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y2alex

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Everything posted by y2alex

  1. [Statedef 191] type = S ctrl = 0 anim = 190 velset = 0,0 [State 191, 1] type = AssertSpecial trigger1 = time = [0,100] flag = Intro ;--------------------------------------------------------------------------- ; ’§”­‚Ì“®ì [Statedef 195] type = S movetype = I physics = S ctrl = 0 anim = 195 velset = 0,0 sprpriority = 2 [State 195, 1] type = PlaySnd trigger1 = animelem = 2 value = s0,4 channel = 1 [State 195, 2] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1 Not sure if the state 195 is apart is a part of the intro code.
  2. Hey guys, I have a character (Neodio by Baddarkness) whom after finishing up his intro is stuck in his frame, and doesnt get into his fighting stance animation until after the round officially starts. Does anyone know how to take this off so he immediately gets into his fighting stance.
  3. No, two player side is a personal preference. I used to always play on that side when I was a kid. Anyway, makes sense to just delete the bars but thanks for response.
  4. I have an issue where Umihei's SF3 character's powers bars are misaligned on the 2p (where I usually play on) Does anyone know how to fix this?
  5. Hey guys, ran into another minor snag. So sometimes after a character does an intro, let's say a run-in, the character would get into his standing stance and then like adjust itself after, like a frame cut. I guess you could say they're not aligned after their intro. Anyone know what I'm talking about/how to address the issue?
  6. Think it might be this actually, tried to find the states but no luck, wish there was an easier way to find it.
  7. Hey guys, some characters that I have their hitsparks show up just fine, but the occasionally a move or a counter would revert to the default hitspark for the screenpack. I'm wondering if there's anyway to fix this issue.
  8. This might be the best solution I'm gonna get for this. Thank you man, I appreciate your response. Gonna do some little experiments with your idea.
  9. Oh yeah have those, I just needed the site in case he's updated his stuff. I have no way of knowing otherwise. Thanks for the tip though, didn't realise the site had collections.
  10. Hey guys, anyone have Hanny's Voice patch made by songfu? Also's 9s Melty Blood's & BBB site seems to be down, does anyone have an altnerate link or this is down for good?
  11. Well I'm testing mr.big by ikaruga. His kof98 version. http://ikrgmugen.web.fc2.com/index.html
  12. Killed all Type = Pauses and Type = Superpause (whole code) and still no effect. Killed them one at a time still no change.
  13. Ok so I looked through the animation and nothing wrong there so its gotta be the code. However I'ms seeing stuff like pause, ignore pause, super pause. Which would be the code that typically does something like that? I checked intro, and preintro and don't see anything that does that either, then again Im super new to coding and might be staring right at the problem and not even know.
  14. Hey guys, so I'm trying to stop this pause effect that happens during the intro to ikaruga's kof98 characters. Right after the initial intro the character frames would pause while you choose which mode you wanna put them in. I want to make it so they don't pause and just continue on with the animations even while your picking their modes. Any way to do this?
  15. Hey does anyone know where to find voice patches for these girls? I found some on the slow step website, but only like a few.
  16. Hey guys, I'm trying to get access to these websites. Not sure if they're offline for good or just another web address but if anyone knows please share the link. Thanks!
  17. Hey guys, I can't find these two guys for the life of me. Hururu by hyperhiroro and Zero by Tightriam. If anyone has them can you share? Thanks guys.
  18. Thank you, I appreciate the share XD.
  19. Hey guys, I can't seem to access the characters on their website. It's giving me a service temporary available message. Anyone grabbed the updates?
  20. Ok nice, signed up. Confused as hell haha. Anyway is this updated frequently?
  21. Thanks a lot, man. EDIT: Seems like every time she hits her groove bars glitches up. You get that problem as well?
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