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dura7ll3ur

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Everything posted by dura7ll3ur

  1. Day 7 : Enja edit. http://www.duracelleur.com/mugen
  2. Day 6 : Sanzou edit. http://www.duracelleur.com/mugen
  3. Day 5 : Jin Chonshu edit. http://www.duracelleur.com/mugen
  4. Day 4 : Jin Chonrei edit. http://www.duracelleur.com/mugen
  5. Day 3 : Dandy J edit. http://www.duracelleur.com/mugen
  6. Day 2 : Goenitz edit. http://www.duracelleur.com/mugen
  7. Enter my so called first ToSix event. Since I took many late in this project this year, I challenged myself to edit 30 new character in a row. 24 ready for now. So what to expect for those characters? Still CNS and CMD basic edits to feet the 6 buttons MVC gameplay I'm so fond of. I didn't code new hypers or specials for them, they have the original ones made by the original creators. So, again, I am just sharing edits made by a fanatic 2d fighting geek. ++ Day 01 : Decapre edit. http://www.duracelleur.com/mugen
  8. Some more teasing...... (you'll recognize some shadows coming to the event) ++
  9. UPDATE 14.04.24 : Just to announce that a bunch of tosix edits will come very soon. Call it the first ToSix Event. 1 character a day. 17 days ready from now. Expect things to begin on may 5th. ++
  10. Ok. Almost 3 weeks of tweaking, editing, researching for this -many times requested character to edit-. So what's this "ReHyped" crap? Just a fun and original touch to a mugen character that deserves it. Ryuuken (by aZCal) went to be a basic ToSix edit but the crazy I am finally decided to practically re-do/revamp everything. The sprites base was good for a start, but everything else were a 'beautiful' dockyard. The first thing to do was to make a new stance, I am not the best spriter as Balthazar or Diepod but I'm satisfied with the frankensprited one I did. Once the stance done, as I always say, I used my brain to move on and gave the character everything I could. Changed his voice for Mitsurugi's japanese voice from Soul Calibur 2. And made a bunch of new specials and hypers based on : Infinite's edits (Takuma, Rock, ShenWoo, Nash), Chang's Sokaku, Kdng's Unkoman, HM's Moko... my work would be nothing without their work. Mr Infinite gave me a hand with pals which are too hard to do for my colorblinded eyes. Hope to see more palettes... Screens : Video : Download : duracelleur.com/mugen
  11. UPDATE 14-02-23 : Stages previews (90 stages) and no categories 542 slots (by request). Grab archives with "-NoCAT" or "-StagesPreviews" Check first post for the link. ++
  12. UPDATE 14.02.09 : Washizuka, Kazuki, Lee Recca and Yoshitora updated. ++ Neo edit! Check first post. ++
  13. Yeah it's normal. If you want it to take the all screen you'll have to edit the mugen.cfg "StageFit = 0" I will put a psd template for that.
  14. M.U.G.E.N 1.1 out, PNG24 finally supported with real transparency effects and no color limits, time to launch my new screenpack dockyard. So what's kept : Sounds and graphics (logo, style, typo, etc.) from Mugen Multiverse 1.0 keeping this retro style I'm liking so much. The brain killer select screen style combining slots & unlimited space. ** How does this work? : 364 slots for characters you want to show with mini portraits, if you go to the left/right you'll have all the other characters under the category selected. Custom portraits still good (hope to see animated portraits feature one day....) 1300+ custom portraits available : http://1drv.ms/1VCepxO (Thanks to -Zox- and OEB for their contributions) Portrait PSD Template : http://sdrv.ms/1io8ImQ So what's done/new : Everything scaled to 720p : option, title, select, versus, etc. screens adapted. Lifebars revamped from scratch inspired by the old low-res ones by Doorhenge. New sffv2 "Badaboom" font. New simplified intro and victory screen (at last but disable by default...). Spoiler Preview video (some fonts outdated) : UPDATE 14-02-23 : Stages previews (90 stages) and no categories 542 slots (by request). Spoiler UPDATE 14-06-04 : Frequently Asked Questions : http://1drv.ms/S8LTbr DOWNLOAD : http://www.duracelleur.com/mugen ++ D.
  15. Thanks Borewood & Ryon for your good advices. @Risotto : je me suis déjà essayé au Jojo's characters avec Star Platinum. Après ce n'est pas du tout dans mes priorités. UPDATE 13.12.28 : Sprites realigned "Y-wise" Dash tweaked NoHitBy on hypers added Removed invicibility in MultiHado hyper (CLSN were missing) Added "hit the ground" sound on ApplePie Special Some minor things adjusted I'm done with Karochi and really satisfied with him right now. Sorry if I didn't adjust all the bugs pointed out. Time is lacking as always. ++
  16. Time has come to make something really "new" for the Mugen community (not just a character edit or a screenpack). I wanted to take this time on coding from scratch a character never done before. My choice went for Karochi Taiki from PSX Tatsunoko Fight, some cool well sprited character originaly created for the game (thanks to Thor on MFG who shared most of the spritesheets, I ripped by myself the specials et hypers sprites). I used the KFM and my -ToSix- template, gave the character some original custom moves. Completely changed his voice (PSX version was messy). And we're done.++ PREVIEW VIDEO : youtube.com/watch?v=m6lmqsqccVQ# (not yet) SCREENSHOTS : http://www.duracelleur.com/mugen ++
  17. (Got time this week to work on this.) MVC styled gameplay based on my ToSix project. Sprites and anims from Vyn's SF3 Evil Ryu 8 more hypers added based on : Mgmurrow's ShinGouki, Phantom of the Server's Morrigan, Big Eli King's Dark Chunli, Jerzy's TungFuRue, Ethan Lives's Dark Bolt, Ketra's Jin Saotome and Kong's Iron Man) + Some small frankensprites edits. http://www.duracelleur.com/mugen ++ D.
  18. Not to be negative, he's got no point. I have no problem with that Spawn right now. But Darklight is fully welcomed to take his hand on Spawn coding, if he has the time and the ability to improve it.
  19. UPDATE 13.08.15 : Zankuro edit! Re-made from scratch with Ali's version. Rework on gameplay. 1 original hyper added + 1 Level 3 hyper. Check first post. ++
  20. Hi everyone! 1.1 is out, it's the zoom featured day... Made my day with the edit of 126 stages (maybe more later). Credits goes to the original stages creators : Gal129, Daeron, Basara-kun, kyoman, Dark Saviour, Kung Fu Man, Kiwi & Shin Otaru, DonRamon, chok, etc. (author = "those who signed their def files...") Be sure to have OpenGL render activated in mugen.cfg Check the aa-readme.txt for the list (to put in your select.def) http://www.duracelleur.com/mugen ++ D.
  21. UPDATE 13.07.01 : Mario edit! (One night insomnia...) Check first post. ++
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