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FastFlash

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Posts posted by FastFlash

  1. Dragon Ball Z - Super Butouden Legends.

    This game is based off the old Super Butouden and Hyper Dimension games for the snes. The game play is standard stuff, powerbars, 1 match, two rounds, run, air dashes, double jump.
    6 buttons: x for punch, a for kick, b is power charge and y is special attack, a melee attack unique to the character (i.e Piccolo's dash kick; Vegeta's fireball barrage), plus z and c are used in team mode for assist and tag, respectively. Each character has 3-5 specials and 1-2 "Z Specials" (basically EX moves; i.e Goku's teleport kamehameha) that cost half the powerbar  and 1 "Z Counter" that costs a third; Finally, each character has a unique ultimate move that costs the entire powerbar.

    Screenshots:


    nyKMZKo.png
    9ktUi06.png
    0vMqnn4.png
    0CSwQnU.png
    kw4B00m.png
    PBvr9H6.png
    AFsixSp.png

    This download contains 10 characters and 10 stages. Keep in mind that this is a demo/alpha/beta/whatever; any feedback/bug reports are welcome.
    DOWNLOAD:
    http://www.mediafire.com/file/4kgp1dh9uu8ui4g/DBZ+SB+Legends.rar

    Additional Credits:


    BIRD
    Ryon
    Komodo
    Chrono Strife
    Neocide
    Bardock
    CozySquirtle
    UnoShe
    TapionMG
    Sprite Database

  2. 48 minutes ago, AxSeeker said:

    He needs some work, KFM was able to beat him, i recommend a harder A.I. The FXs are awesome! The specials are ok. His combos are fun and good. I recommend you have his charging move do a little push back, since kfm can just walk through it right now and punch vegeta in the face easily. I don't like how for every special his energy meter runs out and yopu have to charge up every time to just use a special attack. The meter should only be for hypers/super in my opinion. I advise against the dr.doom method.

     

    Thank you for the release, these sprites go great with these moves and fxs and gameplay! I hope to see more! This reminds me of Nappa and 18 from TheAnswer.

     

    Thanks a lot! =)

    Charging move? Which move are you talking about?

    His specials don't need energy meter to do... Are you talking about his EX Specials?

  3. Screenshots:


    LU49s50.png
    PA329Ci.png
    N5K6a94.png
    kfzWkNE.png
    57LXBOy.png

    Copied from the ReadMe:


    Here I'll explain the system:

    a - Light combo

    b - Medium combo

    c - Strong Combo

    x - Power charge

    y - Taunt

    z - Dodge

    Combos can be mixed up!

    For example:

    a,a,b,b

    First two hits of light combo ---> Two hits of medium combo

    You can throw some Dial Combos into the mix too!
    And you can also combo from standing attacks into
    crouching attacks and vice versa!

    If you sucessfully dodge the oponnent's attacks, you can
    press any of the combo keys to counter right away!

    If your guard meter runs out, you'll be guard crushed!
    During this state you are vulnerable to attacks!

    Ex specials are done by inputing the special command and 
    pressing "X" plus the last key of the special motion:

    Example:
    Explosion Grab: Down, Forward, A

    EX Explosion Grab: Down, Forward, A+X

    Hit "Start" ingame to see a list of all of the character's
    dial combos, specials and supers.

    Additional credits to:
    Boryema: He made the original EB Vegeta sff (I took the sprites
    from his sff)
    Omegapsycho: I copied his movelist code
    P.O.T.S: I copied his damage dampener code
    O Ilusionista, Team Z2, Kenshiro99, Baby Bonnie Hood, Veanko,
    Gladiacloud and Ryon: I took some effects from their characters
    You guys rock!
    If I used something from you and you are not on this list
    then let me know!

    And a big thank you to Akira Toryama for making Dragonball
    and Arc Systems for making this game!

    TESTED ONLY IN MUGEN 1.1! Let me know if it doesn't work in other versions!

    DOWNLOAD:
    http://www.mediafire.com/download/5c4bijxxli4b3sj/Vegeta.rar

  4. -Missing a hitbox from his "jump start" frame.

    b0PRtst.png

    -Slide Kick is an infinite (Needs crazy-ass timing, but I got up to 8 hits).

    OaxCRfS.png

    -This could have been better as a beam/projectile attack instead of "pushing the air".

    fxrxSJB.png

    -For a Beta, he feels like an alpha. No, I'm not saying that to insult you, I'm saying that because as of now, he feels... empty (Default sounds from KFM, default hitsounds, and the fact that his throw "morphs" him into KFM at one point).

    HowRqSx.png

    -Will fix

    -Will fix

    -I'm probably going to replace that move

    -Like I said, I won't be able to work on him much for the next few weeks, so I pretty much just released what I had =P

    Thanks for the feedback!

  5. quick question? is it 1.1 because when i uploaded it in mugen 1.0 it crashed & said it couldnt load the Sff , if u adressed this that it was 1.1 in a WIP topic , than disregard the question

    Re-download it, I keep forgetting to not save the sff as mugen 1.1 version =P

  6. Since I probably won't be able to work on this char much in the following weeks, I decided to release a BETA and try to get some feedback on what I have now:

    Screenies:


    JjBc96Z.png
    5uSfFGL.png
    uLlPtz6.png
    qXyB02M.png

    DOWNLOAD: http://www.mediafire.com/download/rcm0kd5067d7c57/gohan.zip

    X and Y are light and strong punch, respectively
    A and B is the same but for kicks
    Z is heavy attack and C is used for dodge
    Press Z after you dodge an attack to counter
    Start is used for taunting, which gives you an attack boost for about 5 seconds
    X-Y-Z/A-B-Z chains

    Movelist:


    D,DF,F, x - Fast Punch (press X or A to follow up with a flurry of punches or kicks, respectively)
    F,D,DF,y - Shoryuken
    F,F,a - Head Charge

    D,DF,F,D,DF,F, x - Masenko (costs 1 power bar)
    D,DB,B,D,DB,B, x - Air Masenko (costs 1 power bar) (AIR ONLY!)

    The Masenko/Air Masenko effects are placeholders that I got from Vegeta Z2, so credit to Team Z2 for them
    Also took some coding from Freeza Z2's elbow move for the Head Charge
    TESTED ONLY ON MUGEN 1.1! PLEASE TELL ME IF IT DOESN'T WORK ON OTHER VERSIONS!

  7. rDuwrSX.gif

    I'm making a EB char because why not?

    voc2LNU.png
    CU2r8ZZ.png
    aRjDAKU.png

    What's done:
    All movements (Standing/Walking/Guarding/Jumping/Running)
    All gethits
    Standing basics

    I'm making him a fast character with lots of combos

    Here is the button layout I'm using
    x - Light Punch
    8aBDsDr.png
    y - strong punch
    YWcv24t.png
    a - light kick
    9IPwOum.png
    b - strong kick
    qKHQKX7.png
    z - Heavy Attack/Combo Ender
    pdukjft.png
    c - ??? (I dunno what to use this button for yet, maybe dodge or power charge)

  8.  

    Copy & paste the link into the address bar instead of clicking it, worked for me.

     

    @FastFlash

    Error message: Invalid trigger: camerapos
    Error parsing [State 5100, 8]
    Error in [Statedef 5100]
    Error in chars/KidGoku/common1.cns
    Error loading chars/KidGoku/KidGoku.def
    Error loading p1
    
    Library error message: Died parsing pos x + camerapos x, 0

     

    What version of mugen are you using? I tested on 1.1 and it worked fine

    Try replacing the common1.cns with the one on the data folder, BUT copy/paste statedef 100 into the one from the data folder

  9. screen1.png
    screen2.png
    screen3.png
    screen4.png
     
    I tried to combine different things from different fighting games to make my own "system", and this is the final result. Besides feedback on the character, I would also like feedback on the system, because I would like to know how to improve it. Currently, the button layout is this:
     
    a - Light Combo 
    b - Strong Combo
    c - Heavy Attack
    x - Special Button (Like in Smash Bros! Pressing x will do a special, and pressing x + direction will do a different one)
    y - Ultimate (When you have 3000 power, press this button to use your ultimate, your most powerful move)
    z - Unique Skill (Pressing this button will do an action unique to the character)
    start - taunt
    Double tap forwards or backwards to dash
    Press up after the crouching heavy attack to follow your opponent into the air.
    Hold back to block
     
    As for the movelist of the character itself:
     
    x - Kamehameha - A short ranged blast of energy
    x + down (in air) - Dive Kick -Use this and you will go flying downwards!  
    x + back - Power Pole Spin - A medium ranged attack
    y - Dragon Fist - Use this and Goku will run towards the opponent. If he gets near them, he will attack them with a powerful combo,  knocking them into the air, before jumping after them and punching them trough the chest with a Kamehameha propelled punch.
    z - Rock, Paper, Scissors - Press this and Goku will do a three hit combo that knocks the opponent away
     
    Credit to Ryon for the sprites
     
    DOWNLOAD: 
  10. The sprites are looking better, but some animations (like the last punch) could use some better timing (you should make the punch frame stay longer than the others, and the animation should be slower in general)

    Also, about the low kick you posted on last page: I would get rid of the flipping head and make the head stay the same trough all of the animation

    His legs also look really weird in his stance, it's like they're bending backwards and then they go forward again

    Just a couple of suggestions =D 

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