Nny Posted January 12, 2014 Posted January 12, 2014 How do you do it? I have the sprites and hit sprites and everything, but I just don't know how to add it and code it. Is there a friendly code out there I could paste?
0 Mharven Posted January 15, 2014 Posted January 15, 2014 here is my code for hadoken it works to me :) [state 1050, Projectile] type = Projectile trigger1 = AnimElem = 2 projanim = 1060 ;this is your hadoken animation projhitanim = 1065;this is your hadoken when it fades or gone or lost projremanim = 1065;same projcancelanim = 1065;same projremovetime = 240 projpriority = 1 projshadow = -1 projsprpriority = 2 projid = 1050 projpriority = 2 offset = 65,-65 velocity = 3.9, 0 attr = S, SP damage = 50,10 animtype = heavy guardflag = MA hitflag = MAFP pausetime = 10,10 sparkno = s8880 guard.sparkno = s6767 sparkxy = 0,0 hitsound = s14,0 guardsound = S15,0 ground.type = high ground.slidetime = 25 ground.hittime = 25 ground.velocity = -6 air.animtype = Back air.velocity = -4,-6 air.juggle = 3 down.velocity = -4,-6 down.hittime = 30 i hope it helps
Question
Nny
How do you do it? I have the sprites and hit sprites and everything, but I just don't know how to add it and code it. Is there a friendly code out there I could paste?
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