Jump to content

Cayne

Member
  • Posts

    712
  • Joined

  • Last visited

Posts posted by Cayne

  1. What im about to say is offensive to even me but Toriyama kind of bitched up with this movie. Remember how when it was first announced that Goku would be making the worst wish in history and that Vegeta would be the hero? He totally renigged on that shit lol. He did however make SS3 even more irrelevant and SSGSS is just silly by this point. I hope this universe 6 or 12 or whatever is what needs to really happen and that's a reboot of the series where all the Z fighters matter to some extent I mean damn I feel sorry for all the human fans out their who watched Tien train his whole life to be out done by children since the original DB.

  2. Hold on! Your making a full game?

    Hidden Content

    I was just saying a lot  of people in this community are making EB chars all at the same time (SSGSS Goku, Gohan, Nappa, Bardock, Vegeta, and Broly) It would be cool if we all collaborated but I do not have the experience or influence to announce something that ambitious. Hell Im having a hard enough time coding a functional dirty fireworks attack lol.

  3. Im having a problem with entering new commands in the CMD of the Wip Im working on. Vegeta has a list of standard attacks that cannot fit in the current scheme I have planned with "z" being a single button projectile and "c" being the ki charge button I cannot fit all his basic attacks into single button uses. I tried to create commands such as "F, x" to do say his roundhouse kick but when I go to test it he continues to use his single button "x" attack instead.

    Currently I have it set up in special motions as

    Name = Roundhouse

    command = F, x

    and under State -1

    ;Roundhouse

    [State -1, Roundhouse]

    type = ChangeState

    value = 220

    trigger1 = command = "Roundhouse"

    trigger1 = Statetype = S

    trigger1 = ctrl

     

    Yes its in the CNS under statedef 220 and have tested it under a single button command and it works.

     

    anybody see what Im doing wrong here?

  4. Hidden Content

    A) That was Ha-larious and B) OK

    damn just saw where u can only do 300mbs at a time with sendspace , hey Cayne  Load it up to Mega... Just Name it Taco surprise or some shit like that & they will never know what it is & like u said rip it down after 24 hours , they only find files threw filtering names ( trust me ive dealt with the actual companies that do this for a living) 

    It'll be up in about 30 minutes Brock let it be known to those who care that the link will be here. (as long as that isn't violating any forum rules:redcard:)

  5. I also have a flying tutorial on youtube if you want to watch me code it into KFM. (Very successfully I might add)

    Oh that's whats up Admin Sensi. Im up to the midway pinpoint of your basic attacks tutorial with yo talking ass lol jk jk but I be fighter factory experimenting like hell. Is it in that play list or is it separate from those?

  6. Launcher coding you just need to adjust the hitdef for the move so they go up and at the height that you want, and have a state to switch your char to by pressing up so you can meet them in the air and so on.

    I believe MvC puts P2 in a custom state but you didnt want it like that so yeah.

     

    That whats up Genesis, I will start experimenting with this asap. Im going for a vegeta that similar to when he fought Recoom. He was just all in Recoomes face and body doing shit that was devasting. One of my favorite DBZ fights.

  7. Quick status update on Vegeta has me currently searching for information on intiating flight and launcher coding. I don't really want it to be like MVC type launching just something to get the opponent in the air for  Pop up combo's. I also am looking for grab coding cause I got an idea for that I really want to get in there. So if anyone knows where I can find a tut on this specific codes I would greatly appreciate it.

×
×
  • Create New...