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shinyagami got a reaction from Riku Minato in Ex Orochi Iori Final Edition [11/01/15]
Ex Orochi Iori Final Edition [11/01/15]
[information]
name = "EX-Orochi Iori"
displayname = "EX-Orochi Iori"
mugenversion = 1.0
author = "Jerzy"
Ultima edición = 11/01/15
This will be the final version of this character, maybe over time you add new things I have learned or have to repair some details that so far has not seen (which I doubt since and will improve and fix last details that had the character) yet, if that's the case will be minimal changes to the character.
[Latest Upgrades]
*Improved the Afterimage.
*Changed posters Dream / Super Cancel.
*Enhanced HSDM.
*New background HSDM.
*Added Maxcancel.
*New SDM and DM (One enhanced).
*New animation counter.
*Added striker and improved code (Ya should not have as many bugs).
*Changed all the effects of powers by the KOF XIII.
*Intros new battle. (One particularly when compared to the same character).
*Added Drivecancel system (a single stable system, but does the job).
*Improved the speed of the character as fixed some other details.
*New color palettes.
[Game systems]
*Counter system
*Ex moves!
*Pause
*Dream / Super cancel
*Effect K.O
*First Attack
*Perfect
*Danger
*Guard Crush
*Winner screen
*Intro screen
*Intro to lose / win Round 2
*HSDM personalized Fund
*Dodge efect
*LB System disappearance during HSDM, intros and winners
*Dodge cancel
*Fund 2k2 UM
*Striker (New)
*Max Cancel (New)
[Character Video]
http://www.youtube.com/watch?v=9XnURb4nh9U]www.youtube.com/watch?v=9XnURb4nh9U
[Thanks]
*Thanks to Darklos for letting me use your sprites of his Iori Flames and also allowing me to use some of the code of the character.
*The sprites of the new movements and lioness were taken from characters Ahuron
*The code was improved striker, use the code base Ryon Persaud (MFFA), I served pretty good code and tutorial has to improve more my code.
*Also Darek, Leandro, God Ryu, shammahomega and several more who helped me.
http://mugenshinyagami.blogspot.mx/p/char-mugen-ex-orochi-iori-130714.html
https://www.mediafire.com/folder/y635v5xr9vzu5/Edits_2014
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shinyagami got a reaction from Galvatron in [Mugen 1.0] [Mugen 1.1] Training Stage [640x480]
[Mugen 1.0] [Mugen 1.1] Training Stage [640x480]
[info] Name stage: Stage Training Creation date: 05.08.14 Mugen Version: 1.0 & 1.1 Author: Shin Yagami Latest version: 1.24.15 [Data Release 24/01/15] This scenario is both Mugen 1.0 and 1.1 below for details on each version. Mugen 1.0 Improved version of the previous "Training Stage", redrawn and improved. I did a little longer stage among other improvements. Mugen 1.1 Improved version of the previous "Training Stage", redrawn and improved. Contains a stable zoom. NOTA* If you do not like the zooming you have the following: 1. Look into the file Def stage section "Camera" and seeks the following and delete it zoomout = 0.6 zoomin = 1 2. In the same place but above seeks to: boundleft = -735 Change these numbers for these -1005 boundright = 735 Change these numbers for these 1005 boundhigh = -105 Change these numbers for these -300 3. Now look at the section "PlayerInfo" the following leftBound = -1230 Change these numbers for these -1290 rightbound = 1230 Change these numbers for these 1290 And presto! You already have the stage without the effect of Zoom. [Video del stage] http://www.youtube.com/watch?x-yt-cl=84503534&v=sLH4LgZ1z34&x-yt-ts=1421914688
[thanks] -Elecbyte and to use its stage0-720 as the basis for this scenario. -A Darek for good tutorial on how to program a good parallax. -A Dannel Casablancas as I serve your stage of Green House as a base for some improvements.
http://mugenshinyagami.blogspot.mx/p/stage-mugen-training-stage-190814-mugen.html
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shinyagami got a reaction from Mav3r1ck in Ex Orochi Iori Final Edition [11/01/15]
Ex Orochi Iori Final Edition [11/01/15]
[information]
name = "EX-Orochi Iori"
displayname = "EX-Orochi Iori"
mugenversion = 1.0
author = "Jerzy"
Ultima edición = 11/01/15
This will be the final version of this character, maybe over time you add new things I have learned or have to repair some details that so far has not seen (which I doubt since and will improve and fix last details that had the character) yet, if that's the case will be minimal changes to the character.
[Latest Upgrades]
*Improved the Afterimage.
*Changed posters Dream / Super Cancel.
*Enhanced HSDM.
*New background HSDM.
*Added Maxcancel.
*New SDM and DM (One enhanced).
*New animation counter.
*Added striker and improved code (Ya should not have as many bugs).
*Changed all the effects of powers by the KOF XIII.
*Intros new battle. (One particularly when compared to the same character).
*Added Drivecancel system (a single stable system, but does the job).
*Improved the speed of the character as fixed some other details.
*New color palettes.
[Game systems]
*Counter system
*Ex moves!
*Pause
*Dream / Super cancel
*Effect K.O
*First Attack
*Perfect
*Danger
*Guard Crush
*Winner screen
*Intro screen
*Intro to lose / win Round 2
*HSDM personalized Fund
*Dodge efect
*LB System disappearance during HSDM, intros and winners
*Dodge cancel
*Fund 2k2 UM
*Striker (New)
*Max Cancel (New)
[Character Video]
http://www.youtube.com/watch?v=9XnURb4nh9U]www.youtube.com/watch?v=9XnURb4nh9U
[Thanks]
*Thanks to Darklos for letting me use your sprites of his Iori Flames and also allowing me to use some of the code of the character.
*The sprites of the new movements and lioness were taken from characters Ahuron
*The code was improved striker, use the code base Ryon Persaud (MFFA), I served pretty good code and tutorial has to improve more my code.
*Also Darek, Leandro, God Ryu, shammahomega and several more who helped me.
http://mugenshinyagami.blogspot.mx/p/char-mugen-ex-orochi-iori-130714.html
https://www.mediafire.com/folder/y635v5xr9vzu5/Edits_2014
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shinyagami got a reaction from Krypto 'SAM' saiyaN in Ex Orochi Iori Final Edition [11/01/15]
Ex Orochi Iori Final Edition [11/01/15]
[information]
name = "EX-Orochi Iori"
displayname = "EX-Orochi Iori"
mugenversion = 1.0
author = "Jerzy"
Ultima edición = 11/01/15
This will be the final version of this character, maybe over time you add new things I have learned or have to repair some details that so far has not seen (which I doubt since and will improve and fix last details that had the character) yet, if that's the case will be minimal changes to the character.
[Latest Upgrades]
*Improved the Afterimage.
*Changed posters Dream / Super Cancel.
*Enhanced HSDM.
*New background HSDM.
*Added Maxcancel.
*New SDM and DM (One enhanced).
*New animation counter.
*Added striker and improved code (Ya should not have as many bugs).
*Changed all the effects of powers by the KOF XIII.
*Intros new battle. (One particularly when compared to the same character).
*Added Drivecancel system (a single stable system, but does the job).
*Improved the speed of the character as fixed some other details.
*New color palettes.
[Game systems]
*Counter system
*Ex moves!
*Pause
*Dream / Super cancel
*Effect K.O
*First Attack
*Perfect
*Danger
*Guard Crush
*Winner screen
*Intro screen
*Intro to lose / win Round 2
*HSDM personalized Fund
*Dodge efect
*LB System disappearance during HSDM, intros and winners
*Dodge cancel
*Fund 2k2 UM
*Striker (New)
*Max Cancel (New)
[Character Video]
http://www.youtube.com/watch?v=9XnURb4nh9U]www.youtube.com/watch?v=9XnURb4nh9U
[Thanks]
*Thanks to Darklos for letting me use your sprites of his Iori Flames and also allowing me to use some of the code of the character.
*The sprites of the new movements and lioness were taken from characters Ahuron
*The code was improved striker, use the code base Ryon Persaud (MFFA), I served pretty good code and tutorial has to improve more my code.
*Also Darek, Leandro, God Ryu, shammahomega and several more who helped me.
http://mugenshinyagami.blogspot.mx/p/char-mugen-ex-orochi-iori-130714.html
https://www.mediafire.com/folder/y635v5xr9vzu5/Edits_2014
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shinyagami got a reaction from Sete in Ex Orochi Iori Final Edition [11/01/15]
Ex Orochi Iori Final Edition [11/01/15]
[information]
name = "EX-Orochi Iori"
displayname = "EX-Orochi Iori"
mugenversion = 1.0
author = "Jerzy"
Ultima edición = 11/01/15
This will be the final version of this character, maybe over time you add new things I have learned or have to repair some details that so far has not seen (which I doubt since and will improve and fix last details that had the character) yet, if that's the case will be minimal changes to the character.
[Latest Upgrades]
*Improved the Afterimage.
*Changed posters Dream / Super Cancel.
*Enhanced HSDM.
*New background HSDM.
*Added Maxcancel.
*New SDM and DM (One enhanced).
*New animation counter.
*Added striker and improved code (Ya should not have as many bugs).
*Changed all the effects of powers by the KOF XIII.
*Intros new battle. (One particularly when compared to the same character).
*Added Drivecancel system (a single stable system, but does the job).
*Improved the speed of the character as fixed some other details.
*New color palettes.
[Game systems]
*Counter system
*Ex moves!
*Pause
*Dream / Super cancel
*Effect K.O
*First Attack
*Perfect
*Danger
*Guard Crush
*Winner screen
*Intro screen
*Intro to lose / win Round 2
*HSDM personalized Fund
*Dodge efect
*LB System disappearance during HSDM, intros and winners
*Dodge cancel
*Fund 2k2 UM
*Striker (New)
*Max Cancel (New)
[Character Video]
http://www.youtube.com/watch?v=9XnURb4nh9U]www.youtube.com/watch?v=9XnURb4nh9U
[Thanks]
*Thanks to Darklos for letting me use your sprites of his Iori Flames and also allowing me to use some of the code of the character.
*The sprites of the new movements and lioness were taken from characters Ahuron
*The code was improved striker, use the code base Ryon Persaud (MFFA), I served pretty good code and tutorial has to improve more my code.
*Also Darek, Leandro, God Ryu, shammahomega and several more who helped me.
http://mugenshinyagami.blogspot.mx/p/char-mugen-ex-orochi-iori-130714.html
https://www.mediafire.com/folder/y635v5xr9vzu5/Edits_2014