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fxfreitas

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Posts posted by fxfreitas

  1. Download the first public beta!, with four playable characters, and Boss-Only Sigma on Arcade Mode, but Overclock will be disabled. Please test it and show us any bug or issue in the game.


    The first post was updated as well

    Remember that is a beta release and may have bugs, we just want to know any issue found, to fix it asap.

  2. We opted to not make mavericks at start, because we want everything on 32 bits (no style clash) and because the humanoid characters are easier to handle, but if we have success releasing the game with the main roster, the next step will be make extra characters, and this includes mavericks, our first pick was Magma Dragoon for obvious reasons.

    If only people convert x1-3 mavericks to x4-6 style...

  3. Rods made a video showcasing command mission X, even with this character not being present on the first demo, is completed, and will be avalible on the game release

     

    And posting Alia early development, as you can see, she is based on X8 with some custom features and a full improved spritesheet, not only that but Zero is being reworked to fit the new systems and gameplay

    mugen046.png
    And last but not least almost all the sprites for the demo are done, we need only Zero stage and start to code the special features for the demo release. So as a spriter I am working on the upcoming characters, with some dedicated spriters helping, we managed to revamp Vile spritesheet
    stand.gifwalkV.gif
    So thats it I know that is not too much progress, but we are working hard, and hope you enjoy our work.
    See ya

  4. dcvdeve-7e835eba-e161-4760-8710-e8764ab2
    The Game is developed by AlexDX4, Rocklu, Rods. and me FXFreitas, with plans for 8 Playable characters for the first version, we are making it from scratch, with our own game-play and trying to get everything as balanced as possible.

     

     

    About the game-play, the hardest part of the development, was finally managed to balance it to fit in a fighting game and keep the essence of each character, thanks to months of testing and This Demo that still avalible but is far from the current progress, we improved and refined those characters based on the feedback of this old demo. If you wanna play it, be aware that characters are old betas and play very diferent now.
    All characters play at same way:
    Light Attack - Basic Light movement, quick and weak, you can combo it with any move
    Medium Attack - Basic Medium movement, balanced, you can combo it with any move except the light attack.
    Strong Attack/Launcher - Basic Strong movement, heavy and slower, you can combo it with most of super moves
    Personal Skill/Breaker - Personal skill is a unique move, normally the signature move of each character, Like X's Buster Shot.
    Dodge - A kind of phantom dash, you move forward with invincible frames and can avoid everything, be aware that you can't cancel it in other moves.
    Overclock/Overdrive - A Unique boost, you can use only if the overclock bar is on 50% or higher and, able to use a ultimate attack named Overdrive, i.e.: X wear a armor during the overclock period.
    Super Moves - Like any fighting game, you have shoryukens and sonic booms here and there, each character have your own set of supers, some characters share super moves, but we are trying at maximum to make them play differently.
    Hyper Move - All characters have a hyper move, that burns half of the power bar, during the overclock state the hyper move change on some characters.

     

    Playable Characters:
    X, Axl, Zero, Alia, Iris, Vile, Dynamo, Gate.
    dcvdgol-d98e54e5-cbac-4bcb-b7c3-a11bd626
    We have plans for more characters if the project get success. One of them is command mission X, that will be available only with the game release:

    Download the first public beta!, with four playable characters, and Boss-Only Sigma on Arcade Mode, but Overclock will be disabled. Please test it and show us any bug or issue in the game.

    https://www.youtube.com/watch?v=Aw_X9JsYAC0

    The first post was updated as well

    Remember that is a beta release and may have bugs, we just want to know any issue found, to fix it asap.

    For more Videos, Check AlexDX4 Channel.

  5. Ok Mr. Basara, I'll contact my friends and talk about your collection.

    rsrs we already have a Website with all creations, I need to talk with Alex about the register thing, but In same forum of Alex Creations, I have my owns too.

    I have my creations In mugenguild, and pão de mugen as well.

  6. Missing Character Ekkusu:

    An edit of Austin's X, part of Megaman Max Power (from mega mugen team)

    Link on Video Description (lol I'm looking for a preview because only found dead links and the last tentative to take a video the links comes together e.e)

     

  7. 2 hours ago, uaguilar said:

    What is the best megaman x here in general??   everytime ive downloaded one they been hella lacking in the moves and animation department.   could someone please just tell me which ones are the complete character with moves/supers/good animation

    Well, Depends of your gameplay style, Austin X isn't good at all... Looks more a WIP than a character

    DragonFaku is good gamelike

    Gustavo Carvalho and Tomislav Lukic are Edits of Nightmare X (Ard-Kiro), but very complete

    Ninja is a WIP

    My Version is Special Edited, very complete

     

    Ha I Remember Another Thing!

    Fusion Make 2 Megaman Characters, X and Zero gamelike but X is a WIP. The collecion only have Zero, but X is missing http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=item421

  8. @Basara-kun Eeehr More works for our staff:

    Art12345 made 2 Versions of X:

    Using GregarLink10's Sprites http://mugenfull.get-forum.com/t1302-hunter-x?highlight=hunter+X or http://megamugenbrasil.ucoz.com/forum/2-80-1

    Using iOS Sprites http://mugenfull.get-forum.com/t1170-megaman-x1-ios or http://megamugenbrasil.ucoz.com/forum/2-71-1

     

    I think Shircan Made a Blizzard Wolfang too, It in the same link of his other characters...

     

    This forum being very hard to load here reason for this double post, hope all get fixed *-*

  9. Mr. Basara, I know Some missing Characters.

    Blade Armor X and Ultimate Armor X made by Shircan (can be found in producciones andromeda) http://prodandromeda.ucoz.com/forum/6-1610-1

     

    Some Gustavo Carvalho Characters Still Missing (Can be found in Mugen Full Forum, obs.: some are just Edit of Nightmare X) This thread have some but not all are made by him just posted by him... http://mugenfull.get-forum.com/t1084-gustavos-all-chars#4918

     

    Art12345 (art1998) made a nice version of Zero http://mugenfull.get-forum.com/t1711-rmx8-zero#7620

     

    The author Megaman X4 is now named as Alex D. X4, he made some few more characters (Axl, Blaze Heatnix, Vile) http://megamugenbrasil.ucoz.com/forum/2-3-1

     

  10. One of AI activation commands is a usable command, or you changed something in ai controller (example: Command "AI" = a,b,z,x,s,c,z,U,D,a+b+c, this is a impossible command to do for a player, if you change this the character start the AI when you do the command).

    In mugen 1.0 tha AI controller is the "Ailevel >= 1", if AI level is >= (higher than or equal) 1, he enter in AI mode.

  11. Hi all, I'm Working again In other of my old projects, Zero X1, This version is a full Remake, reworking every made thing.

    Whats done?
    Basic Moves - 100%
    Basic Attacks - 95%
    Combos - 80%
    Supers, Hypers - 20%
    AI - 0%

    Will be released soon.

  12. New Release

    1.0 Only
    Video:
    http://youtu.be/yD5Y4MPgRM8

    Movelist:
    Stand
    X = Light Punch (X, X = Classic Left, Right)
    Y = Strong Punch (Push Enemy Back)
    Z = D-Buster
    A = Light Kick (Y+Y = Low, High Kick)
    B = Strong Kick (Knockdown)
    C = D-Blade (C, C do a blade combo)
    X During Dash = Dash Punch
    F, Y or Z = Throw
    D,DF,F,X = Alternate Dash Punch (come Close to Enemy)
    C during Dash = Dashing Blade (Blade combo starter)
    D,DF,F,C = Shield Blade (do Damage, Stops attacks and Projectiles)
    Crouching
    X = Light punch
    Y = Uppercut
    Z = D-Buster
    A = Low Kick
    B = Ground Pound (Kockdown)
    C = Boomerang Blade (Can't Move or attack during it but can recive damage, throw, etc the boomerang auto turn back when get a hit)
    Air
    X = Light Punch
    Y = Medium Punch
    Z = D-Buster
    A = Light Kick
    B = Medium Kick
    C = D-Blade
    D+Z = D-Buster (come Down and Turn into 2 projectiles)
    F+C = D-Blade (alt)
    Special Moves
    A+B = Super 1 (Hit the Ground and Raises Energy Waves in Full Screen)
    B+Y = Super 2 (Only in Air) Shots up and start a Projectile Storm, Dynamo can't shot during this move)
    C+Z = Super 3 (Throw many boomerangs in random directions, when then stop, they moves forward or backward crossing the scenario normal boomerangs condition applied but Dynamo is free to move and attack)

    DOWNLOAD

    "Please make a MIRROR I don't like to regiser..."

  13. Hello Everybody! I'm Back with a new Project, Dynamo, The Megaman X5 Sub-Boss
    First of All, He uses Original Game Sprites, and alot of customs (Thanks Alpha-X) With all in-game moves and 3 hyper moves, this character will be released soon...
    Preview:
    dynamo_progress_by_fxfreitas-d8x7q3e.png

    Video:
    http://youtu.be/yD5Y4MPgRM8

    Movelist:
    Stand
    X = Light Punch (X, X = Classic Left, Right)
    Y = Strong Punch (Push Enemy Back)
    Z = D-Buster
    A = Light Kick (Y+Y = Low, High Kick)
    B = Strong Kick (Knockdown)
    C = D-Blade (C, C do a blade combo)
    X During Dash = Dash Punch
    F, Y or Z = Throw
    D,DF,F,X = Alternate Dash Punch (come Close to Enemy)
    C during Dash = Dashing Blade (Blade combo starter)
    D,DF,F,C = Shield Blade (do Damage, Stops attacks and Projectiles)
    Crouching
    X = Light punch
    Y = Uppercut
    Z = D-Buster
    A = Low Kick
    B = Ground Pound (Kockdown)
    C = Boomerang Blade (Can't Move or attack during it but can recive damage, throw, etc the boomerang auto turn back when get a hit)
    Air
    X = Light Punch
    Y = Medium Punch
    Z = D-Buster
    A = Light Kick
    B = Medium Kick
    C = D-Blade
    D+Z = D-Buster (come Down and Turn into 2 projectiles)
    F+C = D-Blade (alt)
    Special Moves
    A+B = Super 1 (Hit the Ground and Raises Energy Waves in Full Screen)
    B+Y = Super 2 (Only in Air) Shots up and start a Projectile Storm, Dynamo can't shot during this move)
    C+Z = Super 3 (Throw many boomerangs in random directions, when then stop, they moves forward or backward crossing the scenario normal boomerangs condition applied but Dynamo is free to move and attack)

  14. My Second 100% Character (tell me if rtb uppercut not working properly)

    Video:

    http://www.youtube.com/watch?v=DRlev5H1mcg

     

    Link:

    http://www.4shared.com/rar/FtQb49vuce/Gaea.html

     

    Features:

    Custom Sprites;

    Short Ranged-Defensive-Type Character;

    Z-Saber And Punches/Kicks Combos; (punches will be fixed soon)

    3 Hypers;

    All Oficial Features of Original Armor (Except Wall Grab/kick/jump);

    Some of Megaman X: Rush to Battle Moves;

    Strong AI;

    1.0 Only.

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