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Easily Triggered

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  1. so I checked the past forums, and they said to put the specific codes and adding that character his/her own snd file by copying from another character's snd file, and I did everything they said and I just couldn't even make a fart noise on just hitting the opponent yes I am that dumb to be unable to put a hit sound on my character I will post the codes here below and tell me what I am missing [Statedef 200] type = S ;State-type: S-stand, C-crouch, A-air, L-liedown movetype= A ;Move-type: A-attack, I-idle, H-gethit physics = S ;Physics: S-stand, C-crouch, A-air juggle = 10 ;Number of air juggle points move takes ;Commonly-used controllers: velset = 15,0 ;Set velocity (x,y) (Def: no change) ctrl = 0 ;Set ctrl (Def: no change) anim = 200 ;Change animation (Def: no change) poweradd = 45 ;Power to add (Def: 0) sprpriority = 2 ;Set layering priority to 2 (in front) [State 200, 1] type = HitDef trigger1 = Time = 0 attr = S, NA ;Attribute: Standing, Normal Attack damage = 23, 0 ;Damage that move inflicts, guard damage animtype = Light ;Animation type: Light, Medium, Heavy, Back (def: Light) guardflag = ;Flags on how move is to be guarded against hitflag = MAF ;Flags of conditions that move can hit priority = 3, Hit ;Attack priority: 0 (least) to 7 (most), 4 default ;Hit/Miss/Dodge type (Def: Hit) pausetime = 2, 80 ;Time attacker pauses, time opponent shakes sparkno = 3 ;Spark anim no (Def: set above) sparkxy = -10, -76 ;X-offset for the "hit spark" rel. to p2, ;Y-offset for the spark rel. to p1 hitsound = 5, 0 ;Sound to play on hit guardsound = 6, 0 ;Sound to play on guard ground.type = High ;Type: High, Low, Trip (def: Normal) ground.slidetime = 5 ;Time that the opponent slides back ground.hittime = 12 ;Time opponent is in hit state ground.velocity = -4 ;Velocity at which opponent is pushed airguard.velocity = -1.9,-.8 ;Guard velocity in air (def: (air.xvel*1.5, air.yvel/2)) air.type = High ;Type: High, Low, Trip (def: same as ground.type) air.velocity = -1.4,-3 ;X-velocity at which opponent is pushed, ;Y-velocity at which opponent is pushed air.hittime = 12 ;Time before opponent regains control in air [State 200, 5] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1 Take note that the character i am editing has no snd file whatsoever so I just copied and pasted from a character that has one and renamed it to my character's additional question: how do I add hitsparks to my character that has no hitsparks of his/her own and uses it on a MUGEN screenpack? I want to use my own so it would be really helpful if you guys can give me some tips and guides on how to add one the program I am using to edit is Virtualtek Fighter Factory 3
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