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Posts
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Posts posted by FastFlash
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6 hours ago, RyochiReturns said:
Doesn't work for 1.0 due to the invalad camarazoom in statedef 3000 error. could you make a 1.0 patch for her?
Thanks for letting me know, I added a link for the 1.0 version to the first post
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Screenshots:
Additional credits to:
Dampir
CVSArtist
Kenshiro99
Choujin
P.O.T.S
Cybaster
Nexus GamesDOWNLOAD (1.1): http://www.mediafire.com/file/lilyknnuyry0szj/Taki.rar
DOWNLOAD (1.0):http://www.mediafire.com/file/2khx0duuc053csj/Taki(1.0).rar
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Dragon Ball Z - Super Butouden Legends.
This game is based off the old Super Butouden and Hyper Dimension games for the snes. The game play is standard stuff, powerbars, 1 match, two rounds, run, air dashes, double jump.
6 buttons: x for punch, a for kick, b is power charge and y is special attack, a melee attack unique to the character (i.e Piccolo's dash kick; Vegeta's fireball barrage), plus z and c are used in team mode for assist and tag, respectively. Each character has 3-5 specials and 1-2 "Z Specials" (basically EX moves; i.e Goku's teleport kamehameha) that cost half the powerbar and 1 "Z Counter" that costs a third; Finally, each character has a unique ultimate move that costs the entire powerbar.Screenshots:
This download contains 10 characters and 10 stages. Keep in mind that this is a demo/alpha/beta/whatever; any feedback/bug reports are welcome.
DOWNLOAD:
http://www.mediafire.com/file/4kgp1dh9uu8ui4g/DBZ+SB+Legends.rarAdditional Credits:
BIRD
Ryon
Komodo
Chrono Strife
Neocide
Bardock
CozySquirtle
UnoShe
TapionMG
Sprite Database
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48 minutes ago, AxSeeker said:
He needs some work, KFM was able to beat him, i recommend a harder A.I. The FXs are awesome! The specials are ok. His combos are fun and good. I recommend you have his charging move do a little push back, since kfm can just walk through it right now and punch vegeta in the face easily. I don't like how for every special his energy meter runs out and yopu have to charge up every time to just use a special attack. The meter should only be for hypers/super in my opinion. I advise against the dr.doom method.
Thank you for the release, these sprites go great with these moves and fxs and gameplay! I hope to see more! This reminds me of Nappa and 18 from TheAnswer.
Thanks a lot! =)
Charging move? Which move are you talking about?
His specials don't need energy meter to do... Are you talking about his EX Specials?
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Screenshots:
Copied from the ReadMe:
Here I'll explain the system:a - Light combo
b - Medium combo
c - Strong Combo
x - Power charge
y - Taunt
z - Dodge
Combos can be mixed up!
For example:
a,a,b,b
First two hits of light combo ---> Two hits of medium combo
You can throw some Dial Combos into the mix too!
And you can also combo from standing attacks into
crouching attacks and vice versa!If you sucessfully dodge the oponnent's attacks, you can
press any of the combo keys to counter right away!If your guard meter runs out, you'll be guard crushed!
During this state you are vulnerable to attacks!Ex specials are done by inputing the special command and
pressing "X" plus the last key of the special motion:Example:
Explosion Grab: Down, Forward, AEX Explosion Grab: Down, Forward, A+X
Hit "Start" ingame to see a list of all of the character's
dial combos, specials and supers.Additional credits to:
Boryema: He made the original EB Vegeta sff (I took the sprites
from his sff)
Omegapsycho: I copied his movelist code
P.O.T.S: I copied his damage dampener code
O Ilusionista, Team Z2, Kenshiro99, Baby Bonnie Hood, Veanko,
Gladiacloud and Ryon: I took some effects from their characters
You guys rock!
If I used something from you and you are not on this list
then let me know!And a big thank you to Akira Toryama for making Dragonball
and Arc Systems for making this game!TESTED ONLY IN MUGEN 1.1! Let me know if it doesn't work in other versions!
DOWNLOAD:
http://www.mediafire.com/download/5c4bijxxli4b3sj/Vegeta.rar -
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Fixed a problem with the big portrait! Please re-download
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-Missing a hitbox from his "jump start" frame.
-Slide Kick is an infinite (Needs crazy-ass timing, but I got up to 8 hits).
-This could have been better as a beam/projectile attack instead of "pushing the air".
-For a Beta, he feels like an alpha. No, I'm not saying that to insult you, I'm saying that because as of now, he feels... empty (Default sounds from KFM, default hitsounds, and the fact that his throw "morphs" him into KFM at one point).
-Will fix
-Will fix
-I'm probably going to replace that move
-Like I said, I won't be able to work on him much for the next few weeks, so I pretty much just released what I had =P
Thanks for the feedback!
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quick question? is it 1.1 because when i uploaded it in mugen 1.0 it crashed & said it couldnt load the Sff , if u adressed this that it was 1.1 in a WIP topic , than disregard the question
Re-download it, I keep forgetting to not save the sff as mugen 1.1 version =P
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Since I probably won't be able to work on this char much in the following weeks, I decided to release a BETA and try to get some feedback on what I have now:
Screenies:
DOWNLOAD: http://www.mediafire.com/download/rcm0kd5067d7c57/gohan.zip
X and Y are light and strong punch, respectively
A and B is the same but for kicks
Z is heavy attack and C is used for dodge
Press Z after you dodge an attack to counter
Start is used for taunting, which gives you an attack boost for about 5 seconds
X-Y-Z/A-B-Z chainsMovelist:
D,DF,F, x - Fast Punch (press X or A to follow up with a flurry of punches or kicks, respectively)
F,D,DF,y - Shoryuken
F,F,a - Head ChargeD,DF,F,D,DF,F, x - Masenko (costs 1 power bar)
D,DB,B,D,DB,B, x - Air Masenko (costs 1 power bar) (AIR ONLY!)The Masenko/Air Masenko effects are placeholders that I got from Vegeta Z2, so credit to Team Z2 for them
Also took some coding from Freeza Z2's elbow move for the Head Charge
TESTED ONLY ON MUGEN 1.1! PLEASE TELL ME IF IT DOESN'T WORK ON OTHER VERSIONS! -
I finally finished his basics, so I moved on to specials:
Also, do you guys think I should give him a Super Saiyan 2 transformation?
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I'm making a EB char because why not?
What's done:
All movements (Standing/Walking/Guarding/Jumping/Running)
All gethits
Standing basicsI'm making him a fast character with lots of combos
Here is the button layout I'm using
x - Light Punch
y - strong punch
a - light kick
b - strong kick
z - Heavy Attack/Combo Ender
c - ??? (I dunno what to use this button for yet, maybe dodge or power charge) -
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A BIG update!
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Granted, but it's a terrible idea...
I wish for a potato
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1/10
How though am I?
I punched Chuck Norris so hard he exploded and that is the origin of the universe...
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Update!
Added 2 more frames to the jump and finished Soul Fist!
First post updated!
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I think I have enough to post this as a project now! =)I'm currently revamping Morrigan's ngpc/svc motm sprites and animations (adding shading, more frames, etc...)I'm still not very good at spriting, so I'm also using this as praticeMore of them soon!
- DarkWolf13 and Galvatron
- 2
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Copy & paste the link into the address bar instead of clicking it, worked for me.
Error message: Invalid trigger: camerapos Error parsing [State 5100, 8] Error in [Statedef 5100] Error in chars/KidGoku/common1.cns Error loading chars/KidGoku/KidGoku.def Error loading p1 Library error message: Died parsing pos x + camerapos x, 0
What version of mugen are you using? I tested on 1.1 and it worked fine
Try replacing the common1.cns with the one on the data folder, BUT copy/paste statedef 100 into the one from the data folder
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I tried to combine different things from different fighting games to make my own "system", and this is the final result. Besides feedback on the character, I would also like feedback on the system, because I would like to know how to improve it. Currently, the button layout is this:a - Light Combob - Strong Comboc - Heavy Attackx - Special Button (Like in Smash Bros! Pressing x will do a special, and pressing x + direction will do a different one)y - Ultimate (When you have 3000 power, press this button to use your ultimate, your most powerful move)z - Unique Skill (Pressing this button will do an action unique to the character)start - tauntDouble tap forwards or backwards to dashPress up after the crouching heavy attack to follow your opponent into the air.Hold back to blockAs for the movelist of the character itself:x - Kamehameha - A short ranged blast of energyx + down (in air) - Dive Kick -Use this and you will go flying downwards!x + back - Power Pole Spin - A medium ranged attacky - Dragon Fist - Use this and Goku will run towards the opponent. If he gets near them, he will attack them with a powerful combo, knocking them into the air, before jumping after them and punching them trough the chest with a Kamehameha propelled punch.z - Rock, Paper, Scissors - Press this and Goku will do a three hit combo that knocks the opponent awayCredit to Ryon for the spritesDOWNLOAD:
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Heeeeeeeeeeeeeeeeeeey...
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because they like to wear
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The sprites are looking better, but some animations (like the last punch) could use some better timing (you should make the punch frame stay longer than the others, and the animation should be slower in general)
Also, about the low kick you posted on last page: I would get rid of the flipping head and make the head stay the same trough all of the animation
His legs also look really weird in his stance, it's like they're bending backwards and then they go forward again
Just a couple of suggestions =D
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big oranges which they used
Taki from Soul Calibur (custom style)
in [ RELEASES ]
Posted
Alright, I've fixed those issues and tested her on a fresh copy of 1.0. It should work now