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shinyagami

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  1. Upvote
    shinyagami got a reaction from Riku Minato in Ex Orochi Iori Final Edition [11/01/15]   
    Ex Orochi Iori Final Edition [11/01/15]



     



     
    [information]
     
    name = "EX-Orochi Iori"
    displayname = "EX-Orochi Iori"
    mugenversion = 1.0
    author = "Jerzy"
    Ultima edición = 11/01/15
     
    This will be the final version of this character, maybe over time you add new things I have learned or have to repair some details that so far has not seen (which I doubt since and will improve and fix last details that had the character) yet, if that's the case will be minimal changes to the character. 

     
    [Latest Upgrades]
     
    *Improved the Afterimage.
    *Changed posters Dream / Super Cancel.
    *Enhanced HSDM.
    *New background HSDM.
    *Added Maxcancel.
    *New SDM and DM (One enhanced).
    *New animation counter.
    *Added striker and improved code (Ya should not have as many bugs).
    *Changed all the effects of powers by the KOF XIII.
    *Intros new battle. (One particularly when compared to the same character).
    *Added Drivecancel system (a single stable system, but does the job).
    *Improved the speed of the character as fixed some other details.
    *New color palettes.

     
    [Game systems]
     
    *Counter system
    *Ex moves!
    *Pause
    *Dream / Super cancel
    *Effect K.O
    *First Attack
    *Perfect
    *Danger
    *Guard Crush
    *Winner screen
    *Intro screen
    *Intro to lose / win Round 2
    *HSDM personalized Fund
    *Dodge efect
    *LB System disappearance during HSDM, intros and winners
    *Dodge cancel
    *Fund 2k2 UM
    *Striker (New)
    *Max Cancel (New)
     

     
    [Character Video]
     
      http://www.youtube.com/watch?v=9XnURb4nh9U]www.youtube.com/watch?v=9XnURb4nh9U



     
    [Thanks]
     
    *Thanks to Darklos for letting me use your sprites of his Iori Flames and also allowing me to use some of the code of the character. 
    *The sprites of the new movements and lioness were taken from characters Ahuron
    *The code was improved striker, use the code base Ryon Persaud (MFFA), I served pretty good code and tutorial has to improve more my code.
    *Also Darek, Leandro, God Ryu, shammahomega and several more who helped me.

     
     

    http://mugenshinyagami.blogspot.mx/p/char-mugen-ex-orochi-iori-130714.html
    https://www.mediafire.com/folder/y635v5xr9vzu5/Edits_2014
  2. Upvote
    shinyagami got a reaction from Galvatron in [Mugen 1.0] [Mugen 1.1] Training Stage [640x480]   
    [Mugen 1.0] [Mugen 1.1] Training Stage [640x480]

      [info] Name stage: Stage Training Creation date: 05.08.14 Mugen Version: 1.0 & 1.1 Author: Shin Yagami Latest version: 1.24.15   [Data Release 24/01/15]   This scenario is both Mugen 1.0 and 1.1 below for details on each version.   Mugen 1.0   Improved version of the previous "Training Stage", redrawn and improved. I did a little longer stage among other improvements.   Mugen 1.1   Improved version of the previous "Training Stage", redrawn and improved. Contains a stable zoom.   NOTA*   If you do not like the zooming you have the following:   1. Look into the file Def stage section "Camera" and seeks the following and delete it   zoomout = 0.6 zoomin = 1   2. In the same place but above seeks to:   boundleft = -735 Change these numbers for these -1005 boundright = 735 Change these numbers for these 1005 boundhigh = -105 Change these numbers for these -300   3. Now look at the section "PlayerInfo" the following   leftBound = -1230 Change these numbers for these -1290 rightbound = 1230 Change these numbers for these 1290   And presto! You already have the stage without the effect of Zoom.   [Video del stage] http://www.youtube.com/watch?x-yt-cl=84503534&v=sLH4LgZ1z34&x-yt-ts=1421914688
      [thanks]   -Elecbyte and to use its stage0-720 as the basis for this scenario. -A Darek for good tutorial on how to program a good parallax. -A Dannel Casablancas as I serve your stage of Green House as a base for some improvements.  
    http://mugenshinyagami.blogspot.mx/p/stage-mugen-training-stage-190814-mugen.html
  3. Upvote
    shinyagami got a reaction from Mav3r1ck in Ex Orochi Iori Final Edition [11/01/15]   
    Ex Orochi Iori Final Edition [11/01/15]



     



     
    [information]
     
    name = "EX-Orochi Iori"
    displayname = "EX-Orochi Iori"
    mugenversion = 1.0
    author = "Jerzy"
    Ultima edición = 11/01/15
     
    This will be the final version of this character, maybe over time you add new things I have learned or have to repair some details that so far has not seen (which I doubt since and will improve and fix last details that had the character) yet, if that's the case will be minimal changes to the character. 

     
    [Latest Upgrades]
     
    *Improved the Afterimage.
    *Changed posters Dream / Super Cancel.
    *Enhanced HSDM.
    *New background HSDM.
    *Added Maxcancel.
    *New SDM and DM (One enhanced).
    *New animation counter.
    *Added striker and improved code (Ya should not have as many bugs).
    *Changed all the effects of powers by the KOF XIII.
    *Intros new battle. (One particularly when compared to the same character).
    *Added Drivecancel system (a single stable system, but does the job).
    *Improved the speed of the character as fixed some other details.
    *New color palettes.

     
    [Game systems]
     
    *Counter system
    *Ex moves!
    *Pause
    *Dream / Super cancel
    *Effect K.O
    *First Attack
    *Perfect
    *Danger
    *Guard Crush
    *Winner screen
    *Intro screen
    *Intro to lose / win Round 2
    *HSDM personalized Fund
    *Dodge efect
    *LB System disappearance during HSDM, intros and winners
    *Dodge cancel
    *Fund 2k2 UM
    *Striker (New)
    *Max Cancel (New)
     

     
    [Character Video]
     
      http://www.youtube.com/watch?v=9XnURb4nh9U]www.youtube.com/watch?v=9XnURb4nh9U



     
    [Thanks]
     
    *Thanks to Darklos for letting me use your sprites of his Iori Flames and also allowing me to use some of the code of the character. 
    *The sprites of the new movements and lioness were taken from characters Ahuron
    *The code was improved striker, use the code base Ryon Persaud (MFFA), I served pretty good code and tutorial has to improve more my code.
    *Also Darek, Leandro, God Ryu, shammahomega and several more who helped me.

     
     

    http://mugenshinyagami.blogspot.mx/p/char-mugen-ex-orochi-iori-130714.html
    https://www.mediafire.com/folder/y635v5xr9vzu5/Edits_2014
  4. Upvote
    shinyagami got a reaction from Krypto 'SAM' saiyaN in Ex Orochi Iori Final Edition [11/01/15]   
    Ex Orochi Iori Final Edition [11/01/15]



     



     
    [information]
     
    name = "EX-Orochi Iori"
    displayname = "EX-Orochi Iori"
    mugenversion = 1.0
    author = "Jerzy"
    Ultima edición = 11/01/15
     
    This will be the final version of this character, maybe over time you add new things I have learned or have to repair some details that so far has not seen (which I doubt since and will improve and fix last details that had the character) yet, if that's the case will be minimal changes to the character. 

     
    [Latest Upgrades]
     
    *Improved the Afterimage.
    *Changed posters Dream / Super Cancel.
    *Enhanced HSDM.
    *New background HSDM.
    *Added Maxcancel.
    *New SDM and DM (One enhanced).
    *New animation counter.
    *Added striker and improved code (Ya should not have as many bugs).
    *Changed all the effects of powers by the KOF XIII.
    *Intros new battle. (One particularly when compared to the same character).
    *Added Drivecancel system (a single stable system, but does the job).
    *Improved the speed of the character as fixed some other details.
    *New color palettes.

     
    [Game systems]
     
    *Counter system
    *Ex moves!
    *Pause
    *Dream / Super cancel
    *Effect K.O
    *First Attack
    *Perfect
    *Danger
    *Guard Crush
    *Winner screen
    *Intro screen
    *Intro to lose / win Round 2
    *HSDM personalized Fund
    *Dodge efect
    *LB System disappearance during HSDM, intros and winners
    *Dodge cancel
    *Fund 2k2 UM
    *Striker (New)
    *Max Cancel (New)
     

     
    [Character Video]
     
      http://www.youtube.com/watch?v=9XnURb4nh9U]www.youtube.com/watch?v=9XnURb4nh9U



     
    [Thanks]
     
    *Thanks to Darklos for letting me use your sprites of his Iori Flames and also allowing me to use some of the code of the character. 
    *The sprites of the new movements and lioness were taken from characters Ahuron
    *The code was improved striker, use the code base Ryon Persaud (MFFA), I served pretty good code and tutorial has to improve more my code.
    *Also Darek, Leandro, God Ryu, shammahomega and several more who helped me.

     
     

    http://mugenshinyagami.blogspot.mx/p/char-mugen-ex-orochi-iori-130714.html
    https://www.mediafire.com/folder/y635v5xr9vzu5/Edits_2014
  5. Upvote
    shinyagami got a reaction from Sete in Ex Orochi Iori Final Edition [11/01/15]   
    Ex Orochi Iori Final Edition [11/01/15]



     



     
    [information]
     
    name = "EX-Orochi Iori"
    displayname = "EX-Orochi Iori"
    mugenversion = 1.0
    author = "Jerzy"
    Ultima edición = 11/01/15
     
    This will be the final version of this character, maybe over time you add new things I have learned or have to repair some details that so far has not seen (which I doubt since and will improve and fix last details that had the character) yet, if that's the case will be minimal changes to the character. 

     
    [Latest Upgrades]
     
    *Improved the Afterimage.
    *Changed posters Dream / Super Cancel.
    *Enhanced HSDM.
    *New background HSDM.
    *Added Maxcancel.
    *New SDM and DM (One enhanced).
    *New animation counter.
    *Added striker and improved code (Ya should not have as many bugs).
    *Changed all the effects of powers by the KOF XIII.
    *Intros new battle. (One particularly when compared to the same character).
    *Added Drivecancel system (a single stable system, but does the job).
    *Improved the speed of the character as fixed some other details.
    *New color palettes.

     
    [Game systems]
     
    *Counter system
    *Ex moves!
    *Pause
    *Dream / Super cancel
    *Effect K.O
    *First Attack
    *Perfect
    *Danger
    *Guard Crush
    *Winner screen
    *Intro screen
    *Intro to lose / win Round 2
    *HSDM personalized Fund
    *Dodge efect
    *LB System disappearance during HSDM, intros and winners
    *Dodge cancel
    *Fund 2k2 UM
    *Striker (New)
    *Max Cancel (New)
     

     
    [Character Video]
     
      http://www.youtube.com/watch?v=9XnURb4nh9U]www.youtube.com/watch?v=9XnURb4nh9U



     
    [Thanks]
     
    *Thanks to Darklos for letting me use your sprites of his Iori Flames and also allowing me to use some of the code of the character. 
    *The sprites of the new movements and lioness were taken from characters Ahuron
    *The code was improved striker, use the code base Ryon Persaud (MFFA), I served pretty good code and tutorial has to improve more my code.
    *Also Darek, Leandro, God Ryu, shammahomega and several more who helped me.

     
     

    http://mugenshinyagami.blogspot.mx/p/char-mugen-ex-orochi-iori-130714.html
    https://www.mediafire.com/folder/y635v5xr9vzu5/Edits_2014
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