Jump to content

sesdef

Member
  • Posts

    2
  • Joined

  • Last visited

Community Answers

  1. sesdef's post in Helper trouble.. was marked as the answer   
    Okay, I'm a huge dumbass.
    The problem I had was actually:
    ;ground.type = None
    Since it was set to None, of course the opponent wouldn't bother getting hit..
    Well, with that said, I'm off to do more things.. and hopefully stop making pointless threads. ,_,
    Thanks for the help!
    god this laptop sucks
  2. sesdef's post in Making Intro was marked as the answer   
    Alright you guys, thanks for everything. I figured it out.
    All I did was use a Helper.
    The helper was the running animation. Being a seperate statedef, I made a helper in the Intro statedef and pointed it towards the other one (running animation). I gave the helper a negative pos, then I went on to give the helper a velset (for running) and destroyself (once he stops running, he switches into his intro animation), and lastly made an empty frame of about 61 time in the Intro animation (in which the running animation takes place). And then, kirby was running in from the side of the screen.
    Once again, thank you guys.
    (Sorry for double-posting.)
×
×
  • Create New...