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dinggo649

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Posts posted by dinggo649

  1. I've been looking at how to convert low-res sprites into hi-res ones, and I came across a problem while editing Moriya's effects.

    For example, on Geese's palette, the blue and yellow effect colors reside at the top, while the character palette resides at the bottom.

    5e90Wdy.png

    But when I try to replace one of Moriya's low-res sprites with a hi-res one, the new effect's palette uses an entire grid of its own, while the character colors (and the low-res effect palette) exist on another grid.

    bQvVRs7.png

    So, my question is how do I go about having Moriya's character palette exist on the same grid as the hi-res effect's like Geese?

    I haven't been doing this for very long, so I wouldn't be surprised if I was missing something very basic/explained this poorly. I'm using GIMP to convert the effects and Fighter Factory 3 for the characters.

    EDIT: I've figured out how to make the effect palette less, well, ugly, but the original problem still stands.

  2. In my MUGEN, I noticed that one of my characters wasn't working (Ragna The Bloodedge by devilpp). I tried switching to 1.1b, but to no avail, despite the other characters working. Along with Ragna, Labrys by SXVector doesn't work either. :omg:Anyone know what's going on? 

    I'm also sorry if this is the wrong board for this. 

  3. Most shotoclones are simply lazy. Do some sprite decapitation, a bit of cover up, and you have your very own karate frankenstein!

    But there are some quality shotoclones out there that I've seen, and I hope that there are more that are awesome like the ones I rarely find.

    This is also a forum to show the absolute worst shotoclones, so that people don't have to taint their M.U.G.E.N with their presence.

    :extremeanger:  LET THE BATTLE BEGIN!

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