Vibrant Posted January 3, 2013 Share Posted January 3, 2013 Enjoy, click image for links. Features -Animated- -Super Jump- Preview http://www.youtube.com/watch?v=iOgaay665tU Side Note -Credit to Insanius for the rips. -Stage updated since video. Link to comment Share on other sites More sharing options...
Phantom Blood Posted January 3, 2013 Share Posted January 3, 2013 Beach & city lights: Nice stages but why didn't you use the wider images as you did with celias stage? Celia: Something wrong with the alignment of the hexagon floor back section Goes into an overlapping mess From the game Link to comment Share on other sites More sharing options...
Vibrant Posted January 3, 2013 Author Share Posted January 3, 2013 You are welcome to open the set and add start =0,-# to fix that small problem, unless you want to wait for me to fix it Also if you want the longer size on the stages, just rgb out the sprites with the longer ones from the sprite pack. It will probably be a while before I change it Link to comment Share on other sites More sharing options...
Vibrant Posted January 3, 2013 Author Share Posted January 3, 2013 Changes made Link to comment Share on other sites More sharing options...
Phantom Blood Posted January 3, 2013 Share Posted January 3, 2013 Widescreen joy! Alignment looks spot on now. Sprite 2,0 and 2,1 need alpha changing to 146 instead of 196, otherwise the back sprite hex lines are whiter and the join between floor section is really noticeable Link to comment Share on other sites More sharing options...
Vibrant Posted January 3, 2013 Author Share Posted January 3, 2013 Take a picture, because I'm not seeing where this noticeable spot is Link to comment Share on other sites More sharing options...
Phantom Blood Posted January 3, 2013 Share Posted January 3, 2013 You can see the difference cutting straight across the screen In the purple oval the difference in colour above and below the green line is most noticeable Link to comment Share on other sites More sharing options...
Phantom Blood Posted January 3, 2013 Share Posted January 3, 2013 Changed to 146,256 alpha Link to comment Share on other sites More sharing options...
Vibrant Posted January 4, 2013 Author Share Posted January 4, 2013 Okay, I just tried messing with the code, it will be even more noticeable if I set those numbers different lol Link to comment Share on other sites More sharing options...
Vibrant Posted January 4, 2013 Author Share Posted January 4, 2013 The better way would to be to just darken the sprite a bit, just go in the sff, and make it darker, and if need be use a blending eraser, though I'm not re-upping for something this simple, shouldn't be too hard EDIT: In photoshop I turned the brightness down by about 40/50 that should help This is at 30: Link to comment Share on other sites More sharing options...
Phantom Blood Posted January 4, 2013 Share Posted January 4, 2013 I'll do that as it makes a big difference in my eyes Thanks for the stages EX Link to comment Share on other sites More sharing options...
Vibrant Posted January 4, 2013 Author Share Posted January 4, 2013 More on the way Link to comment Share on other sites More sharing options...
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