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RAHLONNIR

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Everything posted by RAHLONNIR

  1. On the tentacle move yes on the throw and one special where he pulls the enemy kinda like scorpions spear And on the floating skull yes that is his ship. I had this idea that he can pull the enemy inside the ship and fight there but with the stage zooming on 1.1 etc. There is a small chance of it happening. Cause I need to restrict the camera but it may conflict with super jumps etc. So maybe I'll remove it or make unique specials when it is summoned. ADDED NEW HITSPARKS(credits to AlexRedfish on DevianArt check him out his work is great) ADDED NEW THROW
  2. Shaolin Sham, I also kept the blue pallete, but it is a nightmare putting this one together It took a lot of motivation to continue this his sprites has 5 attacks 5 fucking attacks. I had to angle draw rotate and recycle. I just hope I can make a character out of this cause right now the animations look like shit. Added video in the first post
  3. Shaolin Sham, enjoy the character man ZombieBrock Shogun Of MFFA, I just updated and thanks in advance UPDATED 5/17/15 -FIXED INFINITES MP,LK AND ADDED BLUE CLSN DUE TO LONG REACH OF THE SWORD (thanks davismaximus) -ADDED NEW PORTRAITS(Awesome man, thanks Taybear) -FIXED MISSING CLSN AIR SHURIKEN -ADDED ADDITIONAL CUSTOM STATES -FIXED WIN FX BUG -ADDED MORE FRAMES TO TACHYON AIR STRIKE
  4. Brainiac WIP https://www.youtube.com/watch?v=CJiIpLwDlEE SCREENSHOT Things you need to know Movelist is 6 button style the x,y,z/a,b,c from stand to crouch combos etc. Just added a few moves like rolling while down by using forward or backward Recover in air using up Roll recover using fwd/back Z is the power attack and also the launcher while crouching Grab is fwd/back z depending where you want to throw
  5. UPDATED 5/17/15 -FIXED SPRITE PALETTE PROBLEM(credits to Alex Sinigaglia) -ADDED MORE AI CODES -ADDED WIN FX
  6. UPDATED 5/16/15 -FIXED AI TELEPORT SPAM -FIXED AI SUPERJUMP ON A BLOCKED LAUNCHER -FIXED AI HYPER LIMITATIONS -RANDOMIZE AI COMBO FINISH -ADDED X VEL FOR AI SUPERJUMP
  7. Thanks man I appreciate it Maybe problems w/ mediafire ? I just checked and link is fine
  8. UPDATED 5/15/15 -FIXED AI ACTIVATION DELAY(FROM CMD BASED TO 1.0)(thanks for the tip borewood) -FIXED DAMPENER(thanks for the tip borewood) -ADDED MORE AI CODES -FIXED LVL3 GUARDED HYPER BUG -ADDED X VEL FOR THE LVL3 HYPER CHAIN TO AVOID CORNERS p.s I'll just release my characters in v.09 so i can fix the issues from different feedbacks from here and other forums also beats having to flood the threads with different topics
  9. UPDATED 5/14/15 -FIXED AIR COMBOS -LOWERED DAMAGE USING 88% PER HIT REDUCTION(DAMPENER) -FIXED THE MISSING ANIM ON JUMP LIGHT KICK -ADDED MORE AI CODES
  10. Just woke up...... fixed the link sorry about that
  11. I really don't like releasing unfinished work but I need some feedback on my first character. You know to learn and shit Movelist is in the folder IMAGES PALS VIDEO https://www.youtube.com/watch?v=z-76gwobnhg DOWNLOAD http://rahlonnir.blogspot.com/2015/05/silver-samurai-v09.html If there are any bugs lemme know
  12. ADDED SILVER CYCLONE HYPER AND RE SIZED THE SHURIKEN 5/9/15
  13. Kunshomo, Thanks :) Lord M, I'll just release it when it is complete since I don't like releasing unfinished work but if you want to test it personally, I can pm it to you Added AI with one hyper but with complete basic moves 5/5/15 https://www.youtube.com/watch?v=z-76gwobnhg
  14. ADDED 1ST HYPER 5/4/15 FIVE STEP SILVER STRIKE
  15. Hellzone, thanks Added 2 new specials 5/2/15 TACHYON SHURIKEN(Projectile) SHADOW FADE(Teleport behind)
  16. TrinitroMan lol no man I'm gonna finish this one I just coded this last night so forgive any misplaced effects and whatnot but the basics are pretty solid and also the two specials I created seems to work better than the "child of the atom" game specials. Also the audio when he is winning is fucked up, don't worry it's only on the video. ADDED VIDEO 4/30/15 TACHYON STRIKE, MIST COUNTER AND THE GRAB + GAMEPLAY
  17. Silver Samurai WIP https://www.youtube.com/watch?v=eMtZyN7LBjc SCREENSHOTS Things you need to know Movelist is 6 button style the x,y,z/a,b,c from stand to crouch combos etc. Just added a few moves like rolling while down by using forward or backward Recover in air using up Z is the power attack and also the launcher while crouching Grab is fwd/back z depending where you want to throw Critical when your life is at 1/4 for my critical finishers which is like fatalities but all you need to do is grab someone when they are critical
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