Jump to content

raremew

Member
  • Posts

    1,174
  • Joined

  • Last visited

Posts posted by raremew

  1. Ultimate Battle 22 was released on playstation in 1995 in Japan and 1996 in Europe. The game is called "Ultimate Battle 22" because it features 22 characters at the beginning of the game (5 more characters can be unlocked). The game is notable for using actual cel drawings from the animators as character sprites and cutscenes before the fights which were a novelty at the time of its original release in Japan (these cutscenes were removed on the European and US releases). When Ultimate Battle 22 was officially released by Atari in North America, eight years after its Japanese release, no English dub track was produced and the pre-battle cutscenes were removed. Characters have two different meter to display status: a basic health meter and strength meter.The fighters have an array of basic close-up punches and kicks, as well as special attacks that require a motion with the directional buttons and attack input. Most special attacks are based on actual moves used by characters in the anime/manga.Like the previous installments of the Butōden series, Ultimate Battle 22 has two levels of gameplay: grounded or in the air. By pressing triangle, the player's character will rise up and levitate, and if the other character does so, the camera goes to a dynamic aerial view. It does not have major effects on gameplay except for the different camera angles. In addition, if a character is hit with an attack that does heavy damage while aerial, they will plummet downwards an receive additional damage (much like fights in the regular anime).Most characters have some sort of Ki Blast attack, melee attack, or "approach" attack. Doing special attacks drains the "strength" meter. Like in the previous fighting games of the series, when the meter is fully drained, the character will be "exhausted" and cannot move until strength is recovered or until being hit. To restore strength, one must hold square, X, and circle. The character will then do the signature "charge" pose by glowing in yellow aura and yelling. The player can also create a large Energy Shield (or Force Field in the case of Androids) for a brief moment by pressing right, down, and left on the control pad, and then pressing circle. While doing so, the player cannot be harmed by energy-based attacks, but is completely vulnerable to melee attacks.

    http-~~-//youtu.be/L01k-sQL8mo

    http-~~-//youtu.be/BK-6nWLrxPc

×
×
  • Create New...