Now... on this site there are the sprites: https://becam7.blogspot.com/2016/04/nitroplus-blasterz-visual-novel-plus-2d.html
Now regarding the CG of another history... the result is similar to the video, it's 4 black and white images. But... watching the game I saw that at the beginning of the scenes there are 2 frames of each image without that ugly filter. So I captured them in 1080p. See if that's what you need.
Flolow link: https://www.mediafire.com/file/pf2v497ovpejbc8/Another_Story.rar/file
So... good and bad news. The sprites in the 3 methods I use to rip (textmod, Umod and ninja ripper) came out the same way as in the image here:
Sorry about the video, I don't know how to upload a photo here
Here what it looks like when captured by ninja ripper. It captures all the textures of everything thats on the screen at moment. In this case, i captured everything that in the previous vĂdeo
Here's what it looks like when captured by the ninja ripper. It captures all the textures of everything that's on the screen at the moment. In this case, I captured everything that's in the previous video.
Here's what it looks like when captured by the ninja ripper. It captures all the textures of everything that's on the screen at the moment. In this case, I captured everything that's in the previous video.
Now regarding backgrounds... if you're referring to Stages, I managed, with textmod, to make a character invisible, remove the HUD and capture screenshots. As a Stages/Background collector I usually get them in their entirety, but this game specifically is giving me a lot of trouble to disable the camera.
Hi everyone. I wanted to know if anyone could help me. I do background and stage rips and I'm having trouble finding the X, Y, Z axes for the Aquapazza and Nitroplus games. I know that they are necessary to manipulate the camera.