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dragonrod

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Everything posted by dragonrod

  1. Thanks guys!! problem solved!!
  2. Hello Guys! I was working on something when an doubt just popped into my mind: How do I do an attack like an arch? I mean, the user is on the ground, jumps up into the air, makes the "arch", then falls, recognizes the floor and finally changes his animation in contact with it. I tried to explain the best way I can... Please, help me! :D
  3. UPDATED KROOKODILE! http://www.4shared.com/rar/DwsWL0U3ce/krookodile_v12.html Here's the list of updated things: • Earthquake damage has being decreased to 150 normally, and 30 when blocked; • The Sandstorm was changed to a "normal" hyper attack. Now it does 9 hit at maximum, can be blocked, it's much more faster, and krookodile is not able to regain control before it ends; • Stone Edge's blank point now have greater damage and throws the opponent into the main attack (the flying rocks); • Normal attacks don't deal damage on blocks anymore; • Infinite stomp, rage attack and dragon breath are no longer infinite; • Some questionable hitboxes have been removed; • Voices have been changed from anime bad sounds to Pokepark's game voices; • The blind point of medium and strong attacks have been fixed; • Now he have a Throw attack (as you can see in the picture; • Some other minor fixes!
  4. Hello every one I've being looking for some way to fix my krookodile's infinite dragon breath (projectile code), but, I've had no success... Also he have an infinite rage attack that I would fix. At a first moment I thought it was controlled by airjuggle, but I've discovered that it not it... So, please, help me! This is the only thing that is delaying the Krookodile V 1.2!
  5. Well... Hello everybody! I,ve seeing that my Krookodile had some (A LOT!!) things to do... First of all I've to say that I've being looking for and correcting all the bugs ans troubles people had found, so here goes the list of what I've done so far: Earthquake damage has being decreased to 150 normally, and 30 when blocked; The Sandstorm was changed to a "normal" hyper attack. Now it does 9 hit at maximum, can be blocked, it's much more faster, and krookodile is not able to regain control before it ends; Stone Edge's blank point now have greater damage and throws the opponent into the main attack (the flying rocks); Normal attacks don't deal damage on blocks anymore; Infinite stomp and dragon breath (light) are no longer infinite (I think... :s); Some questionable hitboxes have been removed. Things that need to be changed: Voices (Ricepidgeon said that they sounds like they were ripped from the anime... well, because they were... I tried to remove the bg sounds, but sound editing is a huge mystery to me, so, be patient); the blind point of medium and strong attacks (actually this was on purpose, so the player has to use the light attack to push the opponent, but if it don't worked as I thought, I'll fix it too; Throw (actually I've not done a throw attack, because I don't know how to do they... but if people are wanting it, I'll see what I can do...); Some other minor fixes. That's all for now, I hope you be patient with me, I'm new on this coding stuff...
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