Krypto 'SAM' saiyaN Posted January 14, 2014 Posted January 14, 2014 This problem happen when the character is been hit by a special/hyper or normal attack that can juggle the characters, then the character just freeze on the air. Why? Any idea to solve it?
0 Zzyzzyxx Posted January 14, 2014 Posted January 14, 2014 You're using type = S and / or physics = S in the attack. [statedef XXX] type = S movetype = A physics = S (...) And after your character leaves the ground, you're forgetting to change his physics while he's in the air: Right when he leaves the ground you must change the type of his attack to A (aerial). By using the Statetypeset sctrl. Your code will look somewhat like this: [state XXXXX, StateTypeSet] type = StateTypeSet trigger1 = animelemtime(4) >= 0 ; assuming that your char leaves the ground at the elem 4. statetype = A physics = N ; or A. Depending on how your attack is coded.
0 Krypto 'SAM' saiyaN Posted January 15, 2014 Author Posted January 15, 2014 That change was supposed to do on the character which have the attack that can freeze any character right? I already did and it didn' work. For some reason, Kung Fu Man was immune to this freeze stuff. When I use the character fight with Kung Fu Man, after do the special move, Kung Fu Man will fly to the right of the screen and then bounce back to the floor. That is supposed to be the way instead when do the special move to others character, the others will freeze up in the air.
Question
Krypto 'SAM' saiyaN
This problem happen when the character is been hit by a special/hyper or normal attack that can juggle the characters, then the character just freeze on the air. Why? Any idea to solve it?
2 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now