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Everything posted by Drakenstorms
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whats that stage is called?
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http://www.youtube.com/watch?v=DCjFctZPLGE
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After all the complicated process...I finally fixed it.... :)
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New Version Old version when I added the scrolling CAPCOM VS SNK =W= Banner here where problems started please someone help
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i fixed it when i changed the category portrait to this [selectBG 101] ; RYU PORTRAIT type = normal spriteno = 1000,1 layerno = 1 start = -321,0 fadein.time = 15 fadeout.time = 15 mask = 1 but still the problem is 98% is fixed now i want to know how to make the selector cursor starts with CAPCOM as it's first category
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I updated the screenpack and the category got even better looking more cleaner but when i added the scrolling label the category got messed up [select Info] fadein.time = 30 fadeout.time = 30 rows = 38 columns = 100 wrapping = 1 pos = 200,11 showemptyboxes = 0 moveoveremptyboxes = 0 cell.size = 0,12 cell.spacing = 0 cell.random.switchtime = 4 p1.cursor.startcell = 0,0 p1.cursor.active.anim = 160 p1.cursor.done.anim = 160 p1.cursor.move.snd = 100,0 p1.cursor.done.snd = 100,1 p1.random.move.snd = 100,0 p2.cursor.startcell = 0,1 p2.cursor.blink = 1 p1.cursor.active.anim = 170 p1.cursor.done.anim = 171 p2.cursor.move.snd = 100,0 p2.cursor.done.snd = 100,1 p2.random.move.snd = 100,0 random.move.snd.cancel = 0 stage.move.snd = 200,1 stage.done.snd = 200,2 cancel.snd = 100,2 portrait.offset = 0,0 portrait.scale = 0.0,0.0 title.offset = 159,13 title.font =-1,0,0 p1.face.offset = 0,0 ; -1,0 p1.face.facing = 1 p1.face.scale = 1,1 p2.face.offset = 639,0 ; 401,-306 p2.face.facing = -1 p2.face.scale = 1,1 p1.name.offset =85,278;Position to put name p1.name.font =8,0,1;Set to -1 for no display p2.name.offset =520,278 p2.name.font =8,0,-1 please help me on fixing this problem please I wanna finish the screenpack
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You can download this one
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Marvel VS Tatsuoko VS Capcom Lifebar idea?
Drakenstorms replied to Drakenstorms's topic in [ CREATION LAB ]
Still a beta -
Well edited out some lifebars (credits goes to those who made MVC3 Lifebars and TVC Lifebars and UMVC3 Lifebars) I wanna make something like this (almost) it gives you the MVC feeling. Download Link: http://www.mediafire.com/download/bbvejmyt8r7bbe9/data.rar
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TATSUNOKO VS CAPCOM LIFEBARS - ONLY
Drakenstorms replied to Drakenstorms's question in [ CONTENT REQUESTS ]
It's working thanks a lot :) -
TATSUNOKO VS CAPCOM LIFEBARS - ONLY
Drakenstorms replied to Drakenstorms's question in [ CONTENT REQUESTS ]
k -
TATSUNOKO VS CAPCOM LIFEBARS - ONLY
Drakenstorms replied to Drakenstorms's question in [ CONTENT REQUESTS ]
here ya go http://www.mediafire.com/download/xmnhn8yvb6g8v69/Tatsunoko+Vs+Capcom.zip but please give me the lifebar only -
I want Tatsunoko vs capcom because i tried to download it but the problem is that the lifebar is in the screenpack when i tried downloading the screenpack and all i get an error can someone please send me the lifebar only? thanks in advance
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Error I get using R@CE char against Warusaki?
Drakenstorms replied to Drakenstorms's question in [ MUGEN CODING HELP ]
no I have the chars on CVS W 2.4 screenpack I took the chars and transferred them to Broken screenpack 1.0 and this is what I've got -
Error I get using R@CE char against Warusaki?
Drakenstorms replied to Drakenstorms's question in [ MUGEN CODING HELP ]
Mugen 1.0 -
Error I get using R@CE char against Warusaki?
Drakenstorms replied to Drakenstorms's question in [ MUGEN CODING HELP ]
Basically yeah? -
Error I get using R@CE char against Warusaki?
Drakenstorms replied to Drakenstorms's question in [ MUGEN CODING HELP ]
This even happens with Warusaki chars fighting against non-Warusaki chars -
Error I get using R@CE char against Warusaki?
Drakenstorms posted a question in [ MUGEN CODING HELP ]
Why does this happens? I wanna fix it please help -
I wanna know how to make those extra texts appears (GOOD , AWESOME , TECH HIT . etc...) do i need to add some sort of a code?
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Mugen Portrait problem [ Broken's Screenpack]
Drakenstorms replied to Drakenstorms's question in [ MUGEN CODING HELP ]
Cool can't wait XD -
Mugen Portrait problem [ Broken's Screenpack]
Drakenstorms replied to Drakenstorms's question in [ MUGEN CODING HELP ]
because of you I made batsu's new portrait Here is a download link if anyone wants to https://www.mediafire.com/?zy4o7w64ofggjc8 -
Mugen Portrait problem [ Broken's Screenpack]
Drakenstorms replied to Drakenstorms's question in [ MUGEN CODING HELP ]
Problem solved! [select Info] fadein.time = 10 fadeout.time = 10 rows = 3 columns = 16 wrapping = 1 pos = 20,318 showemptyboxes = 0 moveoveremptyboxes = 1 cell.size = 15,15 cell.spacing = 23 cell.random.spr = 102,0 cell.random.switchtime = 5 p1.cursor.startcell = 0,0 p1.cursor.active.anim = 103 p1.cursor.done.anim = 104 p1.cursor.move.snd = 1,0 p1.cursor.done.snd = 2,0 p1.random.move.snd = 100,0 p2.cursor.startcell = 0,15 p2.cursor.active.anim = 105 p2.cursor.done.anim = 104 p2.cursor.blink = 0 p2.cursor.move.snd = 1,0 p2.cursor.done.snd = 1,1 p2.random.move.snd = 1,0 random.move.snd.cancel = 0 stage.move.snd = 1,0 stage.done.snd = 2,1 cancel.snd = 1,2 portrait.offset = 0,0 portrait.scale = .6,.6 title.offset = 2,474 title.font = 3,0,1 p1.face.offset = 8,14 p1.face.scale = .5,.5 <----Set this to .5 as it is originally 1. p1.face.facing = 1 p2.face.offset = 631,14 p2.face.scale = .5,.5 <----Set this to .5 as it is originally 1. p2.face.facing = -1 Also, depending on how your versus screen is comprised, you may also have to adjust scaling in these areas as well. BrokenMugen's Versus Screen denotations look like this: [VS Screen] time = 720 fadein.time = 15 fadeout.time = 30 p1.pos = 8,14 p1.scale = .5,.5 <----Also set to .5 instead of 1. p1.facing = 1 p2.pos = 631,14 p2.scale = .5,.5 <----Also set to .5 instead of 1. p2.facing = -1 p1.name.pos = 12,292 p1.name.font = 2,0,1 p1.name.spacing = 0,-25 p2.name.pos = 630,292 p2.name.font = 2,0,-1 p2.name.spacing = 0,-25 Lastly, an example of what BrokeMugen's Victory Screen looks like coding wise: [Victory Screen] enabled = 1 time = 750 fadein.time = 8 fadeout.time = 15 p1.spr = 9000,2 p1.offset = 8,14 p1.scale = .5,.5 <---- Again, set this to .5 instead of 1. p1.facing = 1 p1.name.offset = 12,292 p1.name.font = 2,0,1 p1.name.spacing = 0,-25 p1.window = 0,0, 240,280 p2.spr = 9000,2 p2.offset = 8,14 p2.scale = .5,.5 <---- Again, set this to .5 instead of 1. p2.facing = 1 p2.name.offset = 12,292 p2.name.font = 2,0,1 p2.name.spacing = 0,-25 p2.window = 0,0, 240,280 winquote.text = I won... was this my final test?! winquote.offset = 20,335 winquote.font = 2,0,1 winquote.window = 0,310, 620,380 winquote.textwrap = w -
Mugen Portrait problem [ Broken's Screenpack]
Drakenstorms replied to Drakenstorms's question in [ MUGEN CODING HELP ]
I tried to edit things but didn't know which one to edit? data/bM1point0/brokenSELECT.def where can I edit the Localcoord is it in the def.file or is it on the system.def file? -
Mugen Portrait problem [ Broken's Screenpack]
Drakenstorms replied to Drakenstorms's question in [ MUGEN CODING HELP ]
Well this also happens with other chars as well so what do you think the problem is?