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Alex S.

Evaluator
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Posts posted by Alex S.

  1. https://mugenguild.com/forum/msg.2548995

     

    Someone asked for them on July. I reuploaded them all, some have old and new versions.

     

     

    Anyway, I'll copy and paste the post here too:
     

    Choujin inspired


    CPS2

     

    Various


     

  2. Nice character.

    I'm testing it now (M.U.G.E.N. 1.0, stage0 as Training stage) and I've found this:

    - I got this debug message when doing Valkyrie Turn:

    WARNING: EXPRESSION TRUNCATED TO INTEGER: PLAYER B0RF (56) IN STATE 3151: 255.000000;

    - it's a bit difficult, but if you manage to make the enemy bounce on the ground with the Shell Pierce (Hold D, HK on air), sometimes the "hitting ground" sound effect doesn't play, and also you can see the enemy going through the floor before bouncing.

     

    Eternal Slumber problems:

    - Debug flood when doing Eternal Slumber, regarding the Spinning Wheel: when I press a button, to make it stop spinning, 

    WARNING: PLAYER SPINNING WHEEL (71) IN STATE 3516: DIVISION BY ZERO

    but you knew this already.

    - When she gets the "Death" on the Spinning Wheel, you can still see the shadow (on the default Training stage for Mugen);

    - the Eternal Slumber bar doesn't work very well for p2;

    - Poison:

    WARNING: PLAYER POISON (201) IN STATE 3533: HAS NO TARGET WITH HIT ID -1

     

    that's all for now.

  3. Thank you Ryoucchi.

    Now, here's my feedback:

    - there are too many collision boxes;
    - when hit while in air, he misses a frame (he becomes invisible for one frame);
    - lots of his sprites are misaligned;
    - not a bug, but his power is now 9000... was that part of a joke?
    - his crouching light punch is too fast for the amount of frames he has;
    - while counter-attacking (Choujin-style counter attack), there are some transparency issues;
    - in the counter attack, when he points at the enemy and blasts him (Dirty Fireworks counter attack), the SF3 hitspark is badly looped and I think it doesn't look fitting for an explosion, it's too weak;
    - his standing close light punch is an infinite (if done against himself, not tested with other characters);
    - his standing close light kick should use a width state controller;
    - in the original character (Choujin's Vegeta, later edited by 557), but in all of Choujin styled characters, it wasn't possible to teleport while jumping/in air;
    - the Big Bang Attack's CLSN1 is bigger than the actual blast;
    - the ground power ring (aura charging) overlaps his sprites, but it should have a smaller sprite priority;
    - I feel his Saiyan Rush finisher (Galick-Ho) needs a pause when there the cutscene plays (Earth getting destroyed);

    there's a lot to fix but it's not a bad character.
     

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