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Xdegenerate

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Everything posted by Xdegenerate

  1. ok, cool... i'll give him a go when I complete what i've just started on (Zangief) and Chun-Li should be ready soon, too. Then i'll boot up mame aswell and check out Blade and see what I can do.
  2. Another three completed. http://maniac1075-mu...logspot.com.au/ would someone be able to either edit, or tell me how to change what .... well.... when Zangief does his bite or stomach pump, the opponent goes for the group 5001 when it should go for either 5000 or 5002? I have no idea how you change that?
  3. If you could that would be good. It's really just a matter of if you want the specials to be preformed the same way as the arcade. I just have no idea what his specials where? I could easily make a custom version, but as for being true to the original.... is anyone going to be able to tell the difference?
  4. Oops, sorry about that. Updated to the proper link. Reply to ZombieBrock. I plan to. I have already made Chun-Li, but I am getting someone to have a look at it because of a few glitches. Mostly just a fireball not working, but it's about 95% complete and I should be releasing it this week. Next will be Balrog and Zangief... but as for Blade... I am not all that familiarized with SFTM the game... I do have it on MAME and played it a bit, but not actually AS blade, so I will need to look into how he works and see if there is a character that he resembles that would work good for a sprite replacement, 'cause I wouldn't have a clue how to code it from scratch.
  5. It is a sprite swap of SagatZ made by "zamtong". Only glitch here is the low fireball isn't low enough, but apart from that, it's a lot better then the other crappy MKSagat that was released a few years back. http://maniac1075-mugen.blogspot.com.au/
  6. Originally it was Fido's E.Honda from SF2... I took that char and substituted the sprites from his to the ones of SF The Movie. However, because this is a sprite swap, and I am yet to learn coding and stuff like that, this works just as his Honda did. That means this Honda does not have all of his SFTM moves... and quite a few animations have not been included. Mostly taunts and such. But that move where Honda attacked with the slaps and the rolling around stuff unfortunately is not present. http://maniac1075-mugen.blogspot.com.au/
  7. This stage is a remake of the starting stage from Double Dragon II. I was making the original then through why not upgrade it to make it look a bit better? I cut off that side angle thing tho. http://maniac1075-mu...logspot.com.au/
  8. Huh? ALL: I just made an alternate nighttime version of this stage too with a few bits an pieces changed.
  9. I tried to make it longer, but I think there is a limit to how long it can be. I had to shorten the end of the right side where The Pit is. Plus, I haven't gotten around to working out how to make layers yet to put something in the foreground.
  10. This is an edit of whomever it was who made a Toyota car. I've just swapped sprites to make it the Delorean from BTTF. If I knew how to code I would make it better, but it's a rather shitty char that doesn't do much. I got the idea because the wheels of the original do not turn, so this flying delorean needs no wheels... not ones that spin anyway.... if I ever learn to make sounds, I will change them for this to something expected, rather then the sounds of the original Toyota from whatever the hell it's from? http://maniac1075-mugen.blogspot.com.au/
  11. I figured these stages might go nicely together one after the other, all joined together. Keep in mind, the above preview is only once section of the stage, the image above the one above is what the whole stage looks like, you can walk/run/fight from one end to the other. http://maniac1075-mugen.blogspot.com.au/
  12. This is my first Mugen character; Morpheus from Battle of Olympus. This was an easy edit, as Battle of Olympus was pretty much Zelda II (nes) only Link had become a character named Morpheus and it was set in ancient Greece. It is one of my favorite nes games, so it was only natural to add him to Mugen. It's not perfect, and I will work more on him, so consider it a beta. It's a sprite replacement of Link... I know, I know, I should learn how to go completely original, but I'm still in early stages of learning this stuff. http://www.mediafire.com/?8bgbgnhqp7ngbs1
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