Alex S. Posted June 20, 2014 Posted June 20, 2014 In the roll anim add the CLSNs and in the roll state (110) add: [State 0, HitBy] type = HitBy trigger1 = 1 value = SCA,NT,ST,HT time = 1 So you can be thrown. I forgot to add that you have to enable the NotHitBy you put as Null: [State 110, NotHitBy] type = NotHitBy ;it was Null before trigger1 = 1 value = SCA time = 1
Werewood Posted July 7, 2014 Author Posted July 7, 2014 update_notes_2014-07-07: - increased damages of Gomu Gomu no Hanabi (advised by Alex S. aka G.o.D. and Tenryuu) - adjusted the AfterImage of Gomu Gomu no Hanabi (advised by Alex S. aka G.o.D.) - made the evade rolls throw-able by P2 (advised by Alex S. aka G.o.D.) - added the missing landing sound for Gomu Gomu no Fusen Please re-download Custom_SD_Luffy_update_2014-07-07.zip from my OneDrive here: https://onedrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!598 "I still care to share because I believe in Sharing is Caring" - Werewood
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