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BennyJackdaw

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Posts posted by BennyJackdaw

  1. I got back into Mugen. I am tempted to add more to Marion to make him less like a shoto-clone, I also made an edit to another character I'm tempted to show, and I have been making some simple Minecraft stages. They are not much, but I wanted to show them off.

     

    This pack includes stages revolving around Tailfort, a location in the Minecraft Mash-Up pack Animal Kingdom by Cyclone Designs.

     

    Spoiler

    mugen069.png

     

    An overhead view of the city of Tailfort from the palace.

     

    mugen063.png

     

    A Library in Tailfort.

     

    mugen065.png

     

    A building in the streets I thought looked nice.

     

    mugen064.png

     

    A rooftop fight with a view of the lighthouse.

     

    mugen066.png

     

    A pleasant farm and another view of Tailfort.

     

    mugen062.png

     

    A small cave just outside Tailfort.

     

    mugen067.png

     

    A beautiful twilight setting in the palace grounds.

     

    mugen068.png

     

    The palace treasure room. Not my favorite besides the lower placement of the floor for bigger characters. 

     

    Finally, the link: https://drive.google.com/file/d/1Z0Uy-667ygxPffh9fwPmWO2mx2MlG8vn/view?usp=drivesdk

  2. Mugo Urth here. I decided to revisit Marion. I noticed he's a fairly weak Mugen character with short ranged punches and kicks, an uppercut move that keeps the opponent too close to him and attacks that don't do much damage. I can't do much about the range of his attacks without redoing his Sprite files, but I did increase the knock back of his uppercut move, gave his attacks a little more power, give his strong spin tail more range, and gave the super version the ability to send the opponent behind him as a means of getting out of a corner, even though his uppercut move can now do that.

     

    I feel like I should learn how to give him a grappling maneuver as another way of getting out of corners (though his uppercut works instantly), but first, I am trying to give him a new ability. I am trying to create a move where he throws a star upwards off screen and then it comes back down after 3 or 5 Seconds to land in a designated spot, basically as a set up ability to use while an opponent is down, but I can't keep the star off screen long enough or else it will erase. I have the vertical velocity set to -20 and the vertical acceleration set to 1, and that will allow it to exit the screen for less than a second and come back down, but any longer it's off screen, and it erases, and the way I have it right now, it's not really the setup ability I want it to be. How would I go about doing a move like that? Do I have to create another projectile from where?

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