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kainintherain

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Everything posted by kainintherain

  1. O yea...it does massive hits, well atleast I know what I gotta change, the hit sound
  2. She is made to be set at 3000 life for 1 round only, but I suppose you're right, she does do alot of damage
  3. http://www.mediafire.com/?pbusapvuvr5qjou Changes done Added aura to her holy form(white) Added flame armor to her firebrand form(red) Made adjustments to her z button, more useful Added multi spell blade, dragon flame sword for her firebrand form Added dengeki shadows, makes her more dangerous Added dengeki finisher to her sephiroth form(black) very kool move Added custom intro vs certain authors one of them is myself , have her vs herself to see what it is Adjusted damage a little Adjusted AI a little More details about her are in her folder Enjoy Feedback welcomed
  4. yea ive tried it....thanx for your useless insight laharl
  5. http://www.mediafire.com/download/5059d89kuzdblkk/Agrias(reborn).zip massive changes done since my last release added state changes (normal, fire, holy, dark) each state has their own moves added ethereal mode more intros and win poses better AI adjusted damage enjoy feedback welcomed
  6. thanx for the feedback, i'll fix her up in do time, however, you do know that there is 3 different AI settings in the .def file, its defaulted on hard, you should try it when its on normal.
  7. http://www.mediafire...jzvv7p5a7v8zlum 1.0 only updates done for final version(v2) from final version(v1) first and mainly i've changed out her spells (fire,ice,lightning) with better looking ones i've made the crush sword unguardable fixed the charging combo move, now it puts p2 at right position when it hits, so now all her attcks connect (still an issue with it if p2 is in the corner and you use the move in the same corner) but how often does that happen? adjusted some of the damage, mainly the spells and stasis sword when in a combo and a few other minor adjustments. enjoy!!!
  8. yea, i need to change the spell effects, as well as a few other things. i'll fix them soon, but i wanna finish my ami requiem character first, which needs alot of work, but i my fix agrias first on the basis of how much feedback i get. thanks for for your feedback ryon.
  9. http://www.mediafire...q5js1ga9artnah2 1.0 only 2 different sizes (normal size and my size) and 3 different AI levels (easy, normal and hard), easy is stupid easy, if you cant defeat the easy AI, then you're playing the wrong game, normal can be tough, and hard is well hard. i've fixed the palletes' of the fireballchanged the charge to where you can get hit as well as making the effect more transparent, removed the air fireball, fix the icespell so when you do it in the air and p2 is in the air the ice stays rooted to the ground, fix the rising blade added a second hit to knock up p2 before going into risingblade (it works on just about anysize character now, even chibi's) if the first 2 swings of the attack dont hit she wont go in to rising state, also fix the bug where she stands in the air as well as the bug where her fire and ice spells when cast wont go in to repeated sprites ( you know, where the animiton is stuck in a loop but does no damage), also i came out with a casting break for the fire, ice, lightning, cure and holy(two inch) spells, so no more casting them 5 times in 3 seconds, now there's a wait (not long though) for about 2-4 seconds before casting again( exept the cure spells) makes her less cheap, as for the cure spells go i've added a helper effect to agrias after casting cure(reagain effect if you will) it last about 20 seconds (80 seconds after super cure), but while this is in effect she cant cast cure or charge. i've also fix the teleports (they look much better), as well as added 5 more moves (airblade, triple airblade, teleport attack, spell blade, and crush sword), special thanks to "noctis" for providing the sprites and idea for the air blade as well as much need feedback. i'll come out with another version to fix any bugs found in the future, and how much feedback i get on it.
  10. thanks, i'm working on the 3rd version right now for agrias, fixing bugs, and moves, almost finished, soon i'll re-release her.
  11. o, o.k., so a picture with a battle seene, but i never put it in releases, i put it under characters/other and characters/edits
  12. http://www.mediafire...aba5vlpal9jwil6 1.0 only this is my second release of agrias, the changes i've made is from my first release is i've added an AI thats rather difficult, i've also added a couple more moves, a couple more intro's and a win pose. this is not my final release. i would like some feedback on this character so i can use it for the final version. this is an edit of deretun's version of agrias, i just added a crapload more moves, adjusted existing moves one way or another, wrote the AI, added intro's and win poses, and a couple palettes. the sprites came from a few different characters.
  13. the reason for me talking to my self is cause i haven't seen my girlfriend in 6 weeks and i'm feeling kind of lonely, also i did it for a joke to get people to download my character.
  14. awesome character kainintherain, she's a badass!
  15. . link http://www.mediafire...70j3k0s6t1qhkvk 1.0 only she is about 95% complete, i have here set to normal size (1), things to come in the next version, acouple more moves, some minor adjustments, and 2 different size versions (.8 and 1). this character has 3 different AI settings ( can be set in the def file), there's easy, medium, and hard. anyone can beat the easy setting, however the difference between medium and hard is that hard has a higher block rate as well as a attack rate, but the real difference is on hard she will almost always teleport out of a get hit state or counter out of it (most other characters AI will lose against hers, only a handful of characters can beat her).
  16. link http://www.mediafire...9t8v2w5ctd1zop3 it will be marked as newstage under mediafire. this is a small stage, you cant pan left nor right and there is no superjump, however this stage is huge in memory (128.68MB), this stage starts out with some snap shots then turns in to a full animation (its like one big screen tv) it last 4-5 minutes than repeats. there are 3 different soundtracks that come with it (you can decide which one is best, or put your own music to it). this stage is set to be 640x480 res.
  17. Agrias(Reborn) http://www.mediafire.com/?5059d89kuzdblkk 1.0 only Agrias(version1beta) http://www.mediafire...gadnvn4gsomq9uc 1.0 only Agrias(version2beta) http://www.mediafire...aba5vlpal9jwil6 1.0 only Agrias(final version)(v1)http://www.mediafire...q5js1ga9artnah2 1.0 only Agrias(final version)(v2)http://www.mediafire...jzvv7p5a7v8zlum 1.0 only Ivonne http://www.mediafire...70j3k0s6t1qhkvk 1.0 only Animated stage http://www.mediafire...9t8v2w5ctd1zop3 Animated stage is mark as newstage on mediafire Agrias(version1beta) : this is my beta version, she lacks a good AI for now (but this will change in the next version, which i'm working on now). however she can be very dangerous in the hands of any mugen player, she as a good array of moves and well responsive, her scale size is set at .78, so she is alittle smaller than normal ( the reason for this is that i try to scale all my characters to be around the same size as bleach and non-chouji style dbz characters for the project that i am doing). things to come in the next version= AI, a couple more moves, lightning armor duration by time(not by power bar), adjusted damage, 2 different size verions (.78 and .98(normal size)), and adjusted controls, i estimate the new release will happen around chrismas time. Agrias(version2beta) : this versions' AI has been upgrade (its a tuff AI), i've added a couple of moves as well as adjust others, i've added acouple of intros' and a win pose, and fix alot of bugs, however this character is still a beta, my final version will have some minor changes, but this beta version is highly playable and dangerous. she is about 90% to 95% complete. please fell free to coment on this character, i would love the feedback. Agrias(final version)(v1) : 2 different sizes (normal size and my size) and 3 different AI levels (easy, normal and hard), easy is stupid easy, if you cant defeat the easy AI, then you're playing the wrong game, normal can be tough, and hard is well hard. things i've done this version.... i've fixed the palletes' of the fireball, changed the charge to where you can get hit as well as making the effect more transparent, removed the air fireball, fix the icespell so when you do it in the air and p2 is in the air the ice stays rooted to the ground, fix the rising blade added a second hit to knock up p2 before going into risingblade (it works on just about anysize character now, even chibi's) if the first 2 swings of the attack dont hit she wont go in to rising state, also fix the bug where she stands in the air as well as the bug where her fire and ice spells when cast wont go in to repeated sprites ( you know, where the animiton is stuck in a loop but does no damage), also i came out with a casting break for the fire, ice, lightning, cure and holy(two inch) spells, so no more casting them 5 times in 3 seconds, now there's a wait (not long though) for about 2-4 seconds before casting again( exept the cure spells) makes her less cheap, as for the cure spells go i've added a helper effect to agrias after casting cure(reagain effect if you will) it last about 20 seconds (80 seconds after super cure), but while this is in effect she cant cast cure or charge. i've also fix the teleports (they look much better), as well as added 5 more moves (airblade, triple airblade, teleport attack, spell blade, and crush sword), special thanks to "noctis" for providing the sprites and idea for the air blade as well as much need feedback. Agrias(final version)(v2) : updates done for final version(v2) from final version(v1) first and mainly i've changed out her spells (fire,ice,lightning) with better looking ones i've made the crush sword unguardable fixed the charging combo move, now it puts p2 at right position when it hits, so now all her attcks connect (still an issue with it if p2 is in the corner and you use the move in the same corner) but how often does that happen? adjusted some of the damage, mainly the spells and stasis sword when in a combo and a few other minor adjustments. enjoy!!! Agrias(Reborn) : massive changes have been made to this version of Agrias the main thing ive done is added state changes (normal, fire, holy, dark) all have different moves adjusted damges to existing moves and added new moves including ethereal mode new intros and win poses adjusted the AI(its harder now, and more diverse) Ivonne : she is about 95% complete, i have here set to normal size (1), things to come in the next version, acouple more moves, some minor adjustments, and 2 different size versions (.8 and 1). this character has 3 different AI settings ( can be set in the def file), theres easy, medium, and hard. anyone can beat the easy setting, however the difference between medium and hard is that hard has a higher block rate as well attack rate, but the real difference is on hard she will almost always teleport out of a get hit state or counter out of it (most other characters AI will lose against hers, only a handful of characters can beat her). Animated stage : this is a small stage, you cant pan left nor right and there is no superjump, however this stage is huge in memory (128.68MB), this stage starts out with some snap shots then turns in to a full animation (its like one big screen tv) it last 4-5 minutes than repeats. there are 3 different soundtracks that come with it (you can decide which one is best, or put your own music to it). this stage is set to be 640x480 res.
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