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xcheatdeath

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Everything posted by xcheatdeath

  1. I'm only doing things like that to stages that actually had another stage above them. But you'll be happy with the outcome of the new updated stages :)
  2. Just a minor update. I've basically redone the subway, what do you guys think? Made it more, source accurate ;) I can't make it possible to be able to knock the opponent up top, but I made it so when you super jump, or do an arial combo, you'll be up and able to see the street!
  3. Eh, don't worry about it, I'll get them looking nice and updated soon my friend :) The zoom versions will come, after the graphical updates of course.
  4. It's supposed to be thought of that the ceiling is really high up. So the pillars "technically" lead some where, you just can't see it. I'd love to be able to add more stuff, but I'm no spriter, and I was honestly just working with the sprites from the source game. I can edit a very tiny bit. But I'm not good enough of a spriter to be able to make something that fits the mortal kombat sprite style in 100000 years. Sorry to disappoint :(
  5. I mean, for the balcony, the street & Noobs Dorfen, I imagine that what I did would make a lot of sense, I mean the pillars in the balcony & Noobs Dorfen can't just stop ya know? So they would have to extend to the ceiling of the structure they're in. I just made the buildings taller in the street. So the edits were just faithful to what would make logical sense, I kept trying out different things for the bank, I know that the top of the bank led to the rooftop, but since I can't make the stage lead into the other like the original, I had to improvise haha. I'll probably touch up The Temple soon. I hope you enjoy, and I look forward to any feed back you give!
  6. all MK3 stages minus the Soul Chamber (I'm still working on getting this perfect to the source before I add super jump) have been added, The only stage I got the stage fatality to work properly on is the subway. The mk3 Pit flat out doesn't work, at least with an uppercut, if you use their original stage fatality input and it works, cool. I doubt it'll look as it should though. and The Bell Tower, "works" with a simple uppercut but the camera stops scrolling before it gets to the spikes at the bottom so yeah it gets a lil glitchy. I wouldn't recommend using stage fatalities on that stage. Enjoy!
  7. Thanks man, his CS came with a samus palette, so I kinda felt like, i had to do it.
  8. Thanks yo, I'm glad to be here ~ Here's some stuff I did earlier today Hayato by Mouser Sith http://www.mediafire.com/download/6annr1wgts4fqoy/Hayato_by_Mouser.zip Skeletor by Kain the Supreme Hulk, Blackman http://www.mediafire.com/download/ohzy28fdi1kee69/Skeletor_by_Kain_the_Supreme.zip Ironman by Zvitor (You need his Color Separation patch for this to work) Gravity Suit Samus http://www.mediafire.com/download/08gsgwcx5y136h0/Ironman_by_Zvitor.rar Enjoy guys :)
  9. Yeah man, I'm finally starting to branch out rather than just hanging around the guild.
  10. Thank you! :) I've already started on mk3/umk3 stages as of today, the subway is already complete
  11. Zoom def's added to the mk2 stages. If you want to use the zoom variants, keep the entire file. There are slight graphical edits I had to do for the zoom to work properly. Also added an overlay to the living forest and wastelands (1.1 only though)
  12. @winmugen11 I mean bolder as in I just used bolder colors! and I hope to become more active overall here. I've only really been at MFG but I'm starting to slowly start being active at more forums! I'll definitely talk to someone about getting this moved :) Thanks for the compliments guys, I'll probably come around and touch up most of these palettes in the future once I'm better at doing this, believe it or not it was only like 2 weeks ago I made my first palette hah.
  13. Double posts are okay in this type of situation right? Cell by Neocide Bolder Default, Bolder Alt, Christmas, Custom http://www.mediafire.com/download/w949ien9w2tt6pv/Cell_by_Neocide.rar
  14. Nah, it's Kane without his mask! hah.
  15. Right on, Gimme a sec, I'll see what I can conjure up.
  16. Can you give me a reference image of Roah?
  17. I feel like, I've gotten pretty decent with palettes. Especially color separated ones :cool4: but here's some stuff I've been working on.. Adon by Trololo Default, Hulk, Merica, Custom http://www.mediafire.com/download/2w4yeqkbmceg54d/Adon_by_Trololo.zip Sanzou by Hh or Duracellular's edit Merica, Roah http://www.mediafire.com/download/ib6kc4h7rk85692/Sanzou_by_Hh.rar Avdul by Nimame HulknSpidey & OrangeBluenGrey http://www.mediafire.com/download/zk7cm1cbd09eypi/Avdul_by_Nimame.zip The Thing by Warner Hulk, Blood Stone, Moon Stone, Moon Stone Alt, Thunder Stone, Water Stone http://www.mediafire.com/download/dxk8287w3ax05wg/Thing_by_Warner.zip I guess I'm taking request :)
  18. All of Juano's characters can be found here Click the spoiler below "download" http://mugenguild.com/forum/topics/soul-ninja-umk3-v1-1-110803.0.html
  19. There's 1.0 versions too if you don't want to switch! guys expect the mk2 stages today!
  20. If you use the winmugen versions of Juano's character's the pit's stage fatality should work, it's coded into the character so idk if all of them will work properly. I know it does in the 1.1 version. I didn't try it in the 1.0 version. The mk2 pit won't have a stage fatality tho haha. You mind posting a screen shot so i can see what you mean so I can fix it? Not significant, but some sprites were moved in the 1.1 version to follow the zooming properly.
  21. just use 1.0 like 98% of winmugen characters work on the 1.0 engine.
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