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Yoshin222

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Posts posted by Yoshin222

  1. Hello to whoever reads this! I have been away from this site for a while, like, half a year while, but really want to get back in to Mugen in a big way. I want to create an SF3 interpretation of Akira Yuki from Virtua Fighter. So far, i only have one sprite near completion, so i'd like some help with rolling this along. Animation tips, notes about the SF3 Style, frame data would be god like. This is the sprite 

    sf3_attempt__akira_yuki_2__finished__by_

    Note that this isn't final, and it will change, but this is its current state. I like it, but i want to nail the SF3 style before going any further. This is just to show that i kind of have an idea on how it works but i still need improvement. Any help would be much appreciated!

  2. 1 hour ago, Ryon said:

    IF I remember correctly. Fighter Maker is a 3d fighting game engine for the PS1.

    You can essentially make your own 3D fighting game character's and put them against each other.

    When I saw it , it looked a bit limited.

     

    I know that much XD Like is it solely just for fun or is it similar to some of those devkit edition PS2s that were handed out? Like you can create actual games with it? I remember hearing that there was this version of the PS2 that came with software that could be used for the console to make games for it so i'm comparing this to that. I appreiate both of your replies but i still have an unanswered question could you help please if you could?

    Also fuck me i love that Vegita head bopping GIF XD

  3. On 12/24/2015 at 2:01 AM, AxSeeker said:

    You remind me of a friend named JedDragon. He makes characters from scratch to! By hand he created this character, and he's original to.

     

    go.php?u=R6xfqgL3rukq0rUSQG8uvFUVXmr1bhB

    There are so many ideas that could be done. There are 1,000+ ryus but hardly anything new.

    Here's a link if you wanna look at this more

    http://mugenmultiverse.fanbb.net/f55-dragon-sword

     

    There are others to

    This one is named bluestreak at Mugen Fighters Guild.

     

    bluestreaktemplate.png

    You could be like these guys, just saying.

     

    But at the very least, experiment with 1 sprite. What would you wear as a fighter? Would you use a sword, would you have a cape? Maybe a giant hammer? Or glasses? Maybe you're shorter or perhaps a giant! Who are your favorite fighters? perhaps you could use their ideas in yours. Solid snake eye patch with barefoot ryu, maybe you're a Somalian pirate!

     

    btw you need to copy the whole link to see images and upload them to a file image host site like imgur.com

     

     

    Here is a quick poorly edited version of some ideas you could see as a demonstration.

     

    efWquAB.png

     

    But im sure you have a better imagination. Give it a shot! See what you can do!

     

     

    Dude, its been a while. Life has happened and haven't been able to make much progress. That doesn't mean its stopped completely, i've redesigned the sprite decently, and have made it in two styles to test the waters. How do these look?

    4bF9FCJDABo7XeiMA

    wZUWxxvqxjY1JpGbA

  4. Ok i am really confused about this and the internet shows about as much info on this as DSPs brain cells. So in short, not a lot XD  I have no idea what the deal with these are. I use a software called 2D Fighter Maker, so is the PS version just a 3D version of that? If that's the case, can games be created/sold? I wouldn't think so but i don't know. I mean with my software it can so it would kind of make sense. On top of that, would it be possible to emulate that game and then change the files and the like so it can use custom models/sounds etc? Basically hack it? And the Kakuge-Yaro thing, what even is that? From what i can gather, the companies involved are pretty much gone, i can't find a single thing on Outback nor IPC Software, so what does that imply?

  5. Just now, AxSeeker said:

    You remind me of a friend named JedDragon. He makes characters from scratch to! By hand he created this character, and he's original to.

     

    go.php?u=R6xfqgL3rukq0rUSQG8uvFUVXmr1bhB

    There are so many ideas that could be done. There are 1,000+ ryus but hardly anything new.

    Here's a link if you wanna look at this more

    http://mugenmultiverse.fanbb.net/f55-dragon-sword

     

    There are others to

    This one is named bluestreak at Mugen Fighters Guild.

     

    bluestreaktemplate.png

    You could be like these guys, just saying.

     

    But at the very least, experiment with 1 sprite. What would you wear as a fighter? Would you use a sword, would you have a cape? Maybe a giant hammer? Or glasses? Maybe you're shorter or perhaps a giant! Who are your favorite fighters? perhaps you could use their ideas in yours. Solid snake eye patch with barefoot ryu, maybe you're a Somalian pirate!

     

    btw you need to copy the whole link to see images and upload them to a file image host site like imgur.com

     

     

    Here is a quick poorly edited version of some ideas you could see as a demonstration.

     

    efWquAB.png

     

    But im sure you have a better imagination. Give it a shot! See what you can do!

     

    Dude i genuinely love this advice. The only thing is, for some odd reason, the character i made IS what i would most likely be most comfortable wearing in a fight. I'll see what i can do though. I mean, genuinely i would wear my sleeveless Gi forever if i could it is seriously so damn comfortable XD Also give me a night and i'll come back to you on that. But in all truthful honesty, its not the fact that there are a 1000+ Ryus that irritates me. Its that most of them have the same art. Theres only so many Ryu sprites Capcom has created. I mean, take the KoF XIII Ryu that was unfortunately abandoned. Like many others, i was TOTALLY behind that. It was so cool to see a new artistic take on it. But as mentioned, it was unfortunately stopped. It was a damn shame, the art was genuinely awesome. Honestly, i consider this character to be something of a spiritual successor to that project. It looks similar, but at the same time its looking at it in a totally different way. There are cases where sprites have either been created or edited, but most of them are either recolors, a new idle stance and thats it, or just giving them one different feature like different gloves or anime hair. And it is PAINFULLY boring. Thats why i like my sprite so much and want to stick with the idea. I'm sorry if that comes across as ignorant or anything. I am genuinely taking what you say in to account. Hell, i'm working on an alternate version as we speak. Truthfully, i am massively thankful for the input. It helps me understand the perspective of others and theres a lot to be learned from that

     

  6. Just now, AxSeeker said:

    I recommend you do an original character rather than a Ryu knock off.

     

    Be creative here if you are doing this by hand and scratch then you might as well do something original because anyone can just play Ryu. Maybe even just modify your current sprite. Remove his gloves and shirt and keep the new palette. He could be a whole new character!

     

    Also sprites of this size are allowed since HD mugen and hi-res stuff exist now but the majority of mugen sprites and mugen characters are made with sprites literally this size.

    .Ryu_sprite.gif

     

     

    I recommend working with this smaller scale to save yourself time and effort. Doing sprites of that size hi-res will really limit you.

    Thanks dude, noted. At the same time, i'm slightly hesitant. I mean a 'knock off' can be done well to distinct itself from the source. For instance Ryo and Akira.  Ryo bears many similarities to Ryu, but i feel he has become his own character who just so happened to be based off of Ryu. From a visual standpoint, Akira is almost copy paste. However many things were done to make him unique. For instance his fighting style is almost nothing like Ryus (btw i intended to give him an original moveset anyway) and he was even expanded upon by the game giving him interests outside of fighting. Granted it was teaching a martial art but still XD I do completely agree on the size aspect though. Creating just one frame takes an eternity, so i think i'll downscale it no matter what. I originally intended to go in a similar direction to Akira truthfully. A 'Don't judge a book by its cover' type deal, have him look similar to Ryu, but having similarities essentially stop there. Due to being proficient in many martial arts myself, i truthfully based some of this character on myself. The design honestly started like 'I find Gis comfortable, mine is blue, i also like sleevless shirts. FUSIONN...HOOOO!' XD I have a ton of ideas for attacks and the like. I do sincerely appreciate the input.

    Also i just REALLY quickly drew up a rescaled version. No shading, just the outlines

     

    REjaerzvt5YNCfE4jQFe-REV_KjbF6rsueFdYcwi

  7. Greetings forums XD my name is Sandy Morrison. I am currently working on a fighting game, and have made decent progress. However, i think i need some help. I'm cyrrently working on my own original character (Specifically from an art perspective). The character may bear a lot of similarities to Ryu, i assure you that he has been sprited completely by yours truly. No base, no edit, no anything. I created him pixel by pixel, and while he may not completely finished in any way, i believe he is at least good enough to be shown in public XD. I have talked with a bunch of people on MUGEN Archive in order to improve his first sprite, and it has improved MASSIVELY thanks to their help. So, any opinions of frame 1? I'd appreciate the feedback from anyone reading this as i'd really love to hear your thoughts. I have a lot to learn, so it'd be beneficial to hear the opinions of those with more experience than me. Plus i want to get any problems killed early so i don't have to retread old ground if i find something that's massively wrong. Thank you for reading, and please leave your thoughts!

     

     

    https://goo.gl/photos/tGoKs4HP6mvuXa79A

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