Hellzone's post in How do I remove this intro from Iwakick's characters? was marked as the answer
February 14, 2015
; PREINTRO
[statedef 190]
type = S
ctrl = 0
anim = 0
velset = 0,0
[state a]
type = poweradd
trigger1 = RoundsExisted = 0
value = 1000
persistent = 0
[state 192] ;Assert this until you want "round 1, fight" to begin
type = AssertSpecial
trigger1 = 1
flag = Intro
[state a]
type = varrandom
trigger1 = time = 0
v = 8
range = 10
[state 190]
type = ChangeState
triggerall = !teammode = simul
triggerall = enemy,stateno != 192
triggerall = (!(teammode = turns) && roundno = 1) || teammode = turns
trigger1 = enemy,authorname = "Iwakick"
trigger1 = enemy,name = "colossus" || enemy,name = "Vega" || enemy,name = "omega red"
trigger1 = teamside = 2
trigger1 = enemy,animexist(18000)
value = 100900
[state 190, Kicksun no silver samurai]
type = ChangeState
triggerall = var(7) != -1
triggerall = !teammode = simul
triggerall = (!(teammode = turns) && roundno = 1) || teammode = turns
triggerall = !enemy,authorname = "iwakick" || (enemy,authorname = "iwakick" && enemy,name != "silversamurai")
trigger1 = enemy,statetype = L
trigger2 = enemy,stateno = 110191
trigger3 = enemy,stateno = 100900
trigger4 = enemy,stateno = 100191
value = 191
[state a]
type = changestate
triggerall = var(7) != -1
triggerall = time > 1
triggerall = (!(teammode = turns) && roundno = 1) || teammode = turns
trigger1=0
trigger2=0
Trigger3=P2name="Wolverine COTA"||P4name="Wolverine COTA"
Trigger4=P2name="Wolverine"||P4name="Wolverine"
Trigger5=P2name="MvC-EoH Wolverine"||P4name="MvC-EoH Wolverine"
Trigger6=P2name="Maskless Wolverine"||P4name="Maskless Wolverine"
Trigger7=P2name="Logan"||P4name="Logan"
Trigger8=P2name="[Wx2]"||P4name="[Wx2]"
Trigger9=P2name="Psylocke"||P4name="Psylocke"
Trigger10=P2name="[Rugal]'s Psylocke"||P4name="[Rugal]'s Psylocke"
Trigger11=P2name="Psylocke By WhiteMagic2002"||P4name="Psylocke By WhiteMagic2002"
Trigger12=P2name="Cyclops"||P4name="Cyclops"
Trigger13=P2name="MVCRCyclops"||P4name="MVCRCyclops"
Trigger14=P2name="[Vanessa]'s Cyclops"||P4name="[Vanessa]'s Cyclops"
Trigger15=P2name="Scott Summers"||P4name="Scott Summers"
Trigger16=P2name="Colossus"||P4name="Colossus"
Trigger17=P2name="Storm COTA"||P4name="Storm COTA"
Trigger18=P2name="Storm"||P4name="Storm"
Trigger19=P2name="[shinta]'s Storm"||P4name="[shinta]'s Storm"
Trigger20=P2name="Iceman"||P4name="Iceman"
Trigger21=P2name="Omega Red"||P4name="Omega Red"
Trigger22=P2name="OmegaRed"||P4name="OmegaRed"
Trigger23=P2name="Silver Samurai"||P4name="Silver Samurai"
Trigger24=P2name="SilverSamurai"
trigger24=!enemy,authorname="iwakick"
Trigger25=P2name="Sentinel"||P4name="Sentinel"
Trigger26=P2name="UMVC_Sentinel"||P4name="UMVC_Sentinel"
Trigger27=P2name="Spiral"||P4name="Spiral"
Trigger28=P2name="Spiral by Luchini"||P4name="Spiral by Luchini"
trigger29=P2name="cvsgouki"||P4name="cvsgouki"
trigger30=P2name="cvsgouki_ex"||P4name="cvsgouki_ex"
trigger31=P2name="cvsgouki_normal"||P4name="cvsgouki_normal"
trigger32=P2name="Tin's S_Gouki"||P4name="Tin's S_Gouki"
trigger33=P2name="Mech Gouki"||P4name="Mech Gouki"
trigger34=P2name="ZXAkuma"||P4name="ZXAkuma"
trigger35=P2name="MvC Akuma/Gouki By Kamekaze"||P4name="MvC Akuma/Gouki By Kamekaze"
trigger36=P2name="Poke-Akuma"||P4name="Poke-Akuma"
trigger37=P2name="Shin Gouki"||P4name="Shin Gouki"
trigger38=P2name="MKvsSFGouki"||P4name="MKvsSFGouki"
trigger39=P2name="Gouki by M.M.R."||P4name="Gouki by M.M.R."
trigger40=P2name="Gouki"||P4name="Gouki"
trigger41=P2name="Gouki_Cota"||P4name="Gouki_Cota"
trigger42=P2name="Anti-Gouki #1"||P4name="Anti-Gouki #1"
trigger43=P2name="SSF2T Gouki"||P4name="SSF2T Gouki"
trigger44=P2name="svcgouki"||P4name="svcgouki"
trigger45=P2name="Gouki_normal"||P4name="Gouki_normal"
trigger46=P2name="Shin Gouki SF'2"||P4name="Shin Gouki SF'2"
trigger47=P2name="GoukiHD"||P4name="GoukiHD"
trigger48=P2name="Akuma"||P4name="Akuma"
trigger49=P2name="CyberAkuma"||P4name="CyberAkuma"
trigger50=P2name="Cyber Akuma"||P4name="Cyber Akuma"
trigger51=P2name="SvC Akuma by Duende Macabro"||P4name="SvC Akuma by Duende Macabro"
trigger52=P2name="Rare Akuma"||P4name="Rare Akuma"
trigger53=P2name="C.Akuma_MvC"||P4name="C.Akuma_MvC"
trigger54=P2name="ShinAkuma"||P4name="ShinAkuma"
trigger55=p2name="UMVC_Gouki"||P4name="UMVC_Gouki"
trigger56=p2name="ogre"||p4name="ogre"
value = 191
[state F]
type = Changestate
trigger1 = RoundsExisted = 0 && time > 1 && (var(7) = 2 || var(7) = 0)
trigger1 = var(8) > 2
value = 196
[state F]
type = Changestate
trigger1 = RoundsExisted = 0 && time > 1 && !teammode = simul
trigger1 = !enemy,authorname = "iwakick" || (enemy,authorname = "iwakick" && enemy,name != "silversamurai")
trigger1 = var(7) = 2
trigger1 = var(8) = [1,2]
trigger2 = var(7) = 1
value = ifelse(random < 333,191,194)
[state F]
type = Changestate
trigger1 = RoundsExisted = 0 && time > 1 && var(7) >= 0
value = 192
[state a]
type = varrandom
trigger1 = time = 0
v = 5
range = 10
[state F]
type = Changestate
trigger1 = 0
trigger2 = enemy,teammode = simul
trigger2 = enemy(0),authorname = "rakurai"
trigger3 = numenemy >= 2
trigger3 = enemy(1),authorname = "rakurai"
trigger4 = enemy,teammode = simul
trigger4 = enemy(0),authorname = " rakurai "
trigger5 = numenemy >= 2
trigger5 = enemy(1),authorname = " rakurai "
value = 193
[state 190, ƒ`[ƒ€‚ÅŸ—˜ŽžƒCƒ“ƒgƒ]
type = ChangeState
trigger1 = roundsexisted > 0
trigger1 = time > 1
trigger2 = time > 2
value = 199
[statedef 199]; Move around before match
type = S
physics =S
sprpriority = 2
velset = 0,0
facep2 = 1
[state a]
type = changeanim
trigger1 = prevstateno = 196
value = 199
persistent = 0
[state a];ƒCƒ“ƒgƒƒXƒLƒbƒv—p‰ðœ
type = varset
trigger1 = time = 0
v = 8
value = 0
[state 9030, 5]
type = PlaySnd
trigger1 = RoundsExisted = 0
trigger1 = anim = 199
value = 8000, 4
volume = 100
persistent = 0
[state a]
type = StopSnd
trigger1 = prevstateno = 191 || prevstateno = 194
trigger1 = time = 0
channel = -1
[state a]
type = changeanim
trigger1 = numhelper(18089)
value = 1099
persistent = 0
[state 190, ƒCƒ“ƒgƒó‘Ô‚ð•ÛŽ]
type = AssertSpecial
triggerall = roundsexisted = 0
trigger1 = numhelper(18089)
trigger1 = time < 200
trigger2 = time < 180
flag = intro
[state -2, ƒAƒVƒXƒg‘I‘ðƒwƒ‹ƒp[]
type = helper
triggerall = roundsexisted = 0
trigger1 = time = 0
helpertype = normal
name = "assist_choice"
stateno = 10199
ID = 10199
pos = 0,0
keyctrl = 0
pausemovetime = 9999
supermovetime = 9999
ignorehitpause = 1
size.xscale = 0.5
size.yscale = 0.5
persistent = 0
[state -2, ƒAƒVƒXƒgƒgƒƒ“]
type = helper
triggerall = roundsexisted = 0
trigger1 = time = 0
helpertype = normal
name = "assist_tron"
stateno = 10191
ID = 10191
pos = -20,0
pausemovetime = 9999
supermovetime = 9999
ignorehitpause = 1
persistent = 0
[state -2, ƒAƒVƒXƒgƒhƒD[ƒ€]
type = helper
triggerall = roundsexisted = 0
trigger1 = time = 0
helpertype = normal
name = "assist_doom"
stateno = 10192
ID = 10192
pos = -40,0
pausemovetime = 9999
supermovetime = 9999
ignorehitpause = 1
persistent = 0
[state 199]
type = changestate
trigger1 = ctrl
value = 0
;---------------------------------------------------------
;Ÿ‚¿ƒ‰ƒEƒ“ƒh
[state a]
type = changeanim
triggerall = prevstateno != 192
trigger1 = time = 1
trigger1 = var(45) = 2
value = 195
;---------------------------------------------------------
;•‰‚¯ƒ‰ƒEƒ“ƒh
[state a]
type = changeanim
triggerall = prevstateno != 192
trigger1 = time = 1
trigger1 = var(45) = 1
value = 2000
elem = 5
;---------------------------------------------------------
;ÅIƒ‰ƒEƒ“ƒh
[state a]
type = changeanim
triggerall = prevstateno != 192
trigger1 = time = 1
trigger1 = var(45) = 3
value = 196
;---------------------------------------------------------
[state 190, ƒCƒ“ƒgƒó‘Ô‚ð•ÛŽ]
type = AssertSpecial
trigger1 = var(45) = 2
trigger1 = time < 75
trigger2 = var(45) = 1
trigger2 = time < 90
trigger3 = var(45) = 3
trigger3 = time < 45
flag = intro
[state a]
type = playsnd
triggerall = prevstateno != 192
trigger1 = var(45)
trigger1 = prevstateno != 191
trigger1 = RoundsExisted > 0
trigger1 = time = 5
value = 3000,0
persistent = 0
[state a]
type = changeanim
trigger1 = anim = 195
trigger1 = time = 75
trigger2 = anim = 2000
trigger2 = !animtime
trigger3 = anim = 196
trigger3 = time = 45
trigger4 = numhelper(18089) = 0
trigger4 = anim != 1099
trigger4 = prevstateno = 191 || prevstateno = 194
trigger4 = RoundsExisted = 0
trigger4 = time < 3
trigger5 = anim = 1099
trigger5 = animtime = 0
trigger6 = prevstateno = 192
trigger6 = time < 1
value = 199
;============================================================
;intro_assist_tron
[statedef 10191]
type = S
movetype= I
physics = N
anim = 10240
sprpriority = 3
[state a]
type = trans
trigger1 = time < 16
trans = addalpha
alpha = time*16, 256-time*16
[state a]
type = changeanim
trigger1 = numhelper(10199)
trigger1 = helper(10199),var(1) < 0
trigger1 = helper(10199),var(0) >= 0
value = anim
elem = 2
[state a]
type = playsnd
trigger1 = animelem = 4
value = 6000,5
[state a]
type = trans
trigger1 = time > 16
trigger1 = numhelper(10199)
trigger1 = helper(10199),var(0) >= 0
trans = default
[state a]
type = trans
trigger1 = time > 16
trigger1 = numhelper(10199)
trigger1 = helper(10199),var(0) = -1
trans = add
[state a]
type = changeanim
trigger1 = !animtime
value = 6000
[state a]
type = turn
trigger1 = anim = 6000
persistent = 0
[state a]
type = velset
trigger1 = anim = 6000
x = 10
y = -8
persistent = 0
[state a]
type = trans
trigger1 = var(0)
trans = addalpha
alpha = 256-var(0),256
[state a]
type = varadd
trigger1 = numhelper(10199)
trigger1 = helper(10199),var(0) = -1
trigger1 = helper(10199),var(1) < 0
trigger2 = var(0)
v = 0
value = 16
[state 15000,fin]
type = Destroyself
trigger1 = roundstate = 2
trigger2 = root,alive = 0
trigger3 = var(0) > 256
trigger4 = root,command = "a" || root,command = "b" || root,command = "c"
trigger5 = root,command = "x" || root,command = "y" || root,command = "z"
;============================================================
;intro_assist_doom
[statedef 10192]
type = S
movetype= I
physics = N
anim = 10241
sprpriority = 2
[state a]
type = trans
trigger1 = time < 16
trans = addalpha
alpha = time*16, 256-time*16
[state a]
type = changeanim
trigger1 = numhelper(10199)
trigger1 = helper(10199),var(1) < 0
trigger1 = helper(10199),var(0) >= 0
value = anim
elem = 2
[state a]
type = playsnd
trigger1 = animelem = 2
value = 6101,6
persistent = 0
[state a]
type = trans
trigger1 = time > 16
trigger1 = numhelper(10199)
trigger1 = helper(10199),var(0) >= 0
trans = default
[state a]
type = trans
trigger1 = time > 16
trigger1 = numhelper(10199)
trigger1 = helper(10199),var(0) = -1
trans = add
[state a]
type = changeanim
trigger1 = numhelper(10191)
trigger1 = helper(10191),anim = 6000
value = 6103
persistent = 0
[state a]
type = velset
trigger1 = anim = 6103
x = -10
y = -8
persistent = 0
[state a]
type = trans
trigger1 = var(0)
trans = addalpha
alpha = 256-var(0),256
[state a]
type = varadd
trigger1 = numhelper(10199)
trigger1 = helper(10199),var(0) = -1
trigger1 = helper(10199),var(1) < 0
trigger2 = var(0)
v = 0
value = 16
[state 15000,fin]
type = Destroyself
trigger1 = roundstate = 2
trigger2 = root,alive = 0
trigger3 = var(0) > 256
trigger4 = root,command = "a" || root,command = "b" || root,command = "c"
trigger5 = root,command = "x" || root,command = "y" || root,command = "z"
;---------------------------------------------------------------------------
; INTRO
[statedef 191]
type = S
ctrl = 0
movetype = A
velset = 0,0
anim = 190
;•Ï”à–¾
;var(3) ƒAƒjƒ”Ô†
;var(4) animelem‚ð‚¢‚‚Šª–߂邩
;var(13) ƒAƒjƒ‚ð“r’†‚Ń‹[ƒv‚³‚¹‚éelem”
;var(17) ƒAƒjƒ‚ð“r’†‚©‚çƒXƒ^[ƒg‚·‚éelem”
;=========================================================
;攑g‚Í“Á•ʈµ‚¢
[state a]
type = null
trigger1 = p2name = "mia touma"
trigger1 = 1 || var(3) := 1020 && var(4) := 1 && var(13) := 12 && var(17) := 0
trigger2 = p2name = "yu asuka"
trigger2 = 1 || var(3) := 197 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger3 = p2name = "ren mizusaka"
trigger3 = 1 || var(3) := 3000 && var(4) := 1 && var(13) := 0 && var(17) := 0
trigger4 = p2name = "Vega"
trigger4 = 1 || var(3) := 181 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger5 = 0;p2name = "" && var(3) := && var(4) := 0
trigger6 = 0;p2name = "" && var(3) := && var(4) := 0
trigger7 = 0;p2name = "" && var(3) := && var(4) := 0
trigger8 = 0;p2name = "" && var(3) := && var(4) := 0
trigger9 = 0;p2name = "" && var(3) := && var(4) := 0
trigger10 = 0;p2name = "" && var(3) := && var(4) := 0
;---------------------------------------------------------
trigger11 = p2name = "A_Minagi"
trigger11 = 1 || var(3) := 1050 && var(4) := 2 && var(13) := 6 && var(17) := 0
trigger12 = p2name = "ai" || p2name = "tita"
trigger12 = 1 || var(3) := 260 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger13 = p2name = "akane"
trigger13 = 1 || var(3) := 410 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger14 = p2name = "akashima"
trigger14 = 1 || var(3) := 240 && var(4) := 0 && var(13) := 0 && var(17) := 2
trigger15 = p2name = "coolseven"
trigger15 = 1 || var(3) := 200 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger16 = p2name = "corona"
trigger16 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger17 = p2name = "A_Nayu"
trigger17 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger18 = p2name = "kaname"
trigger18 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger19 = p2name = "kirara"
trigger19 = 1 || var(3) := 190 && var(4) := 1 && var(13) := 1 && var(17) := 0
trigger20 = p2name = "koiboshi"
trigger20 = 1 || var(3) := 190 && var(4) := 1 && var(13) := 1 && var(17) := 0
trigger21 = p2name = "kumi"
trigger21 = 1 || var(3) := 601 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger22 = p2name = "Mai_Tokiha"
trigger22 = 1 || var(3) := 184 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger23 = p2name = "maino"
trigger23 = 1 || var(3) := 200 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger24 = p2name = "amu"
trigger24 = 1 || var(3) := 220 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger25 = p2name = "mint"
trigger25 = 1 || var(3) := 600 && var(4) := 0 && var(13) := 5 && var(17) := 0
trigger26 = p2name = "miyabi"
trigger26 = 1 || var(3) := 400 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger27 = p2name = "nayuta"
trigger27 = 1 || var(3) := 200 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger28 = p2name = "negazero"
trigger28 = 1 || var(3) := 240 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger29 = p2name = "rei"
trigger29 = 1 || var(3) := 20 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger30 = p2name = "rumine"
trigger30 = 1 || var(3) := 200 && var(4) := 1 && var(13) := 1 && var(17) := 0
trigger31 = p2name = "ryujin"
trigger31 = 1 || var(3) := 120 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger32 = p2name = "touka"
trigger32 = 1 || var(3) := 192 && var(4) := 1 && var(13) := 1 && var(17) := 0
trigger33 = p2name = "tsukuyo"
trigger33 = 1 || var(3) := 470 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger34 = p2name = "youko"
trigger34 = 1 || var(3) := 230 && var(4) := 0 && var(13) := 2 && var(17) := 0
trigger35 = p2name = "yumina"
trigger35 = 1 || var(3) := 260 && var(4) := 0 && var(13) := 0 && var(17) := 3
trigger36 = p2name = "anasutasia"
trigger36 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger37 = p2name = "Sakuya_Amakawa"
trigger37 = 1 || var(3) := 620 && var(4) := 2 && var(13) := 8 && var(17) := 0
trigger38 = 0;p2name = ""
trigger38 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger39 = 0;p2name = ""
trigger39 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger40 = 0;p2name = ""
trigger40 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger41 = 0;p2name = ""
trigger41 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger42 = 0;p2name = ""
trigger42 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger43 = 0;p2name = ""
trigger43 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger44 = 0;p2name = ""
trigger44 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger45 = 0;p2name = ""
trigger45 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger46 = 0;p2name = ""
trigger46 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger47 = 0;p2name = ""
trigger47 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger48 = 0;p2name = ""
trigger48 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger49 = 0;p2name = ""
trigger49 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger50 = 0;p2name = ""
trigger50 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger51 = p2name = "Satsuki Yumiduka" && enemy,authorname = "iqs"
trigger51 = 1 || var(3) := 3000 && var(4) := 3 && var(13) := 0 && var(17) := 0
trigger52 = p2name = "Hisui" && enemy,authorname = "iqs"
trigger52 = 1 || var(3) := 7110 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger53 = p2name = "Sion TATARI" && enemy,authorname = "iqs"
trigger53 = 1 || var(3) := 181 && var(4) := 2 && var(13) := 0 && var(17) := 0
trigger54 = p2name = "Sion Eltnam Atlasia" && enemy,authorname = "iqs"
trigger54 = 1 || var(3) := 2000 && var(4) := 0 && var(13) := 40 && var(17) := 6
trigger55 = p2name = "Shiki Tohno" && enemy,authorname = "iqs"
trigger55 = 1 || var(3) := 186 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger56 = p2name = "Riesbyfe Stridberg" && enemy,authorname = "iqs"
trigger56 = 1 || var(3) := 7111 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger57 = p2name = "Shiki Nanaya" && enemy,authorname = "iqs"
trigger57 = 1 || var(3) := 199 && var(4) := 0 && var(13) := 0 && var(17) := 21
trigger58 = p2name = "Kohaku" && enemy,authorname = "iqs"
trigger58 = 1 || var(3) := 13 && var(4) := 6 && var(13) := 0 && var(17) := 0
trigger59 = p2name = "Akiha Tohno" && enemy,authorname = "iqs"
trigger59 = 1 || var(3) := 181 && var(4) := 3 && var(13) := 0 && var(17) := 7
trigger60 = 0;p2name = ""
trigger60 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
;---------------------------------------------------------
trigger61 = p2name = "AL AZIF"
trigger61 = 1 || var(3) := 111 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger62 = p2name = "USHIROMIYA ANGE"
trigger62 = 1 || var(3) := 1200 && var(4) := 23 && var(13) := 30 && var(17) := 0
trigger63 = p2name = "DOROTHY ALBRIGHT"
trigger63 = 1 || var(3) := 190 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger64 = p2name = "GOSUNKUGI HIKARU"
trigger64 = 1 || var(3) := 181 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger65 = p2name = "mamiya"
trigger65 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger66 = p2name = "HATSUNE MIKU"
trigger66 = 1 || var(3) := 2710 && var(4) := 0 && var(13) := 8 && var(17) := 0
trigger67 = p2name = "AIHARA NATSUMI"
trigger67 = 1 || var(3) := 113 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger68 = p2name = "CURE BLACK"
trigger68 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger69 = p2name = "YAMISAKA KUREHA"
trigger69 = 1 || var(3) := 180 && var(4) := 3 && var(13) := 0 && var(17) := 0
trigger70 = p2name = "USHIROMIYA george"
trigger70 = 1 || var(3) := 1700 && var(4) := 1 && var(13) := 22 && var(17) := 0
trigger71 = p2name = "PANTYHOSE TARO"
trigger71 = 1 || var(3) := 184 && var(4) := 0 && var(13) := 4 && var(17) := 0
trigger72 = p2name = "Pz.Kpfw.IV_From_Anglerfish_Team"
trigger72 = 1 || var(3) := 0 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger73 = 0;p2name = ""
trigger73 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger74 = 0;p2name = ""
trigger74 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger75 = 0;p2name = ""
trigger75 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger76 = 0;p2name = ""
trigger76 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger77 = 0;p2name = ""
trigger77 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger78 = 0;p2name = ""
trigger78 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger79 = 0;p2name = ""
trigger79 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger80 = 0;p2name = ""
trigger80 = 0;var(3) := && var(4) := 8 && var(13) := 0 && var(17) := 0
;---------------------------------------------------------
trigger81 = p2name = "ASUKA HONDA"
trigger81 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger82 = p2name = "KARINA TOYOTA"
trigger82 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger83 = p2name = "okamamajo"
trigger83 = 1 || var(3) := 195 && var(4) := 8 && var(13) := 0 && var(17) := 0
trigger84 = 0;p2name = ""
trigger84 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger85 = 0;p2name = ""
trigger85 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger86 = 0;p2name = ""
trigger86 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger87 = 0;p2name = ""
trigger87 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger88 = 0;p2name = ""
trigger88 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger89 = 0;p2name = ""
trigger89 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger90 = 0;p2name = ""
trigger90 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
;---------------------------------------------------------
trigger91 = p2name = "Hiiro Hoshizaki"
trigger91 = 1 || var(3) := 250 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger92 = p2name = "beryl_toh"
trigger92 = 1 || var(3) := 184 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger93 = p2name = "lilith_tod"
trigger93 = 1 || var(3) := 1006 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger94 = 0;p2name = ""
trigger94 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger95 = 0;p2name = ""
trigger95 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger96 = 0;p2name = ""
trigger96 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger97 = 0;p2name = ""
trigger97 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger98 = 0;p2name = ""
trigger98 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger99 = 0;p2name = ""
trigger99 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger100 = 0;p2name = ""
trigger100 = 0;var(3) := && var(4) := 1 && var(13) := 0 && var(17) := 0
;---------------------------------------------------------
trigger101 = p2name = "Project F"
trigger101 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 2 && var(17) := 0 && var(25) := 1
trigger102 = p2name = "Fate_Copy"
trigger102 = 1 || var(3) := 194 && var(4) := 15 && var(13) := 16 && var(17) := 0 && var(25) := 1
trigger103 = p2name = "‚³‚î‚É‚å"
trigger103 = 1 || var(3) := 180 && var(4) := 1 && var(13) := 0 && var(17) := 0 && var(25) := 1
trigger104 = p2name = "strayed"
trigger104 = 1 || var(3) := 260 && var(4) := 2 && var(13) := 0 && var(17) := 0 && var(25) := 1
trigger105 = p2name = "Levin"
trigger105 = 1 || var(3) := 4011 && var(4) := 1 && var(13) := 0 && var(17) := 0 && var(25) := 1
trigger106 = 0;p2name = ""
trigger106 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger107 = 0;p2name = ""
trigger107 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger108 = 0;p2name = ""
trigger108 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger109 = 0;p2name = ""
trigger109 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger110 = 0;p2name = ""
trigger110 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
;---------------------------------------------------------
trigger111 = p2name = "Akane Satomura" && enemy,authorname = "586"
trigger111 = 1 || var(3) := 6100 && var(4) := 6 && var(13) := 23 && var(17) := 0
trigger112 = p2name = "Ayu Tukimiya" && enemy,authorname = "586"
trigger112 = 1 || var(3) := 6200 && var(4) := 0 && var(13) := 8 && var(17) := 0
trigger113 = p2name = "Ikumi Amasawa" && enemy,authorname = "586"
trigger113 = 1 || var(3) := 6200 && var(4) := 1 && var(13) := 11 && var(17) := 0
trigger114 = p2name = "Kanna" && enemy,authorname = "586"
trigger114 = 1 || var(3) := 7000 && var(4) := 0 && var(13) := 19 && var(17) := 0
trigger115 = p2name = "Kano Kirishima" && enemy,authorname = "586"
trigger115 = 1 || var(3) := 6111 && var(4) := 2 && var(13) := 27 && var(17) := 0
trigger116 = p2name = "Mai Kawasumi" && enemy,authorname = "586"
trigger116 = 1 || var(3) := 7300 && var(4) := 1 && var(13) := 11 && var(17) := 0
trigger117 = p2name = "Makoto Sawatari" && enemy,authorname = "586"
trigger117 = 1 || var(3) := 7003 && var(4) := 0 && var(13) := 5 && var(17) := 0
trigger118 = p2name = "Mayu Shiina" && enemy,authorname = "586"
trigger118 = 1 || var(3) := 7009 && var(4) := 1 && var(13) := 0 && var(17) := 0
trigger119 = p2name = "Minagi Tohno" && enemy,authorname = "586"
trigger119 = 1 || var(3) := 7000 && var(4) := 3 && var(13) := 19 && var(17) := 0
trigger120 = p2name = "Misaki Kawana" && enemy,authorname = "586"
trigger120 = 1 || var(3) := 6200 && var(4) := 2 && var(13) := 0 && var(17) := 0
trigger121 = p2name = "Mishio Amano" && enemy,authorname = "586"
trigger121 = 1 || var(3) := 6000 && var(4) := 1 && var(13) := 0 && var(17) := 0
trigger122 = p2name = "Misuzu Kamio" && enemy,authorname = "586"
trigger122 = 1 || var(3) := 3000 && var(4) := 3 && var(13) := 0 && var(17) := 0
trigger123 = p2name = "UNKNOWN" && enemy,authorname = "586"
trigger123 = 1 || var(3) := 4010 && var(4) := 2 && var(13) := 0 && var(17) := 0
trigger124 = p2name = "Nayuki Minase" && enemy,authorname = "586"
trigger124 = 1 || var(3) := 6000 && var(4) := 1 && var(13) := 0 && var(17) := 0
trigger125 = p2name = "Sayuri Kurata" && enemy,authorname = "586"
trigger125 = 1 || var(3) := 6200 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger126 = 0;p2name = ""
trigger126 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger127 = 0;p2name = ""
trigger127 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger128 = 0;p2name = ""
trigger128 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger129 = 0;p2name = ""
trigger129 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger130 = 0;p2name = ""
trigger130 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
;=========================================================
trigger131 = !var(3)
trigger131 = 1 || var(3) := 0 && var(4) := 0 && var(13) := 0 && var(17) := 0
;=========================================================
;æ”2 ctu sennpatu senpa
[state a]
type = null
trigger1 = p2name = "Akatsuki_XIII" && enemy,authorname = "flowrallia"
trigger1 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger1 = 1 || var(14) := 19013 && var(23) := 150 && var(24) := 150
trigger1 = 1 || var(15) := 1 && var(26) := -1 && fvar(8) := 0.625
trigger1 = 1 || var(21) := 0 && var(22) := 12 && fvar(4) := 0 && fvar(5) := 17
trigger2 = p2name = "Leonard_Carlyle" && enemy,authorname = "flowrallia"
trigger2 = 1 || var(3) := 175 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger2 = 1 || var(14) := 19013 && var(23) := 130 && var(24) := 0
trigger2 = 1 || var(15) := 2 && var(26) := -1 && fvar(8) := 0.625
trigger2 = 1 || var(21) := 0 && var(22) := 707 && fvar(4) := 0 && fvar(5) := 706
trigger3 = p2name = "zero" && enemy,authorname = "flowrallia"
trigger3 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 8 && var(17) := 0
trigger3 = 1 || var(14) := 19013 && var(23) := 120 && var(24) := 0
trigger3 = 1 || var(15) := 3 && var(26) := -1 && fvar(8) := 0.375
trigger3 = 1 || var(21) := 0 && var(22) := 195 && fvar(4) := 0 && fvar(5) := 702
trigger4 = p2name = "Original Zero" && enemy,authorname = "flowrallia"
trigger4 = 1 || var(3) := 196 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger4 = 1 || var(14) := 19013 && var(23) := 0 && var(24) := 200
trigger4 = 1 || var(15) := 4 && var(26) := 1 && fvar(8) := 0.5
trigger4 = 1 || var(21) := 0 && var(22) := 640 && fvar(4) := 0 && fvar(5) := 700
trigger5 = p2name = "Heart_GG" && enemy,authorname = "flowrallia"
trigger5 = 1 || var(3) := 196 && var(4) := 0 && var(13) := 2 && var(17) := 0
trigger5 = 1 || var(14) := 19013 && var(23) := 130 && var(24) := 250
trigger5 = 1 || var(15) := 5 && var(26) := 1 && fvar(8) := 1.25
trigger5 = 1 || var(21) := 0 && var(22) := 700 && fvar(4) := 0 && fvar(5) := 196
trigger6 = p2name = "Weiss" && enemy,authorname = "flowrallia"
trigger6 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 20
trigger6 = 1 || var(14) := 19013 && var(23) := 150 && var(24) := 270
trigger6 = 1 || var(15) := 6 && var(26) := -1 && fvar(8) := 1.125
trigger6 = 1 || var(21) := 0 && var(22) := 703 && fvar(4) := 0 && fvar(5) := 197
trigger7 = p2name = "Saki_GG" && enemy,authorname = "flowrallia"
trigger7 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger7 = 1 || var(14) := 19013 && var(23) := 100 && var(24) := 250
trigger7 = 1 || var(15) := 7 && var(26) := 1 && fvar(8) := 1.25
trigger7 = 1 || var(21) := 0 && var(22) := 640 && fvar(4) := 0 && fvar(5) := 660
trigger8 = p2name = "Elsa_GG" && enemy,authorname = "flowrallia"
trigger8 = 1 || var(3) := 803 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger8 = 1 || var(14) := 19013 && var(23) := 100 && var(24) := 250
trigger8 = 1 || var(15) := 8 && var(26) := 1 && fvar(8) := 1.25
trigger8 = 1 || var(21) := 0 && var(22) := 800 && fvar(4) := 0 && fvar(5) := 700
trigger9 = p2name = "Saki_AbF" && enemy,authorname = "flowrallia"
trigger9 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger9 = 1 || var(14) := 19013 && var(23) := 30 && var(24) := 240
trigger9 = 1 || var(15) := 9 && var(26) := 1 && fvar(8) := 1.125
trigger9 = 1 || var(21) := 0 && var(22) := 801 && fvar(4) := 0 && fvar(5) := 2100
trigger10 = p2name = "Sol AH" && enemy,authorname = "flowrallia"
trigger10 = 1 || var(3) := 801 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger10 = 1 || var(14) := 19013 && var(23) := 40 && var(24) := 220
trigger10 = 1 || var(15) := 10 && var(26) := 1 && fvar(8) := 0.875
trigger10 = 1 || var(21) := 0 && var(22) := 701 && fvar(4) := 0 && fvar(5) := 5200
trigger11 = p2name = "Ryuko" && enemy,authorname = "flowrallia"
trigger11 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger11 = 1 || var(14) := 19013 && var(23) := 60 && var(24) := 50
trigger11 = 1 || var(15) := 11 && var(26) := 1 && fvar(8) := 1.00
trigger11 = 1 || var(21) := 0 && var(22) := 400 && fvar(4) := 0 && fvar(5) := 2100
trigger12 = p2name = "Elsa_La_Conti" && enemy,authorname = "flowrallia"
trigger12 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger12 = 1 || var(14) := 19013 && var(23) := 140 && var(24) := 240
trigger12 = 1 || var(15) := 12 && var(26) := 1 && fvar(8) := 1.125
trigger12 = 1 || var(21) := 0 && var(22) := 2000 && fvar(4) := 0 && fvar(5) := 701
trigger13 = p2name = "Informer_AKOF" && enemy,authorname = "flowrallia"
trigger13 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 6 && var(17) := 0
trigger13 = 1 || var(14) := 19013 && var(23) := 130 && var(24) := 10
trigger13 = 1 || var(15) := 13 && var(26) := 1 && fvar(8) := 0.375
trigger13 = 1 || var(21) := 0 && var(22) := 753 && fvar(4) := 0 && fvar(5) := 754
trigger14 = p2name = "shishioh" && enemy,authorname = "flowrallia"
trigger14 = 1 || var(3) := 801 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger14 = 1 || var(14) := 19013 && var(23) := 120 && var(24) := 180
trigger14 = 1 || var(15) := 14 && var(26) := 1 && fvar(8) := 0.375
trigger14 = 1 || var(21) := 0 && var(22) := 11 && fvar(4) := 0 && fvar(5) := 14
trigger15 = p2name = "Heart Aino XIII" && enemy,authorname = "flowrallia"
trigger15 = 1 || var(3) := 700 && var(4) := 0 && var(13) := 15 && var(17) := 0
trigger15 = 1 || var(14) := 19013 && var(23) := 150 && var(24) := 200
trigger15 = 1 || var(15) := 15 && var(26) := 1 && fvar(8) := 0.375
trigger15 = 1 || var(21) := 0 && var(22) := 802 && fvar(4) := 0 && fvar(5) := 700
trigger16 = p2name = "Order Sol XIII" && enemy,authorname = "flowrallia"
trigger16 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger16 = 1 || var(14) := 19013 && var(23) := 100 && var(24) := 220
trigger16 = 1 || var(15) := 16 && var(26) := 1 && fvar(8) := 0.5
trigger16 = 1 || var(21) := 0 && var(22) := 14 && fvar(4) := 0 && fvar(5) := 23
trigger17 = p2name = "Elisabeth Blanctorche XIII" && enemy,authorname = "flowrallia"
trigger17 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger17 = 1 || var(14) := 19013 && var(23) := 140 && var(24) := 260
trigger17 = 1 || var(15) := 17 && var(26) := 1 && fvar(8) := 0.5
trigger17 = 1 || var(21) := 0 && var(22) := 194 && fvar(4) := 0 && fvar(5) := 180
trigger18 = p2name = "Asura" && enemy,authorname = "flowrallia"
trigger18 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger18 = 1 || var(14) := 19013 && var(23) := 140 && var(24) := 150
trigger18 = 1 || var(15) := 18 && var(26) := 1 && fvar(8) := 1.0
trigger18 = 1 || var(21) := 0 && var(22) := 10 && fvar(4) := 0 && fvar(5) := 8
trigger19 = p2name = "Scharlachrot" && enemy,authorname = "flowrallia"
trigger19 = 1 || var(3) := 705 && var(4) := 0 && var(13) := 7 && var(17) := 0
trigger19 = 1 || var(14) := 19013 && var(23) := 100 && var(24) := 250
trigger19 = 1 || var(15) := 19 && var(26) := 1 && fvar(8) := 1.00
trigger19 = 1 || var(21) := 0 && var(22) := 14 && fvar(4) := 0 && fvar(5) := 19
trigger20 = p2name = "Dan_Smith"
trigger20 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger20 = 1 || var(14) := 19013 && var(23) := 80 && var(24) := 50
trigger20 = 1 || var(15) := 20 && var(26) := 1 && fvar(8) := 1.00
trigger20 = 1 || var(21) := 123 && var(22) := 123 && fvar(4) := 123 && fvar(5) := 123
trigger21 = p2name = "Clone Weiss" && enemy,authorname = "flowrallia"
trigger21 = 1 || var(3) := 196 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger21 = 1 || var(14) := 19013 && var(23) := 50 && var(24) := 200
trigger21 = 1 || var(15) := 21 && var(26) := 1 && fvar(8) := 1.25
trigger21 = 1 || var(21) := 0 && var(22) := 16 && fvar(4) := 0 && fvar(5) := 13
trigger22 = p2name = "Elsa_La_Conti_OMK" && enemy,authorname = "flowrallia"
trigger22 = 1 || var(3) := 803 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger22 = 1 || var(14) := 19013 && var(23) := 140 && var(24) := 240
trigger22 = 1 || var(15) := 22 && var(26) := 1 && fvar(8) := 1.125
trigger22 = 1 || var(21) := 0 && var(22) := 700 && fvar(4) := 0 && fvar(5) := 800
trigger23 = p2name = "Judith" && enemy,authorname = "flowrallia"
trigger23 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger23 = 1 || var(14) := 19013 && var(23) := 140 && var(24) := 20
trigger23 = 1 || var(15) := 23 && var(26) := 1 && fvar(8) := 0.5
trigger23 = 1 || var(21) := 0 && var(22) := 195 && fvar(4) := 0 && fvar(5) := 707
trigger24 = 0
trigger25 = 0
trigger26 = 0
trigger27 = 0
trigger28 = 0
trigger29 = 0
trigger30 = 0
trigger31 = p2name = "Adelheid" && enemy,authorname = "chikuchikugonzalez"
trigger31 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger31 = 1 || var(14) := 19014 && var(23) := 20 && var(24) := 0
trigger31 = 1 || var(15) := 1 && var(26) := 1 && fvar(8) := 0.5
trigger31 = 1 || var(21) := 0 && var(22) := 21 && fvar(4) := 0 && fvar(5) := 23
trigger32 = p2name = "Tohno Akiha" && enemy,authorname = "chikuchikugonzalez"
trigger32 = 1 || var(3) := 1042 && var(4) := 8 && var(13) := 15 && var(17) := 0
trigger32 = 1 || var(14) := 19014 && var(23) := 50 && var(24) := 0
trigger32 = 1 || var(15) := 2 && var(26) := 1 && fvar(8) := 0.5
trigger32 = 1 || var(21) := 0 && var(22) := 2 && fvar(4) := 0 && fvar(5) := 191
trigger33 = p2name = "Athena XI" && enemy,authorname = "chikuchikugonzalez"
trigger33 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger33 = 1 || var(14) := 19014 && var(23) := 0 && var(24) := 0
trigger33 = 1 || var(15) := 3 && var(26) := 1 && fvar(8) := 0.75
trigger33 = 1 || var(21) := 0 && var(22) := 180 && fvar(4) := 0 && fvar(5) := 191
trigger34 = p2name = "Athena 2002" && enemy,authorname = "chikuchikugonzalez"
trigger34 = 1 || var(3) := 181 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger34 = 1 || var(14) := 19014 && var(23) := 30 && var(24) := 0
trigger34 = 1 || var(15) := 4 && var(26) := 1 && fvar(8) := 0.5
trigger34 = 1 || var(21) := 0 && var(22) := 182 && fvar(4) := 0 && fvar(5) := 191
trigger35 = p2name = "Athena 2003" && enemy,authorname = "chikuchikugonzalez"
trigger35 = 1 || var(3) := 193 && var(4) := 0 && var(13) := 22 && var(17) := 13
trigger35 = 1 || var(14) := 19014 && var(23) := 30 && var(24) := 0
trigger35 = 1 || var(15) := 5 && var(26) := 1 && fvar(8) := 0.5
trigger35 = 1 || var(21) := 0 && var(22) := 192 && fvar(4) := 0 && fvar(5) := 191
trigger36 = p2name = "Ayane Ikuse" && enemy,authorname = "chikuchikugonzalez"
trigger36 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger36 = 1 || var(14) := 19014 && var(23) := 50 && var(24) := 10
trigger36 = 1 || var(15) := 6 && var(26) := 1 && fvar(8) := 1.25
trigger36 = 1 || var(21) := 0 && var(22) := 20 && fvar(4) := 0 && fvar(5) := 10
trigger37 = p2name = "God Rugal" && enemy,authorname = "chikuchikugonzalez"
trigger37 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger37 = 1 || var(14) := 19014 && var(23) := 0 && var(24) := 0
trigger37 = 1 || var(15) := 7 && var(26) := 1 && fvar(8) := 0.5
trigger37 = 1 || var(21) := 0 && var(22) := 190 && fvar(4) := 0 && fvar(5) := 195
trigger38 = p2name = "Rugal" && enemy,authorname = "chikuchikugonzalez"
trigger38 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger38 = 1 || var(14) := 19014 && var(23) := 50 && var(24) := 20
trigger38 = 1 || var(15) := 8 && var(26) := 1 && fvar(8) := 0.5
trigger38 = 1 || var(21) := 0 && var(22) := 180 && fvar(4) := 0 && fvar(5) := 195
trigger39 = p2name = "Kula Diamond" && enemy,authorname = "chikuchikugonzalez"
trigger39 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger39 = 1 || var(14) := 19014 && var(23) := -70 && var(24) := 0
trigger39 = 1 || var(15) := 9 && var(26) := 1 && fvar(8) := 0.5
trigger39 = 1 || var(21) := 0 && var(22) := 431 && fvar(4) := 0 && fvar(5) := 461
trigger40 = p2name = "Luna Himeki" && enemy,authorname = "chikuchikugonzalez"
trigger40 = 1 || var(3) := 1200 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger40 = 1 || var(14) := 19014 && var(23) := 50 && var(24) := 10
trigger40 = 1 || var(15) := 10 && var(26) := 1 && fvar(8) := 1.25
trigger40 = 1 || var(21) := 0 && var(22) := 1001 && fvar(4) := 0 && fvar(5) := 2000
trigger41 = p2name = "Saki Mitonoya" && enemy,authorname = "chikuchikugonzalez"
trigger41 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0
trigger41 = 1 || var(14) := 19014 && var(23) := 0 && var(24) := 250
trigger41 = 1 || var(15) := 11 && var(26) := 1 && fvar(8) := 1.25
trigger41 = 1 || var(21) := 0 && var(22) := 205 && fvar(4) := 0 && fvar(5) := 1000
trigger42 = p2name = "Kyoudou Senna" && enemy,authorname = "chikuchikugonzalez"
trigger42 = 1 || var(3) := 180 && var(4) := 3 && var(13) := 0 && var(17) := 0
trigger42 = 1 || var(14) := 19014 && var(23) := -30 && var(24) := 30
trigger42 = 1 || var(15) := 12 && var(26) := 1 && fvar(8) := 0.5
trigger42 = 1 || var(21) := 0 && var(22) := 101 && fvar(4) := 0 && fvar(5) := 124
;=========================================================
trigger43 = !var(3)
trigger43 = 1 || var(3) := 0 && var(4) := 0 && var(13) := 0 && var(17) := 0
;=========================================================
;—]•ª‚ȕϔ‚ðƒŠƒZƒbƒg
;---------------------------------------------------
[state a]
type = varset
trigger1 = var(14)
v = 14
value = 0
persistent = 0
[state a]
type = varset
trigger1 = var(23)
v = 23
value = 0
persistent = 0
[state a]
type = varset
trigger1 = var(24)
v = 24
value = 0
persistent = 0
;---------------------------------------------------
[state a]
type = varset
trigger1 = var(15)
v = 15
value = 0
persistent = 0
[state a]
type = varset
trigger1 = var(26)
v = 26
value = 0
persistent = 0
[state a]
type = varset
trigger1 = fvar(8)
fv = 8
value = 0
persistent = 0
;---------------------------------------------------
[state a]
type = varset
trigger1 = var(21)
v = 21
value = 0
persistent = 0
[state a]
type = varset
trigger1 = var(22)
v = 22
value = 0
persistent = 0
[state a]
type = varset
trigger1 = fvar(4)
fv = 4
value = 0
persistent = 0
[state a]
type = varset
trigger1 = fvar(5)
fv = 5
value = 0
persistent = 0
;---------------------------------------------------
[state a];Œã”‘g•Ï”‹L‰¯
type = varset
trigger1 = enemy,sysvar(0)
trigger1 = time < 20
v = 3
value = enemy,sysvar(0)
[state a];Œã”‘g•Ï”‹L‰¯
type = varset
trigger1 = enemy,sysvar(1)
trigger1 = time < 20
v = 4
value = enemy,sysvar(1)
[state a];Œã”‘g•Ï”‹L‰¯
type = varset
trigger1 = enemy,sysvar(2)
trigger1 = time < 20
v = 13
value = enemy,sysvar(2)
;---------------------------------------------------------
[state a]
type = varset
trigger1 = time = 0
v = 8
value = 100
[state a];BGM’âŽ~‚Æ‚µ‚ÄŽg—p
type = varset
trigger1 = time = 0
v = 45
value = 10
[state a]
type = pause
trigger1 = var(9) = 0
trigger1 = time = 300
trigger2 = numpartner = 0
trigger2 = var(9) = 0
trigger2 = numhelper(18000)
trigger2 = time > 60
trigger3 = numpartner = 0
trigger3 = p2stateno = 5900
trigger3 = RoundsExisted = 0
trigger4 = var(9)
trigger4 = time = 0
time = ifelse(var(9),1300,ifelse(numhelper(18089),940,850))
movetime = ifelse(var(9),1300,ifelse(numhelper(18089),940,850))
persistent = 0
[state a];“G‚̉ŠúˆÊ’u‹L‰¯
type = varset
trigger1 = numhelper(18070)
trigger1 = helper(18070),anim = 18071
sysvar(1) = 1
persistent = 0
[state a];selfstate—p
type = varset
trigger1 = numhelper(18070)
trigger1 = helper(18070),var(10) = 1
sysvar(1) = 10
persistent = 0
[state 1]
type = AssertSpecial
trigger1 = 1
flag = Intro
flag2 = invisible
flag3 = noshadow
[state 1]
type = AssertSpecial
trigger1 = numhelper(18000)
trigger2 = numhelper(18089)
flag = nomusic
[state a]
type = attackdist
trigger1 = 1
value = 0
persistent = 0
[state a]
type = varset
triggerall = var(45) != -1
triggerall = !(enemy,teammode = simul)
triggerall = (!(teammode = turns) && roundno = 1) || teammode = turns
trigger1 = enemy,statetype = L
trigger2 = enemy,stateno = 110191
trigger3 = enemy,stateno = 100900
trigger4 = enemy,stateno = 100191
v = 9
value = 1
[state a]
type = varset
triggerall = var(45) != -1
triggerall = teammode = simul
triggerall = (!(teammode = turns) && roundno = 1) || teammode = turns
triggerall = numpartner
trigger1 = partner,statetype = L
trigger2 = partner,stateno = 110191
trigger3 = partner,stateno = 100191
trigger4 = partner,stateno = 100900
v = 9
value = 1
[state a];‘ŠŽè‚̃Xƒe[ƒg’D޿ޏ”s
type = varset
trigger1 = numpartner = 0
trigger1 = var(9)
trigger1 = enemy,sysvar(0) = 0
trigger1 = time > 32
trigger2 = var(9)
trigger2 = numpartner
trigger2 = partner,sysvar(0) = 0
trigger2 = time > 32
trigger3 = var(9)
trigger3 = enemy,statetype = L
trigger3 = numpartner
trigger3 = partner,statetype = L
persistent = 0
v = 9
value = 0
[state a]
type = assertspecial
trigger1 = var(9)
trigger2 = numhelper(18089)
trigger2 = helper(18089),var(0) = [1,120]
trigger3 = numhelper(18089)
trigger3 = helper(18089),time = [500,850]
flag = nobardisplay
flag2 = noFG
flag3 = noBG
[state a];•”wŒi
type = explod
trigger1 = var(9)
anim = 18005
ID = 18005
scale = 999,999
postype = left
pos = 0, 0
sprpriority = 25
removetime = 35
pausemovetime = 9999
supermovetime = 9999
ownpal = 1
bindtime = -1
persistent = 0
[state a];•K{
type = changeanim
trigger1 = var(9)
trigger1 = numhelper(18000)
trigger1 = helper(18000),anim = 18001
trigger2 = var(9)
trigger2 = numhelper(18000)
trigger2 = helper(18000),anim = 19001
value = 0
persistent = 0
[state a]
type = varset
trigger1 = numhelper(18030)
trigger1 = helper(18030),anim = 19999
trigger2 = numhelper(18031)
trigger2 = helper(18031),anim = 19999
sysvar(0) = 1
[state a]
type = varset
trigger1 = numhelper(18030)
trigger1 = helper(18030),anim != 19999
trigger2 = numhelper(18031)
trigger2 = helper(18031),anim != 19999
sysvar(0) = 0
[state a]
type = attackdist
trigger1 = 1
value = 0
persistent = 0
[state 220, ƒqƒbƒg’è‹`]
type = HitDef
triggerall = !numtarget
triggerall = time < 40
trigger1 = var(9)
trigger1 = enemy,statetype = L
affectteam = E
attr = S, HT
hitflag = -d
damage = 0
sparkno = -1
ID = 110191
p2stateno = 110191
persistent = 0
[state 220, ƒqƒbƒg’è‹`]
type = HitDef
triggerall = !numtarget
triggerall = time < 40
trigger1 = var(9)
trigger1 = enemy,statetype != L
affectteam = F
attr = S, HT
hitflag = -d
damage = 0
sparkno = -1
ID = 110191
p2stateno = 110191
persistent = 0
[state 220, ƒqƒbƒg’è‹`]
type = HitDef
triggerall = var(9)
trigger1 = enemy,sysvar(0) = 2
trigger2 = numpartner
trigger2 = partner,sysvar(0) = 2
affectteam = B
numhits = 0
attr = S, HT
hitflag = -d
damage = 0
sparkno = -1
ID = 110193
p2stateno = 110193
persistent = 0
[state 220, ƒqƒbƒg’è‹`]
type = HitDef
triggerall = var(9)
trigger1 = enemy,sysvar(0) = 3
trigger2 = numpartner
trigger2 = partner,sysvar(0) = 3
affectteam = B
numhits = 0
attr = S, HT
hitflag = -d
damage = 0
sparkno = -1
ID = 110195
p2stateno = 110195
persistent = 0
[state 220, ƒqƒbƒg’è‹`]
type = HitDef
triggerall = var(9)
trigger1 = enemy,sysvar(0) = 4
trigger2 = numpartner
trigger2 = partner,sysvar(0) = 4
affectteam = B
numhits = 0
attr = S, HT
hitflag = -d
damage = 0
sparkno = -1
ID = 110197
p2stateno = 110197
persistent = 0
[state 220, ƒqƒbƒg’è‹`]
type = HitDef
triggerall = var(9)
trigger1 = enemy,sysvar(0) = 5
trigger2 = numpartner
trigger2 = partner,sysvar(0) = 5
affectteam = B
numhits = 0
attr = S, HT
hitflag = -d
damage = 0
sparkno = -1
ID = 110199
p2stateno = 110199
persistent = 0
[state a];x-men”wŒi
type = helper
triggerall = numhelper(18000) = 0
trigger1 = numenemy
trigger1 = enemy,stateno = 0 || enemy,stateno = 199 || (enemy,anim = [0,9])
trigger1 = time > 60
trigger2 = time > 300
trigger3 = var(9) && time > 34
trigger4 = p2stateno = 5900
trigger4 = RoundsExisted = 0
helpertype = normal
name = "x-men"
stateno = 18000
ID = 18000
postype = back
pos = 0,0
keyctrl = 0
pausemovetime = 9999
supermovetime = 9999
ignorehitpause = 1
ownpal = 1
persistent = 0
size.xscale = 0.5
size.yscale = 0.5
[state a];‹‹S”»’f1P
type = helper
triggerall = numhelper(18089) = 0
triggerall = time = 30
triggerall = var(9) = 0
trigger1 = random < 333
trigger2 = p2name = "cvsgouki"
trigger3 = p2name = "cvsgouki_ex"
trigger4 = p2name = "cvsgouki_normal"
trigger5 = p2name = "Tin's S_Gouki"
trigger6 = p2name = "Mech Gouki"
trigger7 = p2name = "ZXAkuma"
trigger8 = p2name = "MvC Akuma/Gouki By Kamekaze"
trigger9 = p2name = "Poke-Akuma"
trigger10 = p2name = "Shin Gouki"
trigger11 = p2name = "MKvsSFGouki"
trigger12 = p2name = "Gouki by M.M.R."
trigger13 = p2name = "Gouki"
trigger14 = p2name = "Gouki_Cota"
trigger15 = p2name = "Anti-Gouki #1"
trigger16 = p2name = "SSF2T Gouki"
trigger17 = p2name = "svcgouki"
trigger18 = p2name = "Gouki_normal"
trigger19 = p2name = "Shin Gouki SF'2"
trigger20 = p2name = "GoukiHD"
trigger21 = p2name = "Akuma"
trigger22 = p2name = "CyberAkuma"
trigger23 = p2name = "Cyber Akuma"
trigger24 = p2name = "SvC Akuma by Duende Macabro"
trigger25 = p2name = "Rare Akuma"
trigger26 = p2name = "C.Akuma_MvC"
trigger27 = p2name = "ShinAkuma"
trigger28=p2name="UMVC_Gouki"
trigger29=p2name="ogre"
helpertype = normal
name = "gouki"
stateno = 18089
ID = 18089
postype = back
pos = 40,-300
keyctrl = 0
pausemovetime = 9999
supermovetime = 9999
ignorehitpause = 1
ownpal = 1
persistent = 0
[state a];select_mode
type = helper
triggerall = var(9)
triggerall = numhelper(18070)
triggerall = helper(18070),anim = 18070
triggerall = helper(18070),time > 450
trigger1 = helper(18070),pos x <= helper(18070),facing * (-119)
trigger1 = teamside = 1
trigger2 = helper(18070),pos x >= helper(18070),facing * (-119)
trigger2 = teamside = 2
helpertype = normal
name = "mode"
stateno = 18015
ID = 18015
postype = back
pos = 0,0
keyctrl = 0
pausemovetime = 9999
supermovetime = 9999
ignorehitpause = 1
ownpal = 1
persistent = 0
size.xscale = 0.834
size.yscale = 1.07
[state a];select_mode;VSIwakick
type = helper
triggerall = var(9)
triggerall = numhelper(18070)
triggerall = helper(18070),anim = 18070
triggerall = helper(18070),time > 450
triggerall = enemy,authorname = "iwakick"
triggerall = enemy,sysvar(4)
trigger1 = helper(18070),pos x <= helper(18070),facing * (-119)
trigger1 = teamside = 1
trigger2 = helper(18070),pos x >= helper(18070),facing * (-119)
trigger2 = teamside = 2
helpertype = normal
name = "mode"
stateno = 18016
ID = 18016
postype = back
pos = 0,0
keyctrl = 0
pausemovetime = 9999
supermovetime = 9999
ignorehitpause = 1
ownpal = 1
persistent = 0
size.xscale = 0.834
size.yscale = 1.07
[state a]
type = changeanim
trigger1 = numhelper(18070)
trigger1 = helper(18070),anim = 196
value = 196
persistent = 0
[state 1]
type = Changestate
trigger1 = numhelper(18070) = 1
trigger1 = helper(18070),var(10) = 1
trigger2 = numhelper(18089)
trigger2 = helper(18089),var(0) = 256
value = ifelse(var(9),192,199)
;---------------------------------------------------------------------------
; INTRO ; here come ver
[statedef 194]
type = S
ctrl = 0
movetype = A
velset = 0,0
anim = 18080 + random % 7
[state 1]
type = AssertSpecial
trigger1 = 1
flag = Intro
flag2 = nobardisplay
[state 1]
type = AssertSpecial
trigger1 = anim = 0
flag = invisible
flag2 = noshadow
[state a]
type = AssertSpecial
trigger1 = numexplod(18022)
trigger2 = numhelper(18090)
flag = nomusic
[state a]
type = attackdist
trigger1 = 1
value = 0
persistent = 0
[state a]
type = varset
trigger1 = time = 0
v = 8
value = 100
[state a];BGM’âŽ~‚Æ‚µ‚ÄŽg—p
type = varset
trigger1 = time = 0
v = 45
value = 10
[state a]
type = pause
trigger1 = var(9) = 0
trigger1 = time = 300
trigger2 = numpartner = 0
trigger2 = var(9) = 0
trigger2 = var(6)
trigger3 = numpartner = 0
trigger3 = p2stateno = 5900
trigger3 = RoundsExisted = 0
time = ifelse(numhelper(18089),920,810)
movetime = ifelse(numhelper(18089),920,810)
persistent = 0
[state a];•K{
type = changeanim
trigger1 = numhelper(18000)
trigger1 = helper(18000),anim = 18001
trigger2 = numhelper(18000)
trigger2 = helper(18000),anim = 19001
value = 0
persistent = 0
[state a]
type = varset
trigger1 = numhelper(18030)
trigger1 = helper(18030),anim = 19999
trigger2 = numhelper(18031)
trigger2 = helper(18031),anim = 19999
sysvar(0) = 1
[state a]
type = varset
trigger1 = numhelper(18030)
trigger1 = helper(18030),anim != 19999
trigger2 = numhelper(18031)
trigger2 = helper(18031),anim != 19999
sysvar(0) = 0
[state a];x-men”wŒi
type = helper
triggerall = numhelper(18000) = 0
trigger1 = 0
trigger2 = 0
trigger3 = var(9) && time > 34
trigger4 = 0
trigger5 = var(6) >= 280
helpertype = normal
name = "x-men"
stateno = 18000
ID = 18000
postype = back
pos = 0,0
keyctrl = 0
pausemovetime = 9999
supermovetime = 9999
ignorehitpause = 1
ownpal = 1
persistent = 0
size.xscale = 0.5
size.yscale = 0.5
[state a];‹‹S”»’f1P
type = helper
triggerall = numhelper(18089) = 0
triggerall = time = 30
triggerall = var(9) = 0
trigger1 = random < 333
trigger2 = p2name = "cvsgouki"
trigger3 = p2name = "cvsgouki_ex"
trigger4 = p2name = "cvsgouki_normal"
trigger5 = p2name = "Tin's S_Gouki"
trigger6 = p2name = "Mech Gouki"
trigger7 = p2name = "ZXAkuma"
trigger8 = p2name = "MvC Akuma/Gouki By Kamekaze"
trigger9 = p2name = "Poke-Akuma"
trigger10 = p2name = "Shin Gouki"
trigger11 = p2name = "MKvsSFGouki"
trigger12 = p2name = "Gouki by M.M.R."
trigger13 = p2name = "Gouki"
trigger14 = p2name = "Gouki_Cota"
trigger15 = p2name = "Anti-Gouki #1"
trigger16 = p2name = "SSF2T Gouki"
trigger17 = p2name = "svcgouki"
trigger18 = p2name = "Gouki_normal"
trigger19 = p2name = "Shin Gouki SF'2"
trigger20 = p2name = "GoukiHD"
trigger21 = p2name = "Akuma"
trigger22 = p2name = "CyberAkuma"
trigger23 = p2name = "Cyber Akuma"
trigger24 = p2name = "SvC Akuma by Duende Macabro"
trigger25 = p2name = "Rare Akuma"
trigger26 = p2name = "C.Akuma_MvC"
trigger27 = p2name = "ShinAkuma"
trigger28=p2name="UMVC_Gouki"
trigger29=p2name="ogre"
helpertype = normal
name = "gouki"
stateno = 18089
ID = 18089
postype = back
pos = 40,-300
keyctrl = 0
pausemovetime = 9999
supermovetime = 9999
ignorehitpause = 1
ownpal = 1
persistent = 0
[state a]
type = explod
trigger1 = var(6) >= 260
anim = 18005
ID = 18005
scale = 999,999
postype = left
pos = 0, 0
sprpriority = 25
removetime = 21
pausemovetime = 9999
supermovetime = 9999
ownpal = 1
bindtime = -1
persistent = 0
;kanehaitta
[state 15000,esquerra]
type = explod
trigger1 = teamside = 2
anim = 18023
ID = 18023
scale = 0.834,1.07
postype = right
pos = -105, 223
sprpriority = 30
removetime = -1
pausemovetime = 9999
supermovetime = 9999
ownpal = 1
bindtime = -1
persistent = 0
;kanehaitta
[state 15000,esquerra]
type = explod
trigger1 = teamside = 1
anim = 18023
ID = 18023
facing = 1
scale = 0.834,1.07
postype = left
pos = 0, 223
sprpriority = 30
removetime = -1
pausemovetime = 9999
supermovetime = 9999
ownpal = 1
bindtime = -1
persistent = 0
[state 15000,esquerra];new challenger
type = explod
trigger1 = time > 60
trigger1 = enemy,anim = 0
trigger2 = time > 300
anim = 18022
ID = 18022
facing = 1
scale = 1,1
postype = left
pos = 45, 80
sprpriority = 7
removetime = -1
pausemovetime = 9999
supermovetime = 9999
ownpal = 1
bindtime = -1
persistent = 0
[state a]
type = stopsnd
trigger1 = numexplod(18022)
channel = -1
persistent = 0
[state a]
type = playsnd
trigger1 = numexplod(18022)
value = 7000,7
volume = 250
persistent = 0
[state a]
type = varadd
trigger1 = numexplod(18022)
trigger2 = var(6)
v = 6
value = 1
[state 15000,esquerra]
type = RemoveExplod
trigger1 = numexplod(18022)
trigger2 = roundstate = 2
ID = 18023
[state 15000,esquerra]
type = RemoveExplod
trigger1 = numhelper(18000)
trigger2 = roundstate = 2
ID = 18022
[state a]
type = changeanim
trigger1 = numexplod(18022)
value = anim
elem = animelemno(0)
[state 1]
type = Changestate
trigger1 = numhelper(18070) = 1
trigger1 = helper(18070),var(10) = 1
trigger2 = numhelper(18089)
trigger2 = helper(18089),var(0) = 256
value = 199
;---------------------------------------------------
[statedef 196]
type = S
ctrl = 0
physics = S
velset = 0,0
sprpriority = 2
[state a]
type = nothitby
trigger1 = 1
value = SCA
[state a]
type = varset
trigger1 = time = 0
v = 8
value = 100
[state 192] ;Assert this until you want "round 1, fight" to begin
type = AssertSpecial
trigger1 = 1
flag = Intro
flag2 = invisible
[state -2, helper]
type = helper
trigger1 = time = 0
stateno = 197
ID = 197
postype = P1
pos = 0,0
pausemovetime = 999
supermovetime = 999
keyctrl = 0
ownpal = 1
[state -2, helper]
type = helper
trigger1 = time = 0
stateno = 198
ID = 198
postype = P1
pos = 0,0
pausemovetime = 999
supermovetime = 999
keyctrl = 0
ownpal = 1
[state a]
type = changestate
triggerall = numhelper(197)
trigger1 = helper(197),pos x = [-1,1]
trigger1 = helper(197),pos y = [-1,20]
trigger1 = helper(197),anim = 18070
trigger1 = time > 1
trigger2 = helper(197),anim = 47
trigger2 = helper(197),animtime = -1
value = 199
;---------------------------------------------------
[statedef 197]
type = S
ctrl = 0
movetype = I
physics = N
anim = 0
sprpriority = 4
[state a]
type = nothitby
trigger1 = 1
time = 900
value = SCA
persistent = 0
[state a]
type = turn
trigger1 = root,facing != facing
persistent = 0
[state a]
type = playsnd
trigger1 = anim != 18071
trigger1 = random < 25
value = 7000,2
volume = 100
[state a]
type = playsnd
trigger1 = anim = 18071
value = 7000,4
volume = 200
persistent = 0
[state a]
type = playsnd
trigger1 = anim = 18071
value = 7000,3
volume = 200
persistent = 0
[state a]
type = posset
trigger1 = time = 0
x = (root,pos x) + (facing*root,frontedgedist) + (facing*80)
y = ceil(root,pos y)
[state a]
type = changeanim
trigger1 = time > 60
trigger1 = enemy,anim = 0 || enemy,anim = 199
trigger2 = time > 150
value = 18071
persistent = 0
[state a]
type = varadd
trigger1 = anim = 18071
trigger2 = var(10)
v = 10
value = 1
[state a]
type = varset
trigger1 = time = 2
trigger1 = root,facing = facing
v = 1
value = ifelse(facing=1,1,-1)*ceil(pos x)
[state a]
type = varset
trigger1 = var(1)
v = 4
value = var(1)
persistent = 0
[state a]
type = posadd
triggerall = anim = 18071
trigger1 = facing = 1
trigger1 = root,pos x < pos x
trigger2 = facing = -1
trigger2 = root,pos x > pos x
x = ceil(var(1)/29)*(-1)
[state a]
type = posset
triggerall = vel y > 0
trigger1 = facing = 1
trigger1 = root,pos x > pos x
trigger2 = facing = -1
trigger2 = root,pos x < pos x
x = root,pos x
persistent = 0
;--------------------------------------------------
[state a]
type = velset
trigger1 = anim = 18071
y = -10
persistent = 0
[state a]
type = veladd
trigger1 = vel y > 0
trigger1 = pos y < 0
y = -0.2
[state a]
type = statetypeset
trigger1 = pos y < -15
statetype = A
physics = A
[state a]
type = posset
trigger1 = pos y >= -1
trigger1 = anim = 18071
trigger1 = vel y > 0
x = root,pos x
y = root,pos y
[state a]
type = destroyself
trigger1 = root,stateno = 199
trigger1 = root,time > 1
trigger2 = root,alive = 0
trigger3 = roundstate = 2
trigger4 = root,stateno = 192
;---------------------------------------------------
[statedef 198]
type = S
ctrl = 0
movetype = I
physics = N
anim = 18080 + random % 7
sprpriority = 4
[state a]
type = nothitby
trigger1 = 1
time = 900
value = SCA
persistent = 0
[state a]
type = turn
trigger1 = root,facing != facing
persistent = 0
[state a]
type = changeanim
trigger1 = numhelper(197)
trigger1 = helper(197),anim = 18071
value = anim+10
elem = var(0)
persistent = 0
[state a]
type = null
trigger1 = anim = 18080
trigger1 = 1||var(0) := 9||var(1) := -7||var(2) := 0||var(3) := 0||var(4):=0||var(5):=7
trigger2 = anim = 18081
trigger2 = 1||var(0) := 9||var(1) := -10||var(2) := -4||var(3) := 0||var(4):=0||var(5):=9
trigger3 = anim = 18082
trigger3 = 1||var(0) := 7||var(1) := -10||var(2) := -4||var(3) := 8||var(4):=-1||var(5):=14
trigger4 = anim = 18083
trigger4 = 1||var(0) := 12||var(1) := -10||var(2) := -4||var(3) := 13||var(4):=-2||var(5):=11
trigger5 = anim = 18084
trigger5 = 1||var(0) := 5||var(1) := -10||var(2) := -4||var(3) := 7||var(4):=0||var(5):=14
trigger6 = anim = 18085
trigger6 = 1||var(0) := 7||var(1) := -7||var(2) := 0||var(3) := 0||var(4):=0||var(5):=7
trigger7 = anim = 18086
trigger7 = 1||var(0) := 25||var(1) := -10||var(2) := -4||var(3) := 26||var(4):=0||var(5):=5
persistent = 0
;--------------------------------------------------
[state a]
type = velset
trigger1 = numhelper(197)
trigger1 = helper(197),anim = 18071
trigger1 = var(3)
trigger1 = animelemtime(var(3)) = 0
x = var(1)
y = var(2)
persistent = 0
[state a]
type = velset
trigger1 = numhelper(197)
trigger1 = helper(197),anim = 18071
trigger1 = !var(3)
x = var(1)
y = var(2)
persistent = 0
[state a]
type = posadd
trigger1 = numhelper(197)
trigger1 = helper(197),anim = 18071
x = facing*var(4)
y = var(5)
persistent = 0
[state a]
type = destroyself
trigger1 = root,stateno = 199
trigger1 = root,time > 1
trigger2 = root,alive = 0
trigger3 = roundstate = 2
trigger4 = root,stateno = 192
I removed all of this and that intro is gone