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Drakenstorms

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Everything posted by Drakenstorms

  1. whats that stage is called?
  2. http://www.youtube.com/watch?v=DCjFctZPLGE
  3. After all the complicated process...I finally fixed it.... :)
  4. New Version Old version when I added the scrolling CAPCOM VS SNK =W= Banner here where problems started please someone help
  5. i fixed it when i changed the category portrait to this [selectBG 101] ; RYU PORTRAIT type = normal spriteno = 1000,1 layerno = 1 start = -321,0 fadein.time = 15 fadeout.time = 15 mask = 1 but still the problem is 98% is fixed now i want to know how to make the selector cursor starts with CAPCOM as it's first category
  6. I updated the screenpack and the category got even better looking more cleaner but when i added the scrolling label the category got messed up [select Info] fadein.time = 30 fadeout.time = 30 rows = 38 columns = 100 wrapping = 1 pos = 200,11 showemptyboxes = 0 moveoveremptyboxes = 0 cell.size = 0,12 cell.spacing = 0 cell.random.switchtime = 4 p1.cursor.startcell = 0,0 p1.cursor.active.anim = 160 p1.cursor.done.anim = 160 p1.cursor.move.snd = 100,0 p1.cursor.done.snd = 100,1 p1.random.move.snd = 100,0 p2.cursor.startcell = 0,1 p2.cursor.blink = 1 p1.cursor.active.anim = 170 p1.cursor.done.anim = 171 p2.cursor.move.snd = 100,0 p2.cursor.done.snd = 100,1 p2.random.move.snd = 100,0 random.move.snd.cancel = 0 stage.move.snd = 200,1 stage.done.snd = 200,2 cancel.snd = 100,2 portrait.offset = 0,0 portrait.scale = 0.0,0.0 title.offset = 159,13 title.font =-1,0,0 p1.face.offset = 0,0 ; -1,0 p1.face.facing = 1 p1.face.scale = 1,1 p2.face.offset = 639,0 ; 401,-306 p2.face.facing = -1 p2.face.scale = 1,1 p1.name.offset =85,278;Position to put name p1.name.font =8,0,1;Set to -1 for no display p2.name.offset =520,278 p2.name.font =8,0,-1 please help me on fixing this problem please I wanna finish the screenpack
  7. You can download this one
  8. Well edited out some lifebars (credits goes to those who made MVC3 Lifebars and TVC Lifebars and UMVC3 Lifebars) I wanna make something like this (almost) it gives you the MVC feeling. Download Link: http://www.mediafire.com/download/bbvejmyt8r7bbe9/data.rar
  9. It's working thanks a lot :)
  10. here ya go http://www.mediafire.com/download/xmnhn8yvb6g8v69/Tatsunoko+Vs+Capcom.zip but please give me the lifebar only
  11. I want Tatsunoko vs capcom because i tried to download it but the problem is that the lifebar is in the screenpack when i tried downloading the screenpack and all i get an error can someone please send me the lifebar only? thanks in advance
  12. no I have the chars on CVS W 2.4 screenpack I took the chars and transferred them to Broken screenpack 1.0 and this is what I've got
  13. This even happens with Warusaki chars fighting against non-Warusaki chars
  14. Why does this happens? I wanna fix it please help
  15. I wanna know how to make those extra texts appears (GOOD , AWESOME , TECH HIT . etc...) do i need to add some sort of a code?
  16. because of you I made batsu's new portrait Here is a download link if anyone wants to https://www.mediafire.com/?zy4o7w64ofggjc8
  17. Problem solved! [select Info] fadein.time = 10 fadeout.time = 10 rows = 3 columns = 16 wrapping = 1 pos = 20,318 showemptyboxes = 0 moveoveremptyboxes = 1 cell.size = 15,15 cell.spacing = 23 cell.random.spr = 102,0 cell.random.switchtime = 5 p1.cursor.startcell = 0,0 p1.cursor.active.anim = 103 p1.cursor.done.anim = 104 p1.cursor.move.snd = 1,0 p1.cursor.done.snd = 2,0 p1.random.move.snd = 100,0 p2.cursor.startcell = 0,15 p2.cursor.active.anim = 105 p2.cursor.done.anim = 104 p2.cursor.blink = 0 p2.cursor.move.snd = 1,0 p2.cursor.done.snd = 1,1 p2.random.move.snd = 1,0 random.move.snd.cancel = 0 stage.move.snd = 1,0 stage.done.snd = 2,1 cancel.snd = 1,2 portrait.offset = 0,0 portrait.scale = .6,.6 title.offset = 2,474 title.font = 3,0,1 p1.face.offset = 8,14 p1.face.scale = .5,.5 <----Set this to .5 as it is originally 1. p1.face.facing = 1 p2.face.offset = 631,14 p2.face.scale = .5,.5 <----Set this to .5 as it is originally 1. p2.face.facing = -1 Also, depending on how your versus screen is comprised, you may also have to adjust scaling in these areas as well. BrokenMugen's Versus Screen denotations look like this: [VS Screen] time = 720 fadein.time = 15 fadeout.time = 30 p1.pos = 8,14 p1.scale = .5,.5 <----Also set to .5 instead of 1. p1.facing = 1 p2.pos = 631,14 p2.scale = .5,.5 <----Also set to .5 instead of 1. p2.facing = -1 p1.name.pos = 12,292 p1.name.font = 2,0,1 p1.name.spacing = 0,-25 p2.name.pos = 630,292 p2.name.font = 2,0,-1 p2.name.spacing = 0,-25 Lastly, an example of what BrokeMugen's Victory Screen looks like coding wise: [Victory Screen] enabled = 1 time = 750 fadein.time = 8 fadeout.time = 15 p1.spr = 9000,2 p1.offset = 8,14 p1.scale = .5,.5 <---- Again, set this to .5 instead of 1. p1.facing = 1 p1.name.offset = 12,292 p1.name.font = 2,0,1 p1.name.spacing = 0,-25 p1.window = 0,0, 240,280 p2.spr = 9000,2 p2.offset = 8,14 p2.scale = .5,.5 <---- Again, set this to .5 instead of 1. p2.facing = 1 p2.name.offset = 12,292 p2.name.font = 2,0,1 p2.name.spacing = 0,-25 p2.window = 0,0, 240,280 winquote.text = I won... was this my final test?! winquote.offset = 20,335 winquote.font = 2,0,1 winquote.window = 0,310, 620,380 winquote.textwrap = w
  18. I tried to edit things but didn't know which one to edit? data/bM1point0/brokenSELECT.def where can I edit the Localcoord is it in the def.file or is it on the system.def file?
  19. Well this also happens with other chars as well so what do you think the problem is?
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