Jump to content

JokerintheButt

Member
  • Posts

    0
  • Joined

  • Last visited

Posts posted by JokerintheButt

  1.  

    well...
    Posted Image
    Posted Image
    kame-hame...
    Posted Image
    HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!
     
    this character comes from DBZ 2005 bootleg (anyway it's the hack of the orginal game,but the name of that game is unknown)
    emmm...I know that for this game are missing the hitsparks,but I will improve it...

     

    BOOTLEGHAMEHAMEHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA XD.

  2. Man, finally some update..........

     

    Custom MUGEN Characters WIPs -> MUGEN Characters 2000 Series:

    Custom SSFIV Abel WIP 2013-11-16

     

    Posted Image

     

    video preview:

    - if you have nicovideo account:  http://www.nicovideo.jp/watch/sm22267349?ref=search_key_video

    - if you don't have nicovideo account:  http://en.niconico.sarashi.com/?sm22267349

    - or download the preview MP4 video from my SkyDrive (in the same folder where the Custom_SSFIV_Abel_WIP_2013-11-16.zip resides, please see below)

    - 完成/done: normals, focus attacks, custom states, taunts, wins, loses, specials, supers

    - 未完成/to do: Ultras, more voices & sounds, A.I., bug fix/tweak, ?????

     

    related details:

    Since there are no 2D version SSFIV Abel sprites out yet, I continue to use my half-ass ripping skill to rip "sprites" from SSFIV.

    At least I am trying to make a Custom SSFIV Abel as much playable as possible in MUGEN 1.0.

    By the way, "Custom" means "Inaccurate"

    Credits:

    semicharmed - SSFIV sound rips

    Orbinaut (now Mr. I?) - SSFIV Cody and SSFIV Gouken MUGEN conversions

    Road Map:

    1. "sprites" rip

    2. SFF and ACT and AIR and SND files making

    3. CMD files making

    4. CNS files making - normals, focus attacks, custom states, taunts, wins, loses, specials, supers....etc.

    => open to public to beta-test, if test passes then move on....

    5. CNS files making - ultras

    => open to public to beta-test, if test passes then move on....

    6. tweaking issues and fixing bugs

    7. ???????????

    Custom SSFIV Abel MUGEN WIP progress report 2013-11-16:

    Road Map #1, #2, #3, #4:

    - SFF is done yet some VFXs are unimportant to rip and add as 100+ more "sprites" will only make MUGEN1.0 lag more and load longer......

    - AIR partially done for normals, focus attacks, custom states, taunts, wins, loses, specials, supers....etc.

    all get hit animations

    4 win poses

    2 lose poses

    6 Personal Actions

    - SND partially done for normals, focus attacks, custom states, taunts, wins, loses, specials, supers....etc.

    - CMD partially done for normals, focus attacks, custom states, taunts, wins, loses, specials, supers....etc.

    Forward Dash F, F

    Backward Dash B, B

    Normal Punches LP/MP/HP <=> x/y/z

    Normal Kicks LK/MK/HK <=> a/b/c

    * all standing normal punches and kicks have close-to-P2 versions

    Tai Otoshi Nage (Forward Throw) LP+LK or F, LP+LK

    Uchimata (Backward Throw) B, LP+LK

    Focus Attack MP+MK

    Personal Action HP+HK

    Unique Attacks

    Senkeri/Step Kick hold F, MK cancel it to Forward Dash upon P2's hit or block/guard

    Crouching Hard Kick (Sweep) hold D, MK the only SSFIV crouching roundhouse kick cancellable to specials, supers, ultras

    - CNS partially done for normals, focus attacks, custom states, taunts, wins, loses,....etc.

    Available normals cancellables:

    A) all standing and crouching normals cancellable to Focus Attack (FADC requiring and consuming power 500 out of 1000), except for:

    Senkeri/Step Kick

    far, HP

    far, HK

    -

    -

    B) standing LP, crouching LP, crouching LK cancellable to each other

    C) L/M/H punches and kicks cancellable:

    Senkeri/Step Kick -> Forward Dash cancellable to standing close LP

    Senkeri/Step Kick -> Forward Dash cancellable to standing close HP

    crouching LP cancellable to standing MK

    crouching LP cancellable to standing HP

    crouching LK cancellable to crouching MP

    standing close HK (the overhead hit only) cancellable to crouching MP

    -

    -

    D) Kara Throws

    -

    - CNS partially done for specials, supers....etc.

    Change of Direction (rekkas) D, DF, F, x/y/z 1st hit

    > F, x/y/z/a/b/c 2nd hit

    > F, x/y/z/a/b/c 3rd hit

    > B, x/y/z from F, x/y/z only 3rd hit ******* custom move, using an unused animation from SSFIVAE PC

    > B, a/b/c from F, a/b/c only 3rd hit ******* custom move, using an unused animation from SSFIVAE PC

    Sky Fall/Falling Sky F, D, DF, x/y/z ******* can hit P2 in air only

    Tornado Throw F, DF, D, DB, B, x/y/z

    Marseilles Roll F, D, DF, a/b/c

    Wheel Kick D, DB B, a/b/c

    EX specials => same specials commands with double punches or kicks; require and consume power = 250/1000

    Heartless (super move) F, D, DF, F, D, DF, x/y/z ******* requires and consumes power = 1000/1000

    Available specials and supers cancellables:

    A) some specials cancellable to Focus Attack (FADC requiring and consuming power 500 out of 1000):

    Change of Direction 1st hit

    Change of Direction 2nd hit

    -

    -

    B) some specials cancellable to super move (Heartless):

    Change of Direction 1st hit

    Change of Direction 2nd hit

    -

    -

    C) L/M/H normal punches and kicks cancellable to specials:

    standing far LP

    standing close LP (1st hit only)

    standing close MP (1st hit only)

    standing close HP (1st hit only)

    all crouching normals

    -

    -

    D) Kara Throws

    Kara Tornado Throw F, DF, D, DB, c, B, x/y/z

    ****** according to this YouTube video:

    ** All of the above normals/specials/supers properties are based on these SSFIV Abel online guides:

    http://www.eventhubs.com/guides/2008/jul/08/abel-street-fighter-4-character-guide/

    http://forums.eventhubs.com/viewtopic.php?f=15&t=6282

    http://forums.shoryuken.com/discussion/143901/the-complete-abel-guide

    http://forums.shoryuken.com/discussion/113099/abel-beginner-thread-it-takes-more-than-brute-strength

    http://forums.shoryuken.com/discussion/104537/abel-faqs-hitbox-videos

    To-do:

    - Ultra 1

    - Ultra 2

    - more voices & sounds

    - A.I.

    - bug fixes & tweaks

    - ????

    Download: https://skydrive.live.com/?lc=1033&mkt=en-US#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!421 -> Custom_SSFIV_Abel_WIP_2013-11-16.zip

    *** for those who have problem with SkyDrive, please download from here: http://www.mediafire.com/download/bdl5hlwbh7a169l/Custom_SSFIV_Abel_WIP_2013-11-16.zip

    for MUGEN 1.0 only.

    Custom_SSFIV_Abel.def - localcoord = 320,240

    (mugen.cfg - [Config] - GameWidth = 640 & GameHeight = 480)

    If you are interested in this of my Custom_SSFIV_Abel_WIP and if you are using Abel in your SSFIV, then please help me out by telling me what I have done wrong with him and what I shall do to correct and improve, thank you very much for your time!

    Finally Great Job. Man! :)

×
×
  • Create New...