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Odb718

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Posts posted by Odb718

  1. This character is a ways away from playable. Im still piecing the screen shots together. I still have a LOT of editing on the images to do. Otherwise the whole character wont look/work properly.
    Like ALL of the head animations have too much of the body around them. I want to reduce the images down so that it's JUST the head; Maybe the neck for certain animations.

    If anyone knows decent photoshop techniques for removing the exact same pixels easily it'd cut my work down tremendously.

  2. So after a year of laptop/pc troubles I've made some recent progress.


    CTUDC58.png


    I've gotten all of his basic parts posting on screen. His head tracks the enemy no matter where they are on screen.

    I've used "Apocalypse (MVC)" by N64Mario as a base. You might be able to tell by the gradient at the bottom of the screen. The gameplay will be heavily influenced by Apocalypse from XMvsSF. I have a ton of "parts" to use. His right bicep has 50 or so different positions. I have 30 positions for his forearm, and maybe 12 hand types.  His Left arm has about 9 things it can do. His main core has about 4 positions. The one you see and about 3 more of him leaning back/standing up straight.

    I'd love to get help and ideas for moves for him. Right now he has far less options than XMvsSF Apocalypse. I figure the eye beams are a possibility, and the "drill" punch could be specials/ultras. I honestly dont have a clue what he could potentially do. Because he has so many options between his bicep and forearm I think he could have a lot of different "punches". Like a flat palm splat, an upper cut, just basic punching actions.

    I was thinking maaaybe some other Autobots could show up. Apocalypse has the little floating drones, maybe BOSStimus could too.

  3. Posted Image

    So I've been dying to post a couple shots of my work. I'm making Samus from SSBB for the Wii. As of this moment I have 1,742 1,783 sprites in 70 folders all similar to the one above. I'm still making her sprites. I've got almost all of Samus' 18 basic moves. I am missing Crouching light and medium punches, and Air Fierce kick. They should be done in a day or two. (yes, I made 41 sprites for 3 moves)
    After that the Char project is ready to begin. Ok So I lied. I stayed up and made the 3 moves. I plan on starting the Char without the use of pallets and then adapting the new sprites into place. I've got a working sprite set with 1 pallet. It's pretty good considering the depth of color Samus started with. It's not perfect but pixel work will have to wait a long time.

    I'm STILL looking for a photoshop master. A TRUE master to rip Samus apart and reduce her colors cleanly. I'd like to see Each group of colors knocked down to 16 40 colors each. I'd also like help with her dust/smoke/explosions.

    Samus will play like SSBB but with a lot of XMvsSF mixed in. Pop-ups/pushblocks that sort of thing.
     

    Posted Image

    I plan on making Pitt from Kid Icarus next. So if I can get a good team that's always on we could have more than a few people done by the end of the year.
     

    ^^^^^^^^^ OLD NEWS ^^^^^^^^^

    Here is an early beta. I've ripped a lot of the stuff that wasnt working 100% out.
    http://host-a.net/u/Odb718/Samus718.rar
    This link ^^^^ will always be the current version of Samus718.
    If the link above isnt working you can use this link to download.

    MAY NOT BE CURRENT.


    https://mega.co.nz/#!wcJhUCKZ!AxL4HUaafiasKrv7Ni6KJEqguyoc3CHU68uWeWU7zNg


    I have a completely different copy of Samus I'm working on. This is just to show how she plays and to get feed back.

    I'm looking for people to help make pallets.
    Posted Image

     

     

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