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Forehead

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Posts posted by Forehead

  1. Hello guys and I found this cool website that has most of emulated games on the site. The roms in the site are free and are easy to play than rather to download them. it's a family friendly site where nearly everybody is just completely nice and respectful.You could also post review of games on places for others to comment on and like.

     

    Heres the link

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    http://www.vizzed.com/boards/profile.php?id=186529&profile=game&ref=186529

  2. Overall it sounds promising, or at least to me anyways lol. I'm actually glad Nintendo has been showing love for Luigi lately with Luigi's Mansion: Dark Moon and this. As someone who is a Luigi player, I'm happy. As for the Nabbit part, I'm not to thrilled with that. This is supposed to be challenging, and a game is not as fun without a good challenge, and I bet when you play as him it won't be as fun. Oh well, at least you can avoid playing as him and be a Toad instead if you are player 2.

    Yea, plus there making Mario & Luigi: Dream Team which also has alot to do with Luigi. Ahh Luigi is now getting more care isn't he?

  3. So from what I've heard from this DLC for the game, New Super Mario Bros. U, is that it will feature a new set of harder levels and many more features. The game includes Nabbit, a thieving rabbit who steals toad goods, as a playable character. Luigi practically kicked Mario out of the game so now Nabbit is in for replacement. Instead of making a good replacement, I think it's the dumbest idea I've heard from Nintendo SO FAR! How the f*ck do you expect them to make a character that's invincible to enemy attacks? That's like making a Batman game with Superman playable in it. Shit... this is just plain dumb. In all due respect, because Nabbit's in here means that EVERYONE would want play as this guy. I'm very frustrated of all the stupid casual shit they added to each and every new generation Mario game. I wish they fix this concept before releasing the damn thing

     

    So next, there adding more difficult levels, similar like they did with Super Mario 3D Land special worlds, with a 100 time limit. Basically, it'd be a race against the clock. Well, this is the only information I have. They will probably announce more info sooner on the next Nintendo Directs but I guess you should go check them out.

     

     

     

  4. I'm interested to see what the do with Samus tbh. Giving samus different beams could make for some interesting gameplay, hell I'd even take a fully charged beam = Ice Beam. I also want Morph Ball to not be so useless, and maybe they should think about actually incorporating her Space Jump, make it like the Corkscrew Attack in Prime 2: Ecchos, you have to press the buttom in a pattern or you fall. That'd add some actual skill to gameplay. I think Ness would be good to revamp too, he was utterly useless in Melee unless you go his midair back-A to hit properly, or the very tip of his bat. Other than that Ness was only good in team fights to stand on the sidelines and spam PK Thunder or PK Flash as a hazard. Jiggly Puff was good in Melee, I had mastered using her effectively enough that I could take down most people. Note- I've never played Brawl.

    Samus morph ball in melee and brawl was a little bit useless imo. Pretty much, the only way you could actually consider it kinda useful is if you spam it correctly, which it will still suck. I haven't played any Metroid games so I can't determine the beams or stuff like that.

     

    Ness back aerial has very good knockback in Melee. I'd use it as a nice finisher to my opponents as it is strong but downsides obviously come from it's very low range. Brawl's felt a little nerfed but well.

     

    Jigglypuff feels more like that crazy combo'er when used correctly and felt hard to annihilate during his/her attack streak. He's/She's dangerous to combat but at the same time is light which makes him/her less of a threat.

  5. Mario was in the G tier... I just couldn't believe this when I first witnessed Mario in the G tier. I've been maining Mario from melee to this game and learned Mario just sucks. His ranging for attacks suck, his recovery sucks, and  has very bad launch attacks (or knockback) and has plenty of attacks that are weak and selfish to use;For Example, FLUDD, Down tilt, Foward Aerial,Up Throw, Foward Throw,etc .Unless if your planning to use one of these moves, your most likely to lose your momentum on comboing. They may sometimes work at circumstances but I really don't suggest using them at all..

  6. Well since I have to admit, I like Kirby games and Sakurai did do one hell of a job with those games, Subspace Emmisary is good. I really love beating up those primids and loved the cutscenes for most characters. Just wished they had a bit more variety in enemies.

  7. "The balance of the characters' powers were previously only measured by Sakurai, but he will involve his staff more in this game to make sure the characters are competitively balanced."

     

    "Feeling that the series had found its target audience and introducing gimmicks would hinder rather than help the brand, Sakurai explained that he was thinking of ways to introduce a new, different experience, while retaining the frantic gameplay from previous installments"

     

    as seen on wikipedia.

  8. Why I say why the attack set is lackluster is because of how Yoshis attacks are pretty bland, boring, and nothing new. It feels like this is recycled as if a few months ago, I tried out a similar Yoshi that is somewhat worse than this one. And no, I'm not looking for flashy effects on the supers, I'm looking for better ones. The one where Yoshi swallows and turns the opponent into an egg and starts swinging it around looks a little bit dumb which could use a little more improvement on the way how it looks. The stampede attack is way too long and it is recommended to add less Yoshi's, hard to explain why but It is a good suggestion. He also needs more hypers such as that Yoshi Bomb attack, rather than the one when Yoshi simply just jumps..... A better suggestion for the Egg Roll hyper attack may be of how he could lay a few combo blows on opponent and than use the egg roll attack and which the attack must be less powerful in order to do this. The flame breath attack should probably be a bit bigger since how Yoshi in Super Mario 64 DS spews out fire twice the size but damage should be kept the way it is. Also, there should be a super where Yoshi uses the Egg Roll attack but is in twice the size, similar to the Special attack of Yoshi's in Mario Strikers Charged, and ram into the character.

     

     All I could think of for tonight. Maybe more suggestions tomorrow.

  9. The reason why Brawl's All -Star mode was "long" was becuase they made you fight all characters from each genre/series in order, I mean GOD DAMN IT! fighting all 3 of Red's Pokemon plus Jigglypuff and company!! also if you didn't notice there was a spawning issue glitch that Sakurai was clearly aware of. It took a character up to 2-5 minutes to spawn and fight.

     

    I hope SSB4's All-Star mode is like Melee's it was fast paced and I loved fighting the team of Mr.Game&Watch. and the Trophy was a different pallet of your character, Example you were playing as Marth and you get Marth's trophy but he's a different color. and more Trophy talk here but can we really get classic trophies like Melee? what the fuck kind of classic mode was that in Brawl?

    Brawl's classic mode wasn't so great. I hated how unfair it was to fight Giant characters alone where when being hit with a charged attack would END you in seconds. It becomes so stupid. I also hated the Master hand and Crazy hand battle for some reason but can't state it correctly.

  10. Give your reasons on why that you think that this will possibly happen.

    Now, since that characters in Brawl are somewhat balanced, don't you think bringing characters from Tekken and Soulcalibur  would be hard to try balancing those characters with the ones of Nintendo's characters? Well let's just say I could have a little hope on this character thing (A little!) and let's just see how it goes.

     

    And Zaibatsu, what I was trying to say how Sakurai felt how the Circle Pad Pro would make Kid Icarus Uprising unfair and how the controls of the game were "good the way they are" so instead, he wanted to allow the Circle Pad Pro for the use of Left handed people only. This is jacked up bullshit..

  11. Man, I hope those new Tekken and Soulcalibur characters don't become overpowered (which I highly suppose they would be)

     

    “It’s fun making new skills for new characters.”

    I have a bad feeling Sakurai is gonna mess up with the controls... *cough* exactly what he did *cough* to Kid Icarus Uprising *cough* Circle Pad Pro *wheeze* left handed...

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