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Trinitronity

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Posts posted by Trinitronity

  1. -Hmm, so I guess I need to move the hitspark to the opponents' feet?

    -Hmm, since it is almost impossible for me to pull that off, I guess I'll just increase the juggle points of j.5y just slightly. Trail-and-error time! *sigh*

    -Forgot about the dampening. Should be fixed now.

    -About the Meteoric Shower helpers, do you mean the star themselve? Because they only get destroyed, if they hit something or if they go off-screen...

    -Okay, I have no idea, why it is there. Fixed.

  2. Okay, thanks to Tenryuu, because he has found three oversights I did.

    1. I forgot to animate the rings during Final Spark. *fixed*

    2. Master Spark probably has rings, too, but I need to check that first (I play as Reimu more often than Marisa).

    3. One of her mids is an overhead, althuogh it is just a kick. I assume it is her standing 5y, but I have no idea, how it is an overhead, if it hits low and not high... *fixed, had to check the guardflag*

    I also made her standing 5z an overhead.

  3. -Ah, okay. Thanks. Fixed

    -Ah, okay. Looks like I have fixed that then, but for the wrong reason... :S

    -Ah, okay. Thanks. Fixed it, hopefully, by giving j.5x one juggle point.

    -That's the problem: Marisa throws an bottle (helper), which, if it explodes, creates a hitbox helper. So parentvaradd will not work.

    -Whoops. Forgot about that leftover. Removed any reference to the dummied out "Bound to the Grave"

    -Holy shit, -27 for weak Miasma Sweep?! Guess I will use the SF4 reference for Weak Miasma Sweep and the IamP references for Mid Miasma Sweep then.

     

    Also:

    FSO7Bpn.gif

    Should I use that as Reimu's aerial strong normal attack (animation will be edited for the normal attack version)?

  4.  

    • Misaligned hitsparks on 2x, 2z, and j5x:

      dU2QAcu.pngkbKk5Y5.pngMnrIk4C.png

    • 623x->623x->623x->623x = 219 damage in corner
    • j.5z still has one of Yukari's voiceclips
    • short hop -> j.5x -> j.5y -> repeat = 16 hits + 298 damage in corner. Juggle system prevents it from being an infinite, though but this shouldn't be possible.
    • Grand Stardust X is a corner infinite, and has no form of damage dampening:

      oa26Ahc.png

    • 421x and 421y can be used to cancel any of Marisa's normals and go immediately to his idle state, allowing for various infinites (ie: 2y -> 421x -> repeat ad infinitum):

      9LYkKFS.png

    • Intro keeps playing the broom spin sound as long as the spellcard selection is on screen, even when shes playing her idle animation.
    • Meteoric Shower gives back power on hit.
    • DP+x and DP+y are +5 and +0 on block, respectively, which is way too safe for a shoryuken-type move.

     

    About the broom spin, I have already fixed it, but forgot to send it to you as well...

    Anyway, about the rest:

    -Fixed 2x and j.5x. I don't see anything wrong with 5z, though...maybe you could post another pic of the same attack, but where the hitspark doesn't cover a lot

    -Do you mean 236x? Because I cannot pull that off...

    -Fixed

    -So I guess I should give j.5y 1 juggle point, right?

    -I'm trying to add the custom juggle points system to Grand Stardust, but FF3 doesn't accept rootvaradd...what should I do?

    -Made it like that so Miasma Sweep removes 8 points from the custom juggle system. Not sure, if that fixes the problem, because I have trouble to perform that infinite you have mentioned as an example.

    -Broom Intro glitch already fixed, forgot to give you new version.

    -Fixed

    -I already made two versions, but also changed around guard hit/slide times. Now I have 0 on block for DPx and -8 on block for DPy. Is that unsafe enough?

     

    Also, thanks RicePigeon. You did the most detailed feedback in this thread so far. I like that. ;)

  5. All I'm saying is that you should stop and think before you post because all those extra "jokes" you make are awful and make me want to punch you in the face instead.

    And they later told that was indeed Doreamariby.

    And you should hate people that justify it more, like AxSeeker, Volzilla or even me.

    Why you? You are quite honest and I have no reason to have something against you.

    However, I do hate AxSeeker. Not sure about Volzilla, though, because from what I saw at IMT, he seems to start improving.

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