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Liebrech

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Posts posted by Liebrech

  1. Thank you for your reply.

    I want to only fight once vs bonus, side scrollers and bosses.

    I know i can set the number of rounds overall but not to an specific character. I know it's possible because those characters i mentioned have that "ability", if you defeat them it will go directly to an "game over" screen and then the vs screen shows again so, yeah.

    My intention is to set a "copy paste" code to all of this type of characters to avoid re-doing this stages that are supposed to last only one round.

     

    I hope i was able to explain myself better. XP

  2. Hey! I was wondering, how to make characters, like bonus, bosses or the scroll-er stages (D&D), last only one round?

    The characters I was able to try and seen this option are Dee or Pyro but since I know anything about coding or whatnot I'm not sure if i can just Copy paste the command on the characters def.

    This is the part i could find that holds this.

     

    "Trigger1 = roundstate>1"

    which is inside this:

    [State -3]
    Type = DestroySelf
    Trigger1 = roundstate>1

     

    But it is in another different file called option and inside the main def it looks like this, so, I think, it actually directs the code to this file, it looks like this:

    [Files]
    sprite     = core/dee.sff
    sound     = core/dee.snd
    anim     = core/dee.air
    cmd     = dee.cmd
    cns     = core/data-dee.txt
    st     = dee.cns
    st1     = system-dee.cns
    st2     = core/vampire_system.cns
    st3     = option.txt
    st4     = sword.cns

     

    SO! Is there a way to actually modify this characters def, or just copy paste this same file on each and direct it from the def so it can works like said chars? 😧

    Thanks in advance!

     

     

  3. 3 hours ago, Redhair Ryu Lover said:

    I don’t know 🤔 I’m pretty sure Jem and her bandmates, especially Aja, are hardly able to even punch a shark in the nose. That’s probably why I picked two of The Misfits for my choices 😅

    Though it wouldn’t hurt to see Roxy and Jetta hurlings notes at their enemies using whatever instruments they play 😉

     

    A Jem and the holograms full game would be amazing, imo xD

  4. On 2/25/2016 at 11:58 PM, Ryoucchi said:

    Any of these?


     

      Hide contents

     

    QY9SdEO.pngmugen004-3.png

    ppcq4nr.png

     

     

    the first one is called "archaic"
    http://mugenguild.com/forum/topics/archaic--153027.0.html

    Enigma the second one

    http://mugenguild.com/forum/topics/enigma-simple-screenpack-148081.0.html

     

    Both from the same author, if i'm correct

     

    "Nocronite"
    http://mugenguild.com/forum/topics/nocronite-161146.0.html

     

    The last one. Hope this works

     

     

     

  5. Wow, thank you for all the info! :D
    I'll PM' you prolly later today, i hope, right now i'm moving my chars to your screenpack and keeping organized, since i cant add anything in "auto" lol. it's a pain, but worth, tho.
    But most likely the ones for "blazblue/melty blood" i wont be needing them. xD (DLC are for...like...bonus & whatnot?)
    Already finished with KOF chars (147?) not counting edits, so far, and it's crazy when i try to go down to the next category, i already solve it. I was sooo lost for like 1 hr fixing the slots.

  6. Lol, i was going to ask about the categories 2, can i PM you the ones i need? :v

    Just a quick one, is there any way i can use Ctrl+F1/F2 for the opponent and not for me? and also, how can i keep the same aspect? when i add my stages in the select thing, it's like full screen but same aspect as the old one...[Kind of a noob here, sorry]
    Does it have any "perfect!" when you get no hits? :O

    And last one, is there any way i can add the chars like i was able in vselect or just manually?

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