 Ex✭Cᴀʜᴍ Posted July 11, 2014 Posted July 11, 2014 The SFF file name on the DEF file is wrong. when you download it comes wrong: Okey just open the stage DEF file and look for this part: ;Main background definition [bGdef] spr = stages/XX'SHWA'MVC2'TRAINING'SHWA'XX.sff You just need to change the "spr" name to the current one which in this case is: ;Main background definition [bGdef] spr = stages/XX'MVC2'TRAINING'XX.sff Save and should work. ✭Leaving my worries behind, feel the freedom of body and mind✭ I MyDeviantArt I MyYoutube I MyTwitter I
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Drakenstorms
can someone explain this to me please because I couldn't get the stage to work
9 answers to this question
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