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mixosh

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Everything posted by mixosh

  1. I don't know why it happens. according to the map the names and sprite numbers fit... Some are fine but some aren't...
  2. Using Windows 7... OpenGL was always chosen in the .cfg file... These Screenpacks are based in MUGEN 1.1 and i dont know if that's possible to change them...
  3. I Can't help but notice that almost every MUGEN 1.1 that has HD features just doesn't go well with my computer. I have mugen 1.1 Legacy by NoZ but i can't play it. it always crashes. and I've already asked for help in multiple places but nothing helps. sometimes it cant load the stage and other times it cant load the character. It usually happens in the VS Screen. and today i downloaded this Screenpack: that one doesnt even get to the "Press Start" menu, with this erroe message. But when i use Duracelleur's Mugen Multiverse Screenpack with an almost comeplete roster it works out fine. maybe because nothing there is HD\HR. PC specs: Memory 12 GB RAM DDR3 CPU Intel Pentium G840 GPU Intel HD Graphics
  4. everything's proper... still the same result im using a desktop
  5. yes i click on them... is there any other way? what else can load mugen?
  6. redownload... added custom portraits all over again and added the chars manually through def file... still no better...
  7. thats not the issue... i have another legacy folder with only 2 characters and 1 stage and everything's fine there... but when i fill the mugen with characters it cant even load one fight
  8. it acually happens with every character and it also blanks out the slots... sometimes it cant open the stage.def
  9. CPU intel core pentium cpu g840 12 GB ram intel HD graphics 32 nm
  10. yes i have the template with 150 other portraits made by the creator. i don't believe that's the issue,,, http://mugenguild.com/forum/topics/legacy-hd-by-nozfinally-lol-162135.0.html
  11. i didn't quite get what you said...
  12. wel i'm not new to this and everything's is fine in the select.def. as i said mugen 1.1 legcay screepack by NoZ
  13. well my cpu is inte pentium g840 2.80 ghz mugen 1.1 legacy screenpack by noz and i used vselect to add the chars... i know how to do it manually but its not convenient like vselect...
  14. mugen legacy by NoZ btw i have 12 RAM GB in Vselect: but actual mugen:
  15. using Mugen 1.1 Multiverse screenpack by duracelleur. It can't load CvSLAWTAG by chuchoryu Error detected. Not a valid elem type: tagin Error parsing [State 5900, 10] Error in [Statedef 5900] Error in tag_system.cns:461 Character mugenversion is older than this version of M.U.G.E.N. Error loading chars/CvS_LawTAG/CvS_LawTAG.def Error loading p2 Clipboard tail: Loading cns superhelpers.cns...OK Loading cns Dejin.cns...OK Loading cns DejinHelper.cns...OK Loading cmd state entry ryu.cmd...OK Loading common states common1.cns...OK Loading sff ryu.sff...OK Loading anim ryu.air...OK Loading snd sound.snd...OK Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)(1,8)(1,9)(1,10)(1,11)(1,12)OK SFF v1.01 palette hack engaged. 18387 expressions (4043 on trigger lines) Character Ryu.def loaded OK New char Ryu loaded into cache: (1/4 cached) Load time: 1150.000ms Loading character chars/CvS_LawTAG/CvS_LawTAG.def... Loading info...Info: Marshal Law loading in pre-1.0 compatible mode OK Loading cmd command set Law.cmd...OK Loading cns Law.cns...OK Loading cns Law.st...OK Loading cns tag_system.cns...Character CvS_LawTAG.def failed to load
  16. in the def file the mugen version is 1.1 [Info] name = "Cosmic Collision HD" displayname = "Cosmic Collision" versiondate = 08,10,2010 mugenversion = 1.1
  17. I'm using Mugen 1.1 Legacy Screen pack. It can;t load the Cosmic Collision HD stage. I got it here: https://www.youtube.com/watch?v=QO5nflkh_YQ Error detected. BG error reading stages\cosmiccollisionhd.def Clipboard tail: Charsel init Selected char 0 on teamslot 0.0 Char Ryu.def (0) request pal 3 FFF (FFF) -> reserved 3 (FF7) Selected char 1 on teamslot 1.0 Char Ryu.def (1) request pal 3 FFF (FFF) -> reserved 3 (FF7) End of charsel loop Game loop deinit Gameflow 8 Gameflow 9 Gameflow 10 Entering versus screen. Unloading match assets Freeing players Game loop init Versus screen init End of versus screen loop Game loop deinit Gameflow 11 Loading match assets... Loading stage... Loading BG...
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