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D The Red Cloak

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Posts posted by D The Red Cloak

  1. Hey guys, In case anyone actually stayed with this. I have to say that, I'm done.
    I felt like I've been keeping this whole project on life support for too long.
    Duck and Captain Papyrus are doing their own thing now and I'm the only one that seems to remind my remaining partner of this project.

     

    But that's not all, I have no passion for Mugen in general or any other project I have in the works, even my novel for months. I still do redesigns on my deviantart page, but nothing too productive. It's mostly that this year hasn't exactly brought me much joy, with whats going on in the world that makes it seem that we are getting closer and closer to the end.

     

    So until I get my mojo back, this will be the last update, unless Papyrus wants to continue without me.

  2. Now I have something, finally.

     

    I have the effects I will use for the Special Attacks done, and here they are:
    Hyakuretu Izungiri aka Cutting Hand
    nsOIAAK.gif

     

    Gokusatsu Jibakujin aka Harakiri & Firekiri with Hitsparks
    A61b2kW.gif
    Z0SJp1u.gif
    OSluZgQ.gif
    xvYffav.gif

     

    Yep I used KOFXIII's Leona, Mature (edited to look more blood-like) and K' effects.

  3. On 3/5/2016 at 3:29 AM, Captain Papyrus said:

    The portrait part is actually good, but I'm not fond of the naming part.

    My idea would be to have drawn logos in a style that fits the character.

    And I would use a screenpack trick in order to make the logos display correctly on both sides instead of your idea, which is quite messy, to be honest.

    Sorry for not responding sooner, The internet is getting incredibly spotty here and it's only at this time I can post anything without the internet immediately cutting off.

    Anyway, I can go with that Idea.

  4. 17 minutes ago, Captain Papyrus said:

    Wait, Amy is going to get Sawada's sepukku?

    Okay, I really hope somebody sprites her soon, because then I would take over the coding part immediately, simply for the novelty of having a character with Sawada's moveset.

    -That's what I have planned.

    -Actually I want to do the coding myself if that's alright with you.

  5. Update, I'm starting on Amy Ranboo, a bugged character from AV Bishoujo Senshi Girl Fighting.
    uYeXuRX.gif
    This is the basic look I decided to use.

     

    And Here are some moves I have planned for her. As for her and her brother, they have moves based on Sawada from Street Fighter The Movie The Game. Amy's is based on the Console version and her brother Johnny Ranboo is based on the Arcade version. There are gifs of the moves because I'm asking someone here if they could do it and I want to show how they look, as if I tried to make the sprites myself, they'd look downright horrible.

     

          D, DF, F + x - W. Hyakuretu Izungiri
          D, DF, F + y - S. Hyakuretu Izungiri
          D, DF, F + xy  - EX Hyakuretu Izungiri (uses 500 Energy)
          Note: Press x or y rapidly during the EX version to increase the number of hits.
    latest?cb=20110318044744

     

          D, DB, B + x - W. Gokusatsu Jibakujin
          D, DB, B + y - S. Gokusatsu Jibakujin
          D, DB, B + xy  - EX Gokusatsu Jibakujin (uses 500 Energy)
          Note: Normal versions stop projectiles, but the EX version can reflect projectiles back.
    latest?cb=20110318045632

     

          D, DF, F + a        - W. Lightning Kick
          D, DF, F + b       - S. Lightning Kick
          D, DF, F + ab      - EX Lightning Kick (uses 500 Energy)
          Note: EX version ends with a Rear Spin Kick.
    Basically Chun Li's own Lightning Kick.

     

          D, DB, B + a        - W. Ranboo Special
          D, DB, B + b       - S. Ranboo Special
          D, DB, B + ab      - EX Ranboo Special (uses 500 Energy)
          Note: The EX version of this attack allows Amy to pass through projectiles and is much faster than the previous two.
    latest?cb=20110318045825

     

    Anyone interested?

  6. On 2/7/2016 at 10:57 AM, MR.KIS-KIS said:

     

    One of the best pirate fighting game for the NES in which I play  

    My remixes some music tracks of this game.

     

    SFIV Pirate (KuaiDa ChuanShuo) - Choose Fighter Theme Remix

    SFIV Pirate (KuaiDa ChuanShuo) - Goho Li & Cliff Theme Remix

    I apologize for not responding sooner, as I genuinely thought for a while that no one would do this. But I have listened to these and I am very impressed! :)

    And don't worry Cap, They are MP3s.

  7. He seems to be okay with it since in his message, he said I could keep the sprites.

    But I was thinking that maybe I would do Cliff. Mostly for the reason that you have a lot of projects on your plate and I wanted to take some of the work off of you, But maybe after I got the basic gist of him done you can do a bit of tinkering.

  8. I have some unfortunate (probably old) news. DuckSS isn't going to be working with us anymore. Not because of anything bad between the three of us, but he is going to a university and he needs to study a lot, so he will have no time for MUGEN.

    I wish him the best of luck and I hope he succeeds.

    If anyone out there is interested in helping out with the Remake (such as spriting, music or coding) I more then welcome you to join.

  9. 1 hour ago, Mʀ. Stᴇal-Yoᴜʀ-Waifᴜ said:

    I really like this character alot, he is easy to pick up, he keeps you entertained, and he can seriously hold his own against all types of characters. I hope you update him with more moves and FX, or make more characters like this. I really want a good Retsu

    Glad you like it. As he is right now, that's all I'm doing for now. However, he will have more features when the SF4NES Remake Full Game is completed.

  10. 2 minutes ago, Ryoucchi said:

    ADR3No1.jpg

    Yes, nothing says Star Wars like a fat pink magical creature that turns people into candy and has the physiology of taffy... Though now that I think about it, replace Jar Jar with Buu in the Prequels would make the movies more amusing, as Buu does have the power to be a more useful ally then an annoying rabbit-lizard man.

  11. 23 hours ago, Ryoucchi said:

    5QZhhi8.jpg

    1. Jesus 3P0, you wanted to be in Episode 7 so badly that you jacked yourself up. (Note: I haven't seen Episode 7 yet, and I'm waiting for the DVD.)

    2. Doesn't Buzz look like Tweedle Dee / Tweedle Dum if he was a space man?

    3. Maul, you only needed the lower half replaced, you don't need to look like a cloaked Big O.

  12. Merry Christmas / Happy Holidays / Kwanzaa / Hanukkah to you all.

    After about a few months of nothing, I finally have something for the holidays. The Latest in the SF4NES Remake project.

    http://i63.tinypic.com/9ig4zk.png
    http://i63.tinypic.com/9vgpk6.png
    http://i63.tinypic.com/1fer9t.png
    http://i64.tinypic.com/xmiujt.png

    Link: http://www.mediafire.com/download/36oaow2xrod3by0/Chun-Fo-Moon.rar

     

    Edit 1:

    -Changed the Hittimes a bit.
    -Slowed down the projectiles and the Focus Attack.
    -Modified the Pushback on the light Counter.
    -Also I found out by removing the KFM.ai file, he becomes a bit more aggressive, so in case if he was to easy for you. That should be a plus.


    As always, please give any feedback that can improve him.

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