NapoleonJonamite Posted September 4, 2013 Posted September 4, 2013 I am proud to announce the latest update to Link. In addition to some bug fixes and changing out the original setup involving the launcher, Jadeeye has provided a 1.0 AI patch! Next update should include new kick (At least aerial) sprites and animations, Brawl voice pack, and the aerial bomb toss. Download him here: http://napoleonjonamite.webs.com PS, I finally got the misaligned Triforce issue fixed Lahral.
TopKirby8305 Posted September 5, 2013 Posted September 5, 2013 An AI!?! Oh my....very intrigued to check Link out now! :3 Currently LPing: Higurashi - When They Cry (Steam) / Legend of Zelda - Temples of Turmoil Revamped (ZC)Next LPs: A Boy & His Blob (NES) / Legend of Zelda - First Quest Layered (ZC)
aperson98 Posted September 5, 2013 Posted September 5, 2013 Next update should include new kick (At least aerial) sprites and animations, Brawl voice pack, and the aerial bomb toss. Speaking of that look what I have. I hope you like these edits now that I polished them up a bit.
NapoleonJonamite Posted September 5, 2013 Author Posted September 5, 2013 Those look great! I'll get them in as soon as I can.
TopKirby8305 Posted September 5, 2013 Posted September 5, 2013 Hey this Link can actually beat some tough characters now! O_O;;;; Pretty good AI! A keeper to be sure now! Currently LPing: Higurashi - When They Cry (Steam) / Legend of Zelda - Temples of Turmoil Revamped (ZC)Next LPs: A Boy & His Blob (NES) / Legend of Zelda - First Quest Layered (ZC)
NapoleonJonamite Posted September 6, 2013 Author Posted September 6, 2013 Hey, aperson. Real quick. You think you can draw the shield on Link's back for those new sprites? For consistency's sake.
Femrril Posted September 6, 2013 Posted September 6, 2013 Nice char, but this link needs a nose job urgent. His nose should look more like this : About the gameplay, the boomerang hyper still needs some work cuz if you use it close to the opponent, the return attack misses it. More air special and hyper attacks will be nice as well. Btw you could add the chain special attack in air with different angles but instead of pull the opponent to you, you could be boost towards your opponent, hit him and start a combo. I m starting to like this char, if you need some help in the coding let me know. Good luck with the next updates.
NapoleonJonamite Posted September 6, 2013 Author Posted September 6, 2013 Boomerang, I did the best I could. If you want to help improve it, I'm open to it. There are plans to give him an aerial bomb toss special (Just need to do some simple respriting). Hypers, I was thinking of giving the spin attack an aerial version as well. The chain would require a lot of respriting, as well as a code knowledge that I don't have.
aperson98 Posted September 6, 2013 Posted September 6, 2013 Hey, aperson. Real quick. You think you can draw the shield on Link's back for those new sprites? For consistency's sake. Oh I forgot about it yeah I can it draw it on his sprite real quick. UPDATE: Here's the sprites with the shield on them sorry I forgot about the shield the first time around oh and I added some air bomb toss edits as well.
TopKirby8305 Posted September 6, 2013 Posted September 6, 2013 Looks like this Link is about to get even better in the next update. xD Currently LPing: Higurashi - When They Cry (Steam) / Legend of Zelda - Temples of Turmoil Revamped (ZC)Next LPs: A Boy & His Blob (NES) / Legend of Zelda - First Quest Layered (ZC)
Femrril Posted September 7, 2013 Posted September 7, 2013 Check your PMs, i sent you the fixed version of the Boomerang hyper.
Darklight Posted September 7, 2013 Posted September 7, 2013 i hope you keep the leaf even tho it really doesnt fit link he did have it in one of the zelda games
NapoleonJonamite Posted September 7, 2013 Author Posted September 7, 2013 I did keep the leaf. It's in one of his intros. I didn't see him using it in combat.
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