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Posts
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Posts posted by Colosse
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1 hour ago, Noside said:
The Sega Saturn sprites for this game are slightly better, guess there are no sprites ripped yet.
You're rather right but In fact I wanted to do a fullgame with Supermystery's DBZ chars, that was the first idea...
However in Sega Saturn version some hypermoves are strange lol & UB22 game got more sprites.
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What is this ?
A MUGEN compilation made by myself which reproduces the Dragon Ball Ultimate Batlle 22/27 PSX game, with some improvements
Special Thanks to Supermystery, Electrocaid, GohanSSM2 & G.o.D, without them this can't be possible. Check the disclaimer-credits file for more details.
Why an "EX" mention you'll ask me? because this game comes with some special guest :
Also comes with 3vs3 & 4vs4 for more crazyness :mad: :
Video demonstration:
https://www.youtube.com/watch?v=sQwpIgpGRec
Link = https://mega.nz/file/t1pklaZZ#uebTQIK96oCBUEpxe7Kf4ZgR3z8UrgmTl4CKTuQXt0Q
Enjoys
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Link of Captain Venom AI patch in video's description.
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40 minutes ago, electrocaid said:
Ze return of ze Colosse
More or less xD
Glad you liked x)
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AI & hitsparks added, some colisions boxes fixed, SFF file fixed in order to make more palettes.
Link = https://mega.nz/#!g8RhVQ4Q!7NWPNm6bjFQUWLjrFKHCYX3OqUeI2NyyZTTMDJ22HHw -
Old UB22 char, Old times...
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MUGEN DragonBall UB22
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Some things changes:
-AI activation more quick
-Better defense
-AI makes combos more easily.Link for the patch in video description.
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Piccolo vs his supposed subsitute in DBZ anime, aka Pikkon.
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Freezer 4th Form released, and Ginyu too. + Updated Freezer 3 forms (I used another tech for making death beam more dangerous).
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For the fingerbeam in the first hitdef remove fall = 1 and fall.recover = 0 and add forcenofall = 1 that will help me from falling to the ground, also add the forcenofall = 1 in the projectile code aswell
ok... I go to test this, thanks again^^
EDIT: morveover I found better transformation sprites, I have to update this. x)
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"2. C command can be spammed till p2 death, but does stop when power level = 0
3. Z command can be spammed til p2 death, should be nerfed damage, this apply to all forms"I know already this, without finding solution for now"4. finger beam could use some more damage" => same thing, p2 fall too quickly, dunno why.Thanks for feedback ^^ & if someone got suggestions for correcting this, I'll appreciate. glad you liked. -
credits to Son Goharotto Grim, Bonzai, Al and Z-Fighter for freezer form2 sprites
to BrunoSS/DarkKing, Trunks Trevelyan and Kopoloku for Dabura sprites
link in video's description -
I plan to release Dabura and maybe a Freezer 3 forms....
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colisions boxes fixed ( I think I fixed all this time)
no more black sprites used in game. -
like this, the post is better
btw, I think this char was already posted, not sure. thanks anyway.
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UB22 game sucked, but the sprites are very close to the anime
Glad you liked guys.
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ok, I just wanted to release it like that as a first step before a final version.
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-some colisions boxes to fix.
that's that I said....
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DragonBall Z vs Street Fighters (remake)
in [ FULL GAMES ]
Posted
One day I found an old DOS mugen compilation rather amazing & not too big...
I've decided to pump it a bit and convert it to winmugen, so here's the result.
I've overall added AI, & fixed some things...
here is a preview:
link to download: https://mega.nz/file/1h5xHS4A#-fgh21fKc81DIFKLFAL0ZIEM5jnsWyVrQ0d8X0E9kSA
Enjoy ^^