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Posts posted by JokerintheButt
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#4 is private.
Nope Because i Remember have found it on Esnips Since in 2011 when I Have Lost it With All of My mugen Files by PC Crash.
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1= Kyo.
2= Ryoji Hidaka (Edit of Abe Takakazuu).
3 =
AThena CvS2 By P-tan.4=
Bizarre Kfm XDDDDFinish....
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Great gouki i thank 119way is a very good creator and editor for making those cool Piece.
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well...kame-hame...HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!this character comes from DBZ 2005 bootleg (anyway it's the hack of the orginal game,but the name of that game is unknown)emmm...I know that for this game are missing the hitsparks,but I will improve it...
BOOTLEGHAMEHAMEHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA XD.
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I'm looking for this Orochi kfm who have download it before? or have it. now?
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No Problemo.
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wow very nice Gonna to check it out.
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holy sh/t O_O so hardcore. !
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Man, finally some update..........
Custom MUGEN Characters WIPs -> MUGEN Characters 2000 Series:
Custom SSFIV Abel WIP 2013-11-16
video preview:
- if you have nicovideo account: http://www.nicovideo.jp/watch/sm22267349?ref=search_key_video
- if you don't have nicovideo account: http://en.niconico.sarashi.com/?sm22267349
- or download the preview MP4 video from my SkyDrive (in the same folder where the Custom_SSFIV_Abel_WIP_2013-11-16.zip resides, please see below)
- 完成/done: normals, focus attacks, custom states, taunts, wins, loses, specials, supers
- 未完成/to do: Ultras, more voices & sounds, A.I., bug fix/tweak, ?????
related details:
Since there are no 2D version SSFIV Abel sprites out yet, I continue to use my half-ass ripping skill to rip "sprites" from SSFIV.
At least I am trying to make a Custom SSFIV Abel as much playable as possible in MUGEN 1.0.
By the way, "Custom" means "Inaccurate"
Credits:
semicharmed - SSFIV sound rips
Orbinaut (now Mr. I?) - SSFIV Cody and SSFIV Gouken MUGEN conversions
Road Map:
1. "sprites" rip
2. SFF and ACT and AIR and SND files making
3. CMD files making
4. CNS files making - normals, focus attacks, custom states, taunts, wins, loses, specials, supers....etc.
=> open to public to beta-test, if test passes then move on....
5. CNS files making - ultras
=> open to public to beta-test, if test passes then move on....
6. tweaking issues and fixing bugs
7. ???????????
Custom SSFIV Abel MUGEN WIP progress report 2013-11-16:
Road Map #1, #2, #3, #4:
- SFF is done yet some VFXs are unimportant to rip and add as 100+ more "sprites" will only make MUGEN1.0 lag more and load longer......
- AIR partially done for normals, focus attacks, custom states, taunts, wins, loses, specials, supers....etc.
all get hit animations
4 win poses
2 lose poses
6 Personal Actions
- SND partially done for normals, focus attacks, custom states, taunts, wins, loses, specials, supers....etc.
- CMD partially done for normals, focus attacks, custom states, taunts, wins, loses, specials, supers....etc.
Forward Dash F, F
Backward Dash B, B
Normal Punches LP/MP/HP <=> x/y/z
Normal Kicks LK/MK/HK <=> a/b/c
* all standing normal punches and kicks have close-to-P2 versions
Tai Otoshi Nage (Forward Throw) LP+LK or F, LP+LK
Uchimata (Backward Throw) B, LP+LK
Focus Attack MP+MK
Personal Action HP+HK
Unique Attacks
Senkeri/Step Kick hold F, MK cancel it to Forward Dash upon P2's hit or block/guard
Crouching Hard Kick (Sweep) hold D, MK the only SSFIV crouching roundhouse kick cancellable to specials, supers, ultras
- CNS partially done for normals, focus attacks, custom states, taunts, wins, loses,....etc.
Available normals cancellables:
A) all standing and crouching normals cancellable to Focus Attack (FADC requiring and consuming power 500 out of 1000), except for:
Senkeri/Step Kick
far, HP
far, HK
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B) standing LP, crouching LP, crouching LK cancellable to each other
C) L/M/H punches and kicks cancellable:
Senkeri/Step Kick -> Forward Dash cancellable to standing close LP
Senkeri/Step Kick -> Forward Dash cancellable to standing close HP
crouching LP cancellable to standing MK
crouching LP cancellable to standing HP
crouching LK cancellable to crouching MP
standing close HK (the overhead hit only) cancellable to crouching MP
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D) Kara Throws
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- CNS partially done for specials, supers....etc.
Change of Direction (rekkas) D, DF, F, x/y/z 1st hit
> F, x/y/z/a/b/c 2nd hit
> F, x/y/z/a/b/c 3rd hit
> B, x/y/z from F, x/y/z only 3rd hit ******* custom move, using an unused animation from SSFIVAE PC
> B, a/b/c from F, a/b/c only 3rd hit ******* custom move, using an unused animation from SSFIVAE PC
Sky Fall/Falling Sky F, D, DF, x/y/z ******* can hit P2 in air only
Tornado Throw F, DF, D, DB, B, x/y/z
Marseilles Roll F, D, DF, a/b/c
Wheel Kick D, DB B, a/b/c
EX specials => same specials commands with double punches or kicks; require and consume power = 250/1000
Heartless (super move) F, D, DF, F, D, DF, x/y/z ******* requires and consumes power = 1000/1000
Available specials and supers cancellables:
A) some specials cancellable to Focus Attack (FADC requiring and consuming power 500 out of 1000):
Change of Direction 1st hit
Change of Direction 2nd hit
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B) some specials cancellable to super move (Heartless):
Change of Direction 1st hit
Change of Direction 2nd hit
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C) L/M/H normal punches and kicks cancellable to specials:
standing far LP
standing close LP (1st hit only)
standing close MP (1st hit only)
standing close HP (1st hit only)
all crouching normals
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D) Kara Throws
Kara Tornado Throw F, DF, D, DB, c, B, x/y/z
****** according to this YouTube video:
** All of the above normals/specials/supers properties are based on these SSFIV Abel online guides:
http://www.eventhubs.com/guides/2008/jul/08/abel-street-fighter-4-character-guide/
http://forums.eventhubs.com/viewtopic.php?f=15&t=6282
http://forums.shoryuken.com/discussion/143901/the-complete-abel-guide
http://forums.shoryuken.com/discussion/113099/abel-beginner-thread-it-takes-more-than-brute-strength
http://forums.shoryuken.com/discussion/104537/abel-faqs-hitbox-videos
To-do:
- Ultra 1
- Ultra 2
- more voices & sounds
- A.I.
- bug fixes & tweaks
- ????
Download: https://skydrive.live.com/?lc=1033&mkt=en-US#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!421 -> Custom_SSFIV_Abel_WIP_2013-11-16.zip
*** for those who have problem with SkyDrive, please download from here: http://www.mediafire.com/download/bdl5hlwbh7a169l/Custom_SSFIV_Abel_WIP_2013-11-16.zip
for MUGEN 1.0 only.
Custom_SSFIV_Abel.def - localcoord = 320,240
(mugen.cfg - [Config] - GameWidth = 640 & GameHeight = 480)
If you are interested in this of my Custom_SSFIV_Abel_WIP and if you are using Abel in your SSFIV, then please help me out by telling me what I have done wrong with him and what I shall do to correct and improve, thank you very much for your time!
Finally Great Job. Man! :)
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looks nice. but it's really a spritewap?
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Strange stage.! but looks original.
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haha, i remember playing this game, he is so wierd. lol
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http://mugenfreeforall.com/index.php?app=core&module=search&do=user_activity&mid=1824 here you could find all of his characters.
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Mugen tips #3213
Never showcase unconventional, interesting-looking characters in your stage release because most likely people will concern about them more than the release itself.
sorry ryou
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I know I've seen him in a Retard Bashing video. I forget whether that was the Glitch KFM, or another KFM edit altogether, but I know I've seen it at least once regardless.
yeah thanks bud. i will make a
requestfor that. -
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i remember that char i have tested the old version he's a very Genius edit of Captain commando.
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do you use photoshop for edit stage?
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http://www.mediafire.com/download/co5ig5c10rlvq40/Sagat_2+Eyes.rar
[Comment]
A Really Nice Edit, Must Likely....
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Shot in Vagina.
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snake from sintax's bootleg game,now is in game
this snake looks nice.
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O__________________________O. looks wonderful thanks for sharing.
Skunk (SFA3's A-ISM Styled) from Skunk Fu
in [ RELEASES ]
Posted
i have tested it and he is so Very Good. ! I must Give you an 500/10 for this splendide Char.