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Lineo Lemon

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  1. Upvote
    Lineo Lemon got a reaction from NeoGeoKitsune in Mega Man x2 Magna Centipede stage   
    Hello, i'm new to the forum.I tried making my first stage in mugen.
    I wanted to make a Magna Centipede(Boss from Mega Man X2) stage for mugen.
    I must say that coding stuff for mugen is quiete complicated for a beginner.
    I wanted to add some magnet/gravity effect to the stage, but i failed at it.
    I first tried it with changing the zoffset parameter permanently by using
    zoffsetlink and sin.y(effect often used for stage shaking) which resulted in
    a nice smooth upwards force, but sadly also downwards again when it reached
    it's highest peak due to the sinus wave.Then i tried restraining the stages
    hight, so that i could make the sinus wave stronger/bigger.If i'm not wrong
    then this should have been resulted in the
    characters staying/hovering longer near the roof of the stage(can't explain it
    better but,there is a logic behind it).But i couldn't even try this out because
    somehow restraining the stages hight/bound didn't work.left and right bound works
    perfectly fine though, as it should.

    Anyway, here is the Stage.

    Primary name: Magnetic Madness

    Secondary name: Bitter Lemons

    Version: 0.1

    by Lineo Lemon

    Has animated computer screen in the background,
    which cycles through bitter magnet sketches/blueprints
    and also a very small animation which appears after the
    magnet sketches cycled for some time.
    There is nothing else animated in the background then the
    computerscreen so far.

    Background music is a Magna Centipede remix from Breis.
     
    Would also like some critique.


     
    Download Link
  2. Upvote
    Lineo Lemon got a reaction from LightFlare_Da_Realest in Mega Man x2 Magna Centipede stage   
    Hello, i'm new to the forum.I tried making my first stage in mugen.
    I wanted to make a Magna Centipede(Boss from Mega Man X2) stage for mugen.
    I must say that coding stuff for mugen is quiete complicated for a beginner.
    I wanted to add some magnet/gravity effect to the stage, but i failed at it.
    I first tried it with changing the zoffset parameter permanently by using
    zoffsetlink and sin.y(effect often used for stage shaking) which resulted in
    a nice smooth upwards force, but sadly also downwards again when it reached
    it's highest peak due to the sinus wave.Then i tried restraining the stages
    hight, so that i could make the sinus wave stronger/bigger.If i'm not wrong
    then this should have been resulted in the
    characters staying/hovering longer near the roof of the stage(can't explain it
    better but,there is a logic behind it).But i couldn't even try this out because
    somehow restraining the stages hight/bound didn't work.left and right bound works
    perfectly fine though, as it should.

    Anyway, here is the Stage.

    Primary name: Magnetic Madness

    Secondary name: Bitter Lemons

    Version: 0.1

    by Lineo Lemon

    Has animated computer screen in the background,
    which cycles through bitter magnet sketches/blueprints
    and also a very small animation which appears after the
    magnet sketches cycled for some time.
    There is nothing else animated in the background then the
    computerscreen so far.

    Background music is a Magna Centipede remix from Breis.
     
    Would also like some critique.


     
    Download Link
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