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Gethit Sounds


Flowering Knight
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Nevermind, I think I solved it with this code:

 

[state 5000, PlaySnd]


type = PlaySnd
triggerall = anim = 5000 || anim = 5010 || anim = 5020
trigger1 = !Time
value = S5000, random%7
channel = 9001

[state 5000, PlaySnd]
type = PlaySnd
triggerall = anim = 5001 || anim = 5011 || anim = 5021
trigger1 = !Time
value = S5001, random%5
channel = 9001

[state 5000, PlaySnd]
type = PlaySnd
triggerall = anim = 5002 || anim = 5012 || anim = 5022
trigger1 = !Time
value = S5002, random%5
channel = 9002

[state 0, StopSnd]
type = StopSnd
trigger1 =! alive
channel = 9001

[state 0, StopSnd]
type = StopSnd
trigger1 =! alive
channel = 9002

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