Kanbei Posted April 1, 2014 Posted April 1, 2014 Yeah so here is the problem, if it hits them the explode animation appears fine, but when it contacts the ground it vanishes. I want it to explode, can I do this or do I need to turn it into a helper? Thanks in advance.
0 Legendary DeMoNk@I Posted April 1, 2014 Posted April 1, 2014 Yeah a helper is what you need. when i did it for one of my characters i just followed a method that pots used for his akuma when his air fireball hits the ground. First add something like this changestate shown below into the state of the fire ball. Im not sure how you coded yours but im assuming its like mines. 1) i made a state for the character doing the move and 2) then i made another state for air fire ball animation itself. that air fire ball animation is where this code below will be to trigger that ground explosion. [state XXX, End] type=changestate trigger1= pos y>=0 value=xxxxx;<----helper number of the explosion blast stuff heres an example from my helper [statedef xxxx];<---explosion blast stuff type=A physics=N movetype=I anim=xxxx;<-----blank image for helper velset=0,0 ctrl=0 sprpriority=4 [state XXX, Trans] type=trans trigger1= 1 trans=addalpha alpha=256,256 ignorehitpause=1 [state XXX, Pos] type=posset trigger1= 1 y=0 [state XXX, Dust] type=explod trigger1= !time anim=xxxxx<---------animation could go here for the explosion. just adjust it a bit ID=xxxx sprpriority=-2 pos=0,0 vel=0,0 removetime=-2 ownpal=1 scale=.75,.75 pausemovetime=-1 supermovetime=-1 [state XXX, blast] type=explod trigger1= !time anim=xxxxxx;<---------Or animation could go here for the explosion. just adjust it a bit ID=xxxxx sprpriority=-2 pos=0,0 vel=0,0 removetime=-2 ownpal=1 scale=.4,.4 pausemovetime=-1 supermovetime=-1 [state XXX, End] type=destroyself trigger1= !animtime hope that helps EDIT crap smh you figured it out lol Never limit your imagination as a Visionary
Question
Kanbei
Yeah so here is the problem, if it hits them the explode animation appears fine, but when it contacts the ground it vanishes. I want it to explode, can I do this or do I need to turn it into a helper? Thanks in advance.
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